Babysitter glsl
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/glsl" ~/.claude/skills/a5c-ai-babysitter-glsl && rm -rf "$T"
manifest:
library/specializations/game-development/skills/glsl/SKILL.mdsource content
GLSL Skill
GLSL shader programming for OpenGL/Vulkan.
Overview
This skill provides capabilities for writing GLSL shaders.
Capabilities
- Vertex and fragment shaders
- Geometry shaders
- Uniform handling
- Cross-platform shading
Usage Patterns
#version 450 layout(location = 0) in vec3 position; layout(location = 0) out vec4 fragColor; uniform mat4 mvp; void main() { gl_Position = mvp * vec4(position, 1.0); }