Babysitter glsl

GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.

install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/glsl" ~/.claude/skills/a5c-ai-babysitter-glsl && rm -rf "$T"
manifest: library/specializations/game-development/skills/glsl/SKILL.md
source content

GLSL Skill

GLSL shader programming for OpenGL/Vulkan.

Overview

This skill provides capabilities for writing GLSL shaders.

Capabilities

  • Vertex and fragment shaders
  • Geometry shaders
  • Uniform handling
  • Cross-platform shading

Usage Patterns

#version 450

layout(location = 0) in vec3 position;
layout(location = 0) out vec4 fragColor;

uniform mat4 mvp;

void main() {
    gl_Position = mvp * vec4(position, 1.0);
}

References