Babysitter godot-networking

Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/godot-networking" ~/.claude/skills/a5c-ai-babysitter-godot-networking && rm -rf "$T"
manifest: library/specializations/game-development/skills/godot-networking/SKILL.md
source content

Godot Networking Skill

Multiplayer networking for Godot Engine.

Overview

This skill provides capabilities for implementing multiplayer games using Godot's networking systems.

Capabilities

  • Configure multiplayer peer
  • Implement RPCs
  • Handle synchronization
  • Manage peer connections

Usage Patterns

@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
    position = pos

References