Babysitter godot-networking
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/godot-networking" ~/.claude/skills/a5c-ai-babysitter-godot-networking && rm -rf "$T"
manifest:
library/specializations/game-development/skills/godot-networking/SKILL.mdsource content
Godot Networking Skill
Multiplayer networking for Godot Engine.
Overview
This skill provides capabilities for implementing multiplayer games using Godot's networking systems.
Capabilities
- Configure multiplayer peer
- Implement RPCs
- Handle synchronization
- Manage peer connections
Usage Patterns
@rpc("any_peer", "call_local", "reliable") func sync_position(pos: Vector2): position = pos