Babysitter godot-physics

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/godot-physics" ~/.claude/skills/a5c-ai-babysitter-godot-physics && rm -rf "$T"
manifest: library/specializations/game-development/skills/godot-physics/SKILL.md
source content

Godot Physics Skill

Physics system implementation for Godot Engine.

Overview

This skill provides capabilities for implementing physics-based gameplay in Godot.

Capabilities

  • Configure RigidBody2D/3D
  • Set up collision layers and masks
  • Implement raycasting and shape casting
  • Handle Area2D/3D triggers
  • Configure physics materials

Usage Patterns

extends RigidBody2D

func _physics_process(delta):
    var space_state = get_world_2d().direct_space_state
    var query = PhysicsRayQueryParameters2D.create(position, target)
    var result = space_state.intersect_ray(query)

References