Babysitter godot-physics
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/godot-physics" ~/.claude/skills/a5c-ai-babysitter-godot-physics && rm -rf "$T"
manifest:
library/specializations/game-development/skills/godot-physics/SKILL.mdsource content
Godot Physics Skill
Physics system implementation for Godot Engine.
Overview
This skill provides capabilities for implementing physics-based gameplay in Godot.
Capabilities
- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials
Usage Patterns
extends RigidBody2D func _physics_process(delta): var space_state = get_world_2d().direct_space_state var query = PhysicsRayQueryParameters2D.create(position, target) var result = space_state.intersect_ray(query)