Babysitter hlsl
HLSL shader programming skill for DirectX, compute shaders, and optimization.
install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/hlsl" ~/.claude/skills/a5c-ai-babysitter-hlsl && rm -rf "$T"
manifest:
library/specializations/game-development/skills/hlsl/SKILL.mdsource content
HLSL Skill
HLSL shader programming for DirectX.
Overview
This skill provides capabilities for writing HLSL shaders for DirectX-based engines.
Capabilities
- Vertex and pixel shaders
- Compute shaders
- Constant buffer management
- Shader optimization
Usage Patterns
cbuffer ConstantBuffer : register(b0) { float4x4 WorldViewProj; } float4 PSMain(PSInput input) : SV_TARGET { return input.Color; }