Babysitter hlsl

HLSL shader programming skill for DirectX, compute shaders, and optimization.

install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/hlsl" ~/.claude/skills/a5c-ai-babysitter-hlsl && rm -rf "$T"
manifest: library/specializations/game-development/skills/hlsl/SKILL.md
source content

HLSL Skill

HLSL shader programming for DirectX.

Overview

This skill provides capabilities for writing HLSL shaders for DirectX-based engines.

Capabilities

  • Vertex and pixel shaders
  • Compute shaders
  • Constant buffer management
  • Shader optimization

Usage Patterns

cbuffer ConstantBuffer : register(b0)
{
    float4x4 WorldViewProj;
}

float4 PSMain(PSInput input) : SV_TARGET
{
    return input.Color;
}

References