Babysitter shader-optimization
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/shader-optimization" ~/.claude/skills/a5c-ai-babysitter-shader-optimization && rm -rf "$T"
manifest:
library/specializations/game-development/skills/shader-optimization/SKILL.mdsource content
Shader Optimization Skill
Shader performance optimization techniques.
Overview
This skill provides capabilities for optimizing shader performance.
Capabilities
- Instruction counting
- ALU optimization
- Texture sample reduction
- Shader variant management
- GPU profiling
Best Practices
- Minimize texture samples
- Use half precision where possible
- Avoid branching
- Batch similar shaders
- Profile on target hardware
References
- Engine-specific profiling tools