Babysitter unity-physics
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/unity-physics" ~/.claude/skills/a5c-ai-babysitter-unity-physics && rm -rf "$T"
manifest:
library/specializations/game-development/skills/unity-physics/SKILL.mdsource content
Unity Physics Skill
Physics system configuration and implementation in Unity.
Overview
This skill provides capabilities for implementing physics-based gameplay using Unity's physics systems (PhysX 3D and Box2D 2D).
Capabilities
Rigidbody Configuration
- Configure mass, drag, constraints
- Set up continuous collision detection
- Handle interpolation modes
- Manage sleep thresholds
Collision Detection
- Configure colliders and triggers
- Set up collision layers and masks
- Handle collision events
- Implement compound colliders
Raycasting
- Perform raycasts and spherecasts
- Use overlap tests
- Handle layer filtering
- Batch physics queries
Physics Settings
- Configure fixed timestep
- Set up solver iterations
- Handle physics materials
- Manage auto-sync transforms
Prerequisites
- Unity 2021.3+
- Physics module (built-in)
Usage Patterns
Rigidbody Setup
public class PhysicsObject : MonoBehaviour { private Rigidbody rb; void Awake() { rb = GetComponent<Rigidbody>(); rb.interpolation = RigidbodyInterpolation.Interpolate; rb.collisionDetectionMode = CollisionDetectionMode.Continuous; } void FixedUpdate() { rb.AddForce(Vector3.forward * 10f, ForceMode.Force); } }
Raycasting
public bool CheckGround(out RaycastHit hit) { return Physics.Raycast( transform.position, Vector3.down, out hit, 1.1f, groundLayer, QueryTriggerInteraction.Ignore ); }
Best Practices
- Use FixedUpdate for physics
- Avoid scaling colliders at runtime
- Use layers for filtering
- Profile physics queries
- Consider Physics.autoSyncTransforms