Babysitter unreal-nanite
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
install
source · Clone the upstream repo
git clone https://github.com/a5c-ai/babysitter
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/a5c-ai/babysitter "$T" && mkdir -p ~/.claude/skills && cp -r "$T/library/specializations/game-development/skills/unreal-nanite" ~/.claude/skills/a5c-ai-babysitter-unreal-nanite && rm -rf "$T"
manifest:
library/specializations/game-development/skills/unreal-nanite/SKILL.mdsource content
Unreal Nanite Skill
Nanite virtualized geometry system for Unreal Engine.
Overview
This skill provides capabilities for implementing Nanite virtualized geometry in Unreal Engine, enabling high-fidelity assets without traditional LOD workflows.
Capabilities
Mesh Configuration
- Enable Nanite on meshes
- Configure fallback meshes
- Handle displacement
- Manage precision settings
Streaming
- Configure streaming pool
- Handle mesh streaming
- Manage memory budgets
- Optimize loading
Integration
- Combine with Lumen
- Handle materials constraints
- Integrate with World Partition
- Manage visibility
Optimization
- Configure cluster culling
- Handle overdraw
- Manage triangle budgets
- Profile Nanite performance
Prerequisites
- Unreal Engine 5.0+
- SM5+ capable hardware
- High-poly source meshes
Usage Patterns
Enabling Nanite
1. Import high-poly mesh 2. Open Static Mesh Editor 3. Enable Nanite in Details panel 4. Configure settings 5. Apply to instances
Settings Configuration
Nanite Settings: - Position Precision: Auto - Percent Triangles: 100% - Fallback Relative Error: 1.0 - Displacement: Enabled for terrain
Best Practices
- Use Nanite for hero assets
- Keep fallback meshes
- Monitor GPU memory
- Test on target hardware
- Use Nanite Visualizations