Skills web-realtime-socket-io
Socket.IO v4.x client patterns, connection lifecycle, reconnection, authentication, rooms, namespaces, acknowledgments, binary data, TypeScript integration
git clone https://github.com/agents-inc/skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/agents-inc/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/src/skills/web-realtime-socket-io" ~/.claude/skills/agents-inc-skills-web-realtime-socket-io-c5a0e4 && rm -rf "$T"
src/skills/web-realtime-socket-io/SKILL.mdSocket.IO Real-Time Communication Patterns
Quick Guide: Use Socket.IO for real-time bidirectional communication when you need rooms, namespaces, automatic reconnection, acknowledgments, or transport fallback. Socket.IO is NOT a WebSocket implementation - it adds a protocol layer with additional features. Always define typed event interfaces, use the
option for tokens (never query strings), and clean up listeners on unmount.auth
<critical_requirements>
CRITICAL: Before Using This Skill
All code must follow project conventions in CLAUDE.md (kebab-case, named exports, import ordering,
, named constants)import type
(You MUST define typed interfaces for ALL Socket.IO events - ServerToClientEvents and ClientToServerEvents)
(You MUST use the
option for authentication tokens - NEVER pass tokens in query strings)auth
(You MUST clean up event listeners on component unmount using socket.off())
(You MUST handle connection errors and implement proper reconnection state management)
(You MUST use named constants for all timeout values, retry limits, and intervals)
</critical_requirements>
Auto-detection: Socket.IO, socket.io-client, io(), useSocket, socket.emit, socket.on, rooms, namespaces, acknowledgments, real-time
When to use:
- Building real-time features requiring rooms or namespaces (chat, multiplayer)
- Need automatic reconnection with connection state recovery
- Need acknowledgments/callbacks for message delivery confirmation
- Building applications that must work in restrictive network environments (fallback transports)
- Need server-side broadcasting patterns (emit to room, namespace, all clients)
Key patterns covered:
- TypeScript event interfaces (ServerToClientEvents, ClientToServerEvents)
- Client connection configuration and lifecycle
- Authentication via auth option and middleware
- Rooms and namespaces for logical grouping
- Acknowledgments and callbacks
- Connection state recovery (v4.6.0+)
- React integration hooks
When NOT to use:
- Simple WebSocket needs without rooms/namespaces (use native WebSocket)
- Need to connect to non-Socket.IO WebSocket servers (incompatible protocols)
- Minimal bundle size is critical (Socket.IO adds ~14.5KB gzipped overhead)
Detailed Resources:
- examples/core.md - Socket factory, React hooks, event listeners, message queue, typing indicators, volatile events, namespace multiplexing
- examples/authentication.md - Token auth, cookie auth, token refresh, namespace auth, auth state machine
- examples/rooms.md - Room manager, room hooks, multi-room chat, namespace sockets, conditional namespace access
- reference.md - Decision frameworks, client options reference, checklists
<philosophy>
Philosophy
Socket.IO provides a layer on top of WebSocket with additional features: automatic reconnection, room-based broadcasting, acknowledgments, and transport fallback. It is NOT a WebSocket implementation - a plain WebSocket client cannot connect to a Socket.IO server and vice versa.
Key Architectural Concepts:
-
Transport Abstraction: Socket.IO uses WebSocket when available but falls back to HTTP long-polling for restrictive networks. Default order: polling first, then upgrade to WebSocket.
-
Rooms: Server-side grouping mechanism for targeted broadcasting. Clients don't know about rooms - they're purely a server concept for organizing sockets.
-
Namespaces: Separate communication channels on the same connection. Used to separate concerns (e.g.,
,/chat
,/admin
). Each can have its own middleware./notifications -
Connection State Recovery (v4.6.0+): Missed events can be automatically delivered after brief disconnections, reducing manual state sync. Server-configurable with 2-minute default window.
Connection Lifecycle:
CONNECTING -> CONNECTED <-> (events) -> DISCONNECTING -> DISCONNECTED | | (error) <- reconnect <- (disconnect)
Socket.IO vs Native WebSocket:
| Feature | Socket.IO | Native WebSocket |
|---|---|---|
| Transport fallback | Automatic | Manual |
| Reconnection | Built-in | Manual |
| Rooms | Built-in | Manual (server-side) |
| Namespaces | Built-in | Not available |
| Acknowledgments | Built-in | Manual |
| Protocol | Custom (incompatible) | Standard WebSocket |
| Bundle size | ~14.5KB gzipped | Native (0KB) |
<patterns>
Core Patterns
Pattern 1: TypeScript Event Interfaces
Define separate interfaces for each communication direction. Socket.IO v4 enforces these at compile time.
interface ServerToClientEvents { "message:received": (message: ChatMessage) => void; "user:joined": (user: User) => void; error: (error: SocketError) => void; } interface ClientToServerEvents { "message:send": ( content: string, callback: (res: MessageResponse) => void, ) => void; "room:join": (roomId: string, callback: (result: JoinResult) => void) => void; } type TypedSocket = Socket<ServerToClientEvents, ClientToServerEvents>;
Why this matters: Without typed events, typos in event names fail silently at runtime. Typed interfaces catch
"mesage" vs "message" at compile time.
See examples/core.md Example 1 for complete type definitions.
Pattern 2: Client Configuration
Token goes in
auth object (never query string). Use named constants for all timing values. The timeout option controls the connection timeout (default 20000ms). For acknowledgment timeouts, use ackTimeout (v4.6.0+) or socket.timeout(ms).emitWithAck().
const RECONNECTION_DELAY_MS = 1000; const MAX_RECONNECTION_ATTEMPTS = 10; const CONNECTION_TIMEOUT_MS = 20000; const socket: TypedSocket = io(url, { auth: { token }, // NOT in query string reconnectionAttempts: MAX_RECONNECTION_ATTEMPTS, reconnectionDelay: RECONNECTION_DELAY_MS, timeout: CONNECTION_TIMEOUT_MS, // Connection timeout transports: ["websocket", "polling"], });
Key distinction:
timeout = connection timeout. ackTimeout = per-emit acknowledgment timeout (requires retries option, v4.6.0+).
See examples/core.md Example 1 for full factory implementation.
Pattern 3: Connection Lifecycle
Socket-level events (
connect, disconnect, connect_error) track the socket. Manager-level events (reconnect_attempt, reconnect, reconnect_failed) track the underlying connection. Always listen to both.
socket.on("connect", () => { /* connected */ }); socket.on("disconnect", (reason) => { // socket.active === true means it will reconnect }); socket.on("connect_error", (error) => { /* handle */ }); // Manager-level: socket.io is the Manager instance socket.io.on("reconnect_attempt", (attempt) => { /* show UI */ }); socket.io.on("reconnect_failed", () => { /* all attempts exhausted */ });
Critical: Check
socket.recovered (v4.6.0+) after connect to determine if missed events were automatically delivered or if you need a full state refresh.
See examples/core.md Examples 2-3 for React hooks.
Pattern 4: Acknowledgments
Two approaches: automatic retries (v4.6.0+) or manual
emitWithAck. Both confirm message delivery.
// Automatic retries (v4.6.0+) const socket = io(url, { ackTimeout: 5000, retries: 3 }); socket.emit("message:send", content, (response) => { /* confirmed */ }); // Manual with emitWithAck const response = await socket .timeout(5000) .emitWithAck("message:send", content);
Gotcha: When using automatic retries, server handlers must be idempotent since the same packet may arrive multiple times.
See examples/core.md Example 4 for the emit hook pattern.
Pattern 5: Auth Token Handling
The
auth option can be an object (evaluated once) or a function (called on every connection/reconnection). Use the function form to ensure fresh tokens on reconnect.
// Static (stale on reconnect) const socket = io(url, { auth: { token } }); // Dynamic (fresh on every connection attempt) const socket = io(url, { auth: (cb) => { cb({ token: getToken() }); }, }); // Or update before reconnection socket.io.on("reconnect_attempt", () => { socket.auth = { token: getToken() }; });
See examples/authentication.md for full auth patterns, token refresh, and auth state machine.
Pattern 6: Rooms and Namespaces
Rooms are server-side only - clients request to join, server decides. Namespaces are protocol-level - clients connect explicitly. Multiple namespace sockets share one underlying connection via the Manager.
// Namespaces: use Manager for connection sharing const manager = new Manager(url, { autoConnect: false }); const chatSocket = manager.socket("/chat"); const adminSocket = manager.socket("/admin", { auth: { token: adminToken }, // Per-namespace auth }); manager.connect();
See examples/rooms.md for room manager, room hooks, and namespace patterns.
Pattern 7: Listener Cleanup
Every
socket.on() must have a corresponding socket.off(). In React, return cleanup from useEffect. Pass the exact same function reference to off().
useEffect(() => { const handler = (msg: Message) => setMessages((prev) => [...prev, msg]); socket.on("message", handler); return () => { socket.off("message", handler); }; // Same reference }, [socket]);
Why this matters: Without cleanup, handlers accumulate on re-renders causing memory leaks and duplicate processing.
</patterns><red_flags>
RED FLAGS
- Token in query string - Visible in server logs, browser history, proxy logs. Always use
option.auth - No event type definitions - Typos in event names fail silently. Define
/ServerToClientEvents
.ClientToServerEvents - Missing socket.off() cleanup - Memory leaks and duplicate handlers accumulate.
- No connection error handling - Users see blank screens with no feedback on failures.
- Using socket.id as user identifier - Changes on every reconnection. Use server-provided user ID.
- Sending without connected check -
on a disconnected socket fails silently. Checksocket.emit()
or queue messages.socket.connected - Confusing
withtimeout
-ackTimeout
is connection timeout (default 20000ms).timeout
is acknowledgment timeout (v4.6.0+, requiresackTimeout
).retries - Static auth with long sessions - Token expires, reconnection fails. Use
as a function or update onauth
.reconnect_attempt
Gotchas:
- Socket.IO protocol is incompatible with plain WebSocket - they cannot interoperate
- Default transport order is polling-first, then upgrade to WebSocket (not WebSocket-first)
only works when server has connection state recovery enabled (v4.6.0+)socket.recovered- Namespaces share one WebSocket connection - a transport failure affects all namespaces
- Rooms are purely server-side - the client never knows which rooms it belongs to
may silently drop messages - only use for expendable data (cursor positions)volatile.emit()
</red_flags>
<critical_reminders>
CRITICAL REMINDERS
All code must follow project conventions in CLAUDE.md
(You MUST define typed interfaces for ALL Socket.IO events - ServerToClientEvents and ClientToServerEvents)
(You MUST use the
option for authentication tokens - NEVER pass tokens in query strings)auth
(You MUST clean up event listeners on component unmount using socket.off())
(You MUST handle connection errors and implement proper reconnection state management)
(You MUST use named constants for all timeout values, retry limits, and intervals)
Failure to follow these rules will result in security vulnerabilities, memory leaks, and type-unsafe code.
</critical_reminders>