Skills web-realtime-sse
Server-Sent Events for unidirectional server-to-client streaming, EventSource API, fetch streaming, reconnection patterns, message parsing
git clone https://github.com/agents-inc/skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/agents-inc/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/src/skills/web-realtime-sse" ~/.claude/skills/agents-inc-skills-web-realtime-sse-6b1a73 && rm -rf "$T"
src/skills/web-realtime-sse/SKILL.mdServer-Sent Events (SSE) Patterns
Quick Guide: Use SSE for unidirectional server-to-client real-time updates over HTTP. Use the native EventSource API for automatic reconnection and message parsing. Use fetch streaming when you need custom headers or POST requests.
<critical_requirements>
CRITICAL: Before Using This Skill
All code must follow project conventions in CLAUDE.md (kebab-case, named exports, import ordering,
, named constants)import type
(You MUST use named constants for ALL timing values - reconnect intervals, keep-alive periods, timeouts)
(You MUST implement proper cleanup by calling
when connections are no longer needed)eventSource.close()
(You MUST use event IDs (
field) to enable message recovery on reconnection)id:
(You MUST handle the
event and check onerror
to distinguish reconnection from permanent failure)readyState
(You MUST set
and Content-Type: text/event-stream
on SSE responses — do NOT set Cache-Control: no-cache
on HTTP/2+)Connection: keep-alive
</critical_requirements>
Auto-detection: SSE, Server-Sent Events, EventSource, text/event-stream, onmessage, server push, one-way streaming, real-time updates
When to use:
- Server-to-client real-time updates (notifications, feeds, dashboards)
- LLM/AI response streaming (token-by-token output)
- Live data feeds (stock prices, sports scores, news)
- Server push notifications without client responses needed
- Long-polling replacement with better browser support
Key patterns covered:
- EventSource API connection lifecycle
- Custom event types with addEventListener
- Fetch-based streaming for custom headers/POST
- SSE message parsing (data, event, id, retry fields)
- Reconnection with Last-Event-ID recovery
- Keep-alive comments to prevent proxy timeouts
- Custom React hooks (useEventSource, useSSE)
When NOT to use:
- Bidirectional communication needed (use WebSocket)
- Binary data transmission required (use WebSocket)
- Client needs to send frequent messages (use WebSocket)
- Sub-millisecond latency required (use WebSocket)
Detailed Resources:
- examples/core.md - React hooks (useEventSource, useSSE), shared context, conditional connection
- examples/fetch-streaming.md - Fetch-based SSE, message parser, auth, POST streaming, LLM pattern
- examples/reconnection.md - Last-Event-ID recovery, exponential backoff, health checks, visibility-aware
- reference.md - Decision frameworks, anti-patterns, message format reference
<philosophy>
Philosophy
Server-Sent Events (SSE) provide a simple, HTTP-based protocol for servers to push real-time updates to clients. Unlike WebSockets, SSE is unidirectional (server to client only), built on standard HTTP, and includes automatic reconnection.
Why SSE exists:
-
Simplicity: Standard HTTP protocol - works through firewalls, proxies, and load balancers without special configuration.
-
Built-in Reconnection: The EventSource API automatically reconnects when connections drop, with configurable retry intervals.
-
Message Recovery: The
header enables servers to replay missed messages after reconnection.Last-Event-ID -
Text-Based Protocol: Human-readable format makes debugging straightforward.
Connection Lifecycle:
CONNECTING (0) → OPEN (1) → messages... → CLOSED (2) ↓ ↓ (error) ← auto-reconnect ← (connection lost)
When to Choose SSE over WebSocket:
- Server sends updates, client only listens
- Working with HTTP/2 (multiplexing multiple SSE streams)
- Need automatic reconnection without custom logic
- Proxies/firewalls block WebSocket but allow HTTP
- Building LLM streaming interfaces
<patterns>
Core Patterns
Pattern 1: Basic EventSource Connection
The native EventSource API provides automatic connection management, message parsing, and reconnection.
Constants
const SSE_URL = "/api/events";
Implementation
// ✅ Good Example - Complete lifecycle handling const SSE_URL = "/api/events"; const eventSource = new EventSource(SSE_URL); eventSource.onopen = () => { console.log("SSE connection opened"); // Connection is ready - server can now push events }; eventSource.onmessage = (event: MessageEvent) => { console.log("Received:", event.data); console.log("Event ID:", event.lastEventId); }; eventSource.onerror = (error: Event) => { console.error("SSE error:", error); // Check connection state to determine action if (eventSource.readyState === EventSource.CLOSED) { console.log("Connection closed permanently"); } else if (eventSource.readyState === EventSource.CONNECTING) { console.log("Reconnecting..."); } }; // Cleanup when done // eventSource.close();
Why good: All three lifecycle events handled, readyState check distinguishes reconnection from permanent failure, named constant for URL, cleanup shown
// ❌ Bad Example - Missing error handling and cleanup const eventSource = new EventSource("/api/events"); eventSource.onmessage = (event) => { console.log(event.data); }; // No onerror handler - connection failures are silent // No cleanup - connection stays open forever
Why bad: Missing onerror means failures are silent, missing cleanup causes memory leaks and zombie connections, hardcoded URL string
Pattern 2: Custom Event Types
SSE supports named events via the
event: field. Use addEventListener to handle specific event types.
// ✅ Good Example - Multiple event type handling const SSE_URL = "/api/notifications"; const eventSource = new EventSource(SSE_URL); // Default message event (no event: field in server response) eventSource.onmessage = (event: MessageEvent) => { console.log("Generic message:", event.data); }; // Named custom events eventSource.addEventListener("notification", (event: MessageEvent) => { const notification = JSON.parse(event.data); showNotification(notification.title, notification.body); }); eventSource.addEventListener("user-joined", (event: MessageEvent) => { const user = JSON.parse(event.data); updateUserList(user); }); eventSource.addEventListener("heartbeat", (event: MessageEvent) => { // Keep-alive event - connection is healthy console.log("Heartbeat received at:", event.data); });
Why good: Separate handlers for different event types, typed MessageEvent parameters, JSON parsing for structured data, heartbeat handling for connection health
When to use: When server sends multiple types of events with different handling requirements.
Pattern 3: Credentials and Cross-Origin
For cross-origin requests or when cookies are required, configure
withCredentials.
// ✅ Good Example - Cross-origin with credentials const SSE_URL = "https://api.example.com/events"; const eventSource = new EventSource(SSE_URL, { withCredentials: true, // Include cookies for cross-origin }); eventSource.onopen = () => { console.log("Connected with credentials"); }; eventSource.onerror = (error) => { // CORS errors will trigger onerror console.error("Connection error - check CORS configuration"); };
Why good: withCredentials enables cookie-based authentication, CORS error handling noted
When to use: Cross-origin SSE connections that require authentication cookies.
Pattern 4: Connection State Management
Track connection state for UI feedback and smart reconnection decisions.
Constants
type SSEStatus = "connecting" | "open" | "closed" | "error"; const READY_STATE_MAP: Record<number, SSEStatus> = { [EventSource.CONNECTING]: "connecting", [EventSource.OPEN]: "open", [EventSource.CLOSED]: "closed", };
Implementation
// ✅ Good Example - State tracking class const MAX_MANUAL_RETRIES = 5; const RETRY_DELAY_MS = 3000; class SSEConnection { private eventSource: EventSource | null = null; private status: SSEStatus = "closed"; private manualRetryCount = 0; private onStatusChange?: (status: SSEStatus) => void; private onMessage?: (data: string, eventType: string) => void; constructor( private url: string, options?: { onStatusChange?: (status: SSEStatus) => void; onMessage?: (data: string, eventType: string) => void; }, ) { this.onStatusChange = options?.onStatusChange; this.onMessage = options?.onMessage; } connect(): void { if (this.eventSource) { this.disconnect(); } this.setStatus("connecting"); this.eventSource = new EventSource(this.url); this.eventSource.onopen = () => { this.setStatus("open"); this.manualRetryCount = 0; // Reset on successful connection }; this.eventSource.onmessage = (event: MessageEvent) => { this.onMessage?.(event.data, "message"); }; this.eventSource.onerror = () => { if (this.eventSource?.readyState === EventSource.CLOSED) { this.setStatus("closed"); // EventSource won't auto-reconnect if server sent HTTP error this.attemptManualReconnect(); } else { this.setStatus("error"); // EventSource is auto-reconnecting } }; } private attemptManualReconnect(): void { if (this.manualRetryCount < MAX_MANUAL_RETRIES) { this.manualRetryCount++; console.log(`Manual reconnect attempt ${this.manualRetryCount}`); setTimeout(() => this.connect(), RETRY_DELAY_MS); } } disconnect(): void { if (this.eventSource) { this.eventSource.close(); this.eventSource = null; this.setStatus("closed"); } } private setStatus(status: SSEStatus): void { this.status = status; this.onStatusChange?.(status); } getStatus(): SSEStatus { return this.status; } } export { SSEConnection };
Why good: Named constants for retry values, status tracking enables UI updates, manual retry for HTTP errors (EventSource only auto-retries network errors), cleanup resets state properly
Pattern 5: SSE Message Format
Messages are
\n-separated fields terminated by \n\n. Five field types: data: (payload), event: (named type), id: (recovery ID), retry: (reconnect ms), : (comment/keep-alive).
event: notification data: {"title": "New message"} id: msg-002 : keep-alive comment (ignored by client)
Key behaviors: multiple
data: lines concatenate with \n; id: persists until changed; retry: is remembered for future reconnections; comments (:) keep connection alive but are not delivered.
See reference.md for the full field reference and behavior table.
Pattern 6: Discriminated Unions for Message Types
Use TypeScript discriminated unions for type-safe message handling.
// ✅ Good Example - Type-safe SSE message handling // Server message types type SSEMessage = | { type: "notification"; title: string; body: string; priority: "low" | "high"; } | { type: "user-update"; userId: string; action: "joined" | "left" } | { type: "data-sync"; payload: unknown; timestamp: number } | { type: "heartbeat"; serverTime: number }; function parseSSEMessage(data: string): SSEMessage | null { try { return JSON.parse(data) as SSEMessage; } catch { console.error("Failed to parse SSE message:", data); return null; } } function handleSSEMessage(message: SSEMessage): void { switch (message.type) { case "notification": showNotification(message.title, message.body, message.priority); break; case "user-update": updateUserPresence(message.userId, message.action); break; case "data-sync": syncData(message.payload, message.timestamp); break; case "heartbeat": updateServerTime(message.serverTime); break; default: // Exhaustiveness check const exhaustive: never = message; console.warn("Unknown message type:", exhaustive); } } // Usage with EventSource eventSource.onmessage = (event: MessageEvent) => { const message = parseSSEMessage(event.data); if (message) { handleSSEMessage(message); } };
Why good: Discriminated union enables type narrowing, exhaustiveness check catches missing cases at compile time, separate parse and handle functions, error handling for malformed messages
</patterns><integration>
Integration Guide
SSE is a transport mechanism. This skill covers the EventSource API and fetch streaming patterns only.
- Components receive SSE data via callbacks/hooks and pass it to your UI layer via props or state
- Authentication integrates via cookies (
) or fetch streaming with custom headerswithCredentials: true - For bidirectional communication, SSE is not the right tool — evaluate WebSocket instead
<red_flags>
RED FLAGS
- No cleanup on unmount - EventSource stays open, memory leaks, zombie connections
- Ignoring onerror event - Connection failures are silent, users see stale data
- Not checking readyState in onerror - Cannot distinguish reconnection from permanent failure
- Token in URL query string - Security risk: visible in server logs, browser history
- Missing keep-alive comments - Proxies may close "idle" connections after 60-120 seconds
- JSON.parse without try-catch - Malformed messages crash the entire handler
- Creating new EventSource without closing old one - Duplicate connections, duplicate messages
- Not handling buffer boundaries in fetch streaming - Messages split across chunks are missed
Gotchas & Edge Cases:
- EventSource has no timeout - dead connections may not fire onerror for minutes
- HTTP/1.1 browsers limit 6 connections per domain (SSE counts against this)
field is in milliseconds, not secondsretry:- Empty
sends empty string, not undefineddata:\n\n
header is prohibited in HTTP/2+ (Safari rejects it)Connection: keep-alive
See reference.md for full anti-pattern examples with code.
</red_flags>
<critical_reminders>
CRITICAL REMINDERS
All code must follow project conventions in CLAUDE.md
(You MUST use named constants for ALL timing values - reconnect intervals, keep-alive periods, timeouts)
(You MUST implement proper cleanup by calling
when connections are no longer needed)eventSource.close()
(You MUST use event IDs (
field) to enable message recovery on reconnection)id:
(You MUST handle the
event and check onerror
to distinguish reconnection from permanent failure)readyState
(You MUST set
and Content-Type: text/event-stream
on SSE responses — do NOT set Cache-Control: no-cache
on HTTP/2+)Connection: keep-alive
Failure to follow these rules will result in memory leaks, missed messages, and silent connection failures.
</critical_reminders>