install
source · Clone the upstream repo
git clone https://github.com/Aradotso/trending-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/Aradotso/trending-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/agent-sprite-forge" ~/.claude/skills/aradotso-trending-skills-agent-sprite-forge && rm -rf "$T"
manifest:
skills/agent-sprite-forge/SKILL.mdsource content
--- name: agent-sprite-forge description: Generate game-ready 2D sprite sheets, transparent PNG frames, and animated GIFs from natural-language prompts using the Codex agent skill $generate2dsprite. triggers: - generate a 2D sprite - create a sprite sheet - make a pixel art animation - use generate2dsprite to create - create an animated GIF from a prompt - generate a sprite bundle with cast projectile impact - make a four-direction walk sprite sheet - create game assets from a text prompt --- # Agent Sprite Forge > Skill by [ara.so](https://ara.so) — Daily 2026 Skills collection. Agent Sprite Forge is a Codex agent skill (`$generate2dsprite`) that turns natural-language prompts into game-ready 2D pixel-art assets. The agent plans the asset, calls Codex's built-in image generation, then runs a deterministic local Python post-processor to clean up backgrounds, split frames, align cells, and export transparent PNGs and animated GIFs. --- ## How It Works 1. **Agent plans** the sheet layout, frame count, view angle, and action type. 2. **Codex generates** the raw sprite sheet image (built-in image generation — no external API needed). 3. **Local post-processor** (`generate2dsprite.py`) performs: - Magenta (`#FF00FF`) chroma-key background removal - Frame splitting based on grid layout - Bounding-box extraction and alignment - Rescaling - Transparent PNG and animated GIF export --- ## Installation ### macOS / Linux ```bash git clone https://github.com/0x0funky/agent-sprite-forge.git cd ./agent-sprite-forge python3 -m pip install -r ./requirements.txt mkdir -p ~/.codex/skills cp -R ./skills/generate2dsprite ~/.codex/skills/generate2dsprite
Windows PowerShell
git clone https://github.com/0x0funky/agent-sprite-forge.git cd .\agent-sprite-forge python -m pip install -r .\requirements.txt New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.codex\skills" | Out-Null Copy-Item -Recurse -Force ` ".\skills\generate2dsprite" ` "$env:USERPROFILE\.codex\skills\generate2dsprite"
Start a new Codex session after installation so the skill is loaded cleanly.
Python Dependencies
Pillow numpy
Install manually if needed:
pip install Pillow numpy
Repository Layout
agent-sprite-forge/ requirements.txt skills/ generate2dsprite/ SKILL.md agents/ openai.yaml # Codex agent config references/ modes.md # Asset type / mode reference prompt-rules.md # Prompt authoring rules scripts/ generate2dsprite.py # Local post-processor
Invoking the Skill
In a Codex session, use
$generate2dsprite in your prompt. The agent reads SKILL.md, plans the asset, generates the sheet, then calls the local script.
Basic invocation pattern
Use $generate2dsprite to create <description>.
Prompt Examples by Asset Type
Idle / Creature
Use $generate2dsprite to create a 3x3 idle for an ultimate earth titan.
Use $generate2dsprite to create a golden divine boar 2x2 idle animation.
Character Attack
Use $generate2dsprite to create a side-view lightning knight attack animation.
Use $generate2dsprite to create Omegamon attack and right-move animation assets.
Spell Bundle (Cast + Projectile + Impact)
Use $generate2dsprite to create a fire mage cast animation with projectile and impact.
Use $generate2dsprite to create a wizard spell bundle with cast, projectile, and impact sprites.
Use $generate2dsprite to create a fireball projectile loop and a matching explosion impact.
Four-Direction Walk Sheet (top-down RPG)
Use $generate2dsprite to create a top-down 4x4 player_sheet for a wandering young samurai with a red scarf and short katana. Make a four-direction walk sprite sheet with 4 frames per direction. Row order: down, left, right, up. Same character, same outfit, same proportions, same pixel scale in every frame. Solid #FF00FF background. Each frame must fit fully inside its cell, with clear margin on all sides. Retro JRPG pixel-art style.
FX / Summon Effect
Use $generate2dsprite to create a side-view summon entrance effect for a thunder wolf spirit.
Reference Image → Sprite
Attach or reference an image in your Codex session:
Use $generate2dsprite to create this male character teaching animation.
Use $generate2dsprite — make an animation of this crocodile playing with the stone in its hand.
Full Playable Game (One-Shot)
Use $generate2dsprite to create a 2D side-scrolling game similar to Mega Man. It should include attack mechanics, map elements, and all essential features. Design everything and create all assets using this skill. It must be an actually playable game with a cyberpunk story setting.
What the Post-Processor Produces
For a typical sprite sheet, the output directory contains:
| File | Description |
|---|---|
| Original image from Codex generation |
| After chroma-key removal |
| Full sheet with transparency |
, , … | Individual extracted frames |
| Assembled animated GIF |
| The exact prompt sent to generation |
| Grid layout, frame count, frame size metadata |
For player walk sheets, additional per-direction outputs are generated:
| File | Description |
|---|---|
| Horizontal strip for down direction |
| Horizontal strip for left direction |
| Horizontal strip for right direction |
| Horizontal strip for up direction |
| Animated GIF for down walk |
| Animated GIF for left walk |
| Animated GIF for right walk |
| Animated GIF for up walk |
Running the Post-Processor Directly
If you have a raw sheet image and want to run post-processing manually:
# Example: split a 3x3 sheet and export transparent frames + GIF from PIL import Image import numpy as np def remove_magenta(img: Image.Image, tolerance: int = 30) -> Image.Image: """Replace #FF00FF background with transparency.""" rgba = img.convert("RGBA") data = np.array(rgba, dtype=np.int32) r, g, b, a = data[..., 0], data[..., 1], data[..., 2], data[..., 3] mask = ( (r > 255 - tolerance) & (g < tolerance) & (b > 255 - tolerance) ) data[..., 3] = np.where(mask, 0, a) return Image.fromarray(data.astype(np.uint8), "RGBA") def split_sheet(sheet_path: str, cols: int, rows: int, output_dir: str): """Split a sprite sheet into individual transparent frame PNGs and a GIF.""" import os os.makedirs(output_dir, exist_ok=True) sheet = Image.open(sheet_path).convert("RGBA") total_w, total_h = sheet.size frame_w = total_w // cols frame_h = total_h // rows frames = [] for row in range(rows): for col in range(cols): left = col * frame_w top = row * frame_h cell = sheet.crop((left, top, left + frame_w, top + frame_h)) clean = remove_magenta(cell) idx = row * cols + col out_path = os.path.join(output_dir, f"frame-{idx:02d}.png") clean.save(out_path) frames.append(clean) print(f"Saved {out_path}") # Export animated GIF gif_path = os.path.join(output_dir, "animation.gif") if frames: frames[0].save( gif_path, save_all=True, append_images=frames[1:], loop=0, duration=100, # ms per frame disposal=2, ) print(f"Saved {gif_path}") # Usage split_sheet("raw-sheet.png", cols=3, rows=3, output_dir="./output")
Asset Types and Modes
Reference
skills/generate2dsprite/references/modes.md for the full list. Common modes:
| Mode | Description |
|---|---|
| Looping idle animation (e.g., ) |
| Attack action frames |
/ | Four-direction walk sheet (top-down RPG) |
| Cast + projectile + impact as separate sheets |
| Character unit with multiple action strips |
| Full combat set: idle, attack, hit, death |
| Single-action projectile loop |
/ | Impact / explosion FX sheet |
| General visual effects sheet |
Prompt Authoring Rules
From
skills/generate2dsprite/references/prompt-rules.md:
- Specify view angle:
,side-view
,top-down
,isometricfront-facing - Specify grid layout: e.g.,
,3x3
,2x4
(columns × rows)1x6 - Name the action:
,idle
,attack
,walk
,castdeath - Use magenta background: always specify
for clean chroma-key removalsolid #FF00FF background - Describe style:
,retro JRPG pixel-art
,16-bit
,32x3264x64 - Keep character consistent: add
Same character, same outfit, same proportions, same pixel scale in every frame - Set margins:
Each frame must fit fully inside its cell, with clear margin on all sides
Good prompt structure
Use $generate2dsprite to create a [view] [grid] [action] for [character description]. [Style notes.] [Consistency notes.] Solid #FF00FF background. Each frame must fit fully inside its cell, with clear margin on all sides.
Tips for Best Results
| Situation | Recommendation |
|---|---|
| Large creature / boss | Use or |
| Small spell or projectile | Use , , or |
| Top-down RPG player | Use mode, specify row order explicitly |
| Spell with phases | Use — agent generates cast, projectile, impact as separate assets |
| Reference image → sprite | Attach the image in Codex, describe the desired action |
| Inconsistent frames | Add "Same character, same outfit, same proportions, same pixel scale in every frame" to prompt |
| Clipped sprites | Add "Each frame must fit fully inside its cell, with clear margin on all sides" |
| Commercial use | Use original characters or IP you control |
Troubleshooting
Skill not found after install
Restart the Codex session. The skill directory must exist at
~/.codex/skills/generate2dsprite/ before the session starts.
ModuleNotFoundError: No module named 'PIL'
ModuleNotFoundError: No module named 'PIL'pip install Pillow
Magenta not fully removed / fringing
The default tolerance is
30. If pink fringing remains around edges, increase it in the post-processor call, or add anti-aliasing: none, hard pixel edges to your generation prompt.
Frames misaligned or wrong count
Explicitly state the grid in the prompt (e.g.,
3x4 sheet, 3 columns, 4 rows). Ambiguous layouts cause the agent to guess.
GIF has no transparency
Ensure the chroma-key step runs before GIF assembly. The transparent frames must be RGBA mode. If using
disposal=2, confirm Pillow version ≥ 9.0.
Generated image not game-proportional
Add explicit pixel dimensions to the prompt:
each frame 64x64 pixels, total sheet 192x192.
License
MIT — see LICENSE.