Trending-skills ghostling-libghostty-terminal
Build minimal terminal emulators using the libghostty-vt C API with Raylib for windowing and rendering
git clone https://github.com/Aradotso/trending-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/Aradotso/trending-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/ghostling-libghostty-terminal" ~/.claude/skills/aradotso-trending-skills-ghostling-libghostty-terminal && rm -rf "$T"
skills/ghostling-libghostty-terminal/SKILL.mdGhostling — libghostty Terminal Emulator
Skill by ara.so — Daily 2026 Skills collection.
Ghostling is a minimal viable terminal emulator built on libghostty-vt, the embeddable C library extracted from Ghostty. It uses Raylib for windowing/rendering and lives in a single C file. The project demonstrates how to wire libghostty-vt's VT parsing, terminal state, and render-state API to any 2D or GPU renderer.
What libghostty-vt Provides
- VT sequence parsing (SIMD-optimized)
- Terminal state: cursor, styles, text reflow, scrollback
- Render state management (what cells changed and how to draw them)
- Unicode / multi-codepoint grapheme handling
- Kitty keyboard protocol, mouse tracking, focus reporting
- Zero dependencies (not even libc) — WASM-compatible
libghostty-vt does NOT provide: windowing, rendering, PTY management, tabs, splits, or configuration.
Requirements
| Tool | Version |
|---|---|
| CMake | 3.19+ |
| Ninja | any |
| C compiler | clang/gcc |
| Zig | 0.15.x (on PATH) |
| macOS | Xcode CLT or Xcode |
Build & Run
# Clone git clone https://github.com/ghostty-org/ghostling.git cd ghostling # Debug build (slow — safety checks enabled) cmake -B build -G Ninja cmake --build build ./build/ghostling # Release build (optimized) cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release cmake --build build ./build/ghostling
After first configure, only the build step is needed:
cmake --build build
Warning: Debug builds are very slow due to Ghostty's safety/correctness assertions. Always benchmark with Release builds.
Project Structure
ghostling/ ├── main.c # Entire terminal implementation (single file) ├── CMakeLists.txt # Build config; fetches libghostty-vt + Raylib └── demo.gif
Core libghostty-vt API Patterns
All implementation lives in
main.c. Below are the key patterns extracted from it.
1. Initialize the Terminal
#include "ghostty.h" // provided by libghostty-vt via CMake // Create terminal with cols x rows cells ghostty_terminal_t *terminal = ghostty_terminal_new( &(ghostty_terminal_config_t){ .cols = cols, .rows = rows, } ); if (!terminal) { /* handle error */ }
2. Write Data from PTY into the Terminal
// Read from PTY fd, feed raw bytes to libghostty-vt ssize_t n = read(pty_fd, buf, sizeof(buf)); if (n > 0) { ghostty_terminal_write(terminal, buf, (size_t)n); }
3. Send Keyboard Input
// libghostty-vt encodes the correct escape sequences ghostty_key_event_t ev = { .key = GHOSTTY_KEY_A, // key enum .mods = GHOSTTY_MODS_CTRL, // modifier flags .action = GHOSTTY_ACTION_PRESS, .composing = false, }; uint8_t out[64]; size_t out_len = 0; ghostty_terminal_key(terminal, &ev, out, sizeof(out), &out_len); // Write encoded bytes to PTY if (out_len > 0) write(pty_fd, out, out_len);
4. Send Mouse Events
ghostty_mouse_event_t mev = { .x = cell_col, // cell column .y = cell_row, // cell row .button = GHOSTTY_MOUSE_LEFT, .action = GHOSTTY_MOUSE_PRESS, .mods = GHOSTTY_MODS_NONE, }; uint8_t out[64]; size_t out_len = 0; ghostty_terminal_mouse(terminal, &mev, out, sizeof(out), &out_len); if (out_len > 0) write(pty_fd, out, out_len);
5. Resize the Terminal
ghostty_terminal_resize(terminal, new_cols, new_rows); // libghostty-vt handles text reflow automatically // Send SIGWINCH to the child process after this struct winsize ws = { .ws_col = new_cols, .ws_row = new_rows }; ioctl(pty_fd, TIOCSWINSZ, &ws); kill(child_pid, SIGWINCH);
6. Render: Walk the Render State
The render state API tells you exactly which cells changed and how to draw them — no need to redraw everything every frame.
// Get render state handle ghostty_render_state_t *rs = ghostty_terminal_render_state(terminal); // Begin a render pass (snapshot current state) ghostty_render_state_begin(rs); // Iterate dirty cells ghostty_render_cell_iter_t iter = {0}; ghostty_render_cell_t cell; while (ghostty_render_state_next_cell(rs, &iter, &cell)) { // cell.col, cell.row — grid position // cell.codepoint — Unicode codepoint (0 = empty) // cell.fg.r/g/b — foreground RGB // cell.bg.r/g/b — background RGB // cell.attrs.bold — bold flag // cell.attrs.italic — italic flag // cell.attrs.reverse — reverse video // Example: draw with Raylib Color fg = { cell.fg.r, cell.fg.g, cell.fg.b, 255 }; Color bg = { cell.bg.r, cell.bg.g, cell.bg.b, 255 }; Rectangle rect = { .x = cell.col * cell_width, .y = cell.row * cell_height, .width = cell_width, .height = cell_height, }; DrawRectangleRec(rect, bg); if (cell.codepoint != 0) { char glyph[8] = {0}; // encode codepoint to UTF-8 yourself or use a helper encode_utf8(cell.codepoint, glyph); DrawText(glyph, (int)rect.x, (int)rect.y, font_size, fg); } } // End render pass (marks cells as clean) ghostty_render_state_end(rs);
7. Scrollback
// Scroll viewport up/down by N rows ghostty_terminal_scroll(terminal, -3); // scroll up 3 ghostty_terminal_scroll(terminal, 3); // scroll down 3 // Scroll to bottom ghostty_terminal_scroll_bottom(terminal);
8. Cursor Position
ghostty_cursor_t cursor; ghostty_terminal_cursor(terminal, &cursor); // cursor.col, cursor.row — cell position // cursor.visible — bool // cursor.shape — GHOSTTY_CURSOR_BLOCK, _UNDERLINE, _BAR
9. Cleanup
ghostty_terminal_free(terminal);
PTY Setup (POSIX)
libghostty-vt has no PTY management — you own this:
#include <pty.h> // openpty #include <unistd.h> #include <stdlib.h> int master_fd, slave_fd; struct winsize ws = { .ws_row = rows, .ws_col = cols, .ws_xpixel = 0, .ws_ypixel = 0 }; openpty(&master_fd, &slave_fd, NULL, NULL, &ws); pid_t child = fork(); if (child == 0) { // Child: become session leader, attach slave PTY setsid(); ioctl(slave_fd, TIOCSCTTY, 0); dup2(slave_fd, STDIN_FILENO); dup2(slave_fd, STDOUT_FILENO); dup2(slave_fd, STDERR_FILENO); close(master_fd); close(slave_fd); char *shell = getenv("SHELL"); if (!shell) shell = "/bin/sh"; execl(shell, shell, NULL); _exit(1); } // Parent: use master_fd for read/write close(slave_fd);
CMakeLists.txt Pattern
The project fetches libghostty-vt automatically via CMake FetchContent:
cmake_minimum_required(VERSION 3.19) project(ghostling C) include(FetchContent) # libghostty-vt FetchContent_Declare( libghostty URL https://release.files.ghostty.org/tip/libghostty-vt-<platform>.tar.gz ) FetchContent_MakeAvailable(libghostty) # Raylib FetchContent_Declare( raylib GIT_REPOSITORY https://github.com/raysan5/raylib.git GIT_TAG 5.0 ) FetchContent_MakeAvailable(raylib) add_executable(ghostling main.c) target_link_libraries(ghostling PRIVATE ghostty-vt raylib)
Key Enums & Constants
// Keys GHOSTTY_KEY_A … GHOSTTY_KEY_Z GHOSTTY_KEY_UP, GHOSTTY_KEY_DOWN, GHOSTTY_KEY_LEFT, GHOSTTY_KEY_RIGHT GHOSTTY_KEY_ENTER, GHOSTTY_KEY_BACKSPACE, GHOSTTY_KEY_ESCAPE, GHOSTTY_KEY_TAB GHOSTTY_KEY_F1 … GHOSTTY_KEY_F12 // Modifiers (bitmask) GHOSTTY_MODS_NONE GHOSTTY_MODS_SHIFT GHOSTTY_MODS_CTRL GHOSTTY_MODS_ALT GHOSTTY_MODS_SUPER // Mouse buttons GHOSTTY_MOUSE_LEFT, GHOSTTY_MOUSE_RIGHT, GHOSTTY_MOUSE_MIDDLE GHOSTTY_MOUSE_WHEEL_UP, GHOSTTY_MOUSE_WHEEL_DOWN // Cursor shapes GHOSTTY_CURSOR_BLOCK, GHOSTTY_CURSOR_UNDERLINE, GHOSTTY_CURSOR_BAR
Common Patterns
Non-blocking PTY Read Loop
// Set master_fd non-blocking fcntl(master_fd, F_SETFL, O_NONBLOCK); // In your main loop: uint8_t buf[4096]; ssize_t n; while ((n = read(master_fd, buf, sizeof(buf))) > 0) { ghostty_terminal_write(terminal, buf, (size_t)n); } // EAGAIN means no data available — not an error
Raylib Key → ghostty_key_t Mapping
ghostty_key_t raylib_key_to_ghostty(int rl_key) { switch (rl_key) { case KEY_A: return GHOSTTY_KEY_A; case KEY_ENTER: return GHOSTTY_KEY_ENTER; case KEY_BACKSPACE: return GHOSTTY_KEY_BACKSPACE; case KEY_UP: return GHOSTTY_KEY_UP; case KEY_DOWN: return GHOSTTY_KEY_DOWN; // ... etc default: return GHOSTTY_KEY_INVALID; } }
Scrollbar Rendering
int total_rows = ghostty_terminal_total_rows(terminal); int viewport_rows = rows; // your grid height int scroll_offset = ghostty_terminal_scroll_offset(terminal); float bar_h = (float)viewport_rows / total_rows * window_height; float bar_y = (float)scroll_offset / total_rows * window_height; DrawRectangle(window_width - SCROLLBAR_W, (int)bar_y, SCROLLBAR_W, (int)bar_h, GRAY);
Troubleshooting
| Problem | Fix |
|---|---|
Build fails: | Install Zig 0.15.x and ensure it's on |
| Debug build extremely slow | Use Release: |
| Terminal renders garbage | Verify you're calling before iterating cells and after |
| Child process not getting resize | Call AND after |
| Kitty keyboard protocol broken | Known upstream Raylib/GLFW limitation — libghostty-vt supports it correctly but needs richer input events |
| Colors look wrong | Check / — libghostty-vt resolves palette to RGB, use those values directly |
crashes | Ensure buffer passed is valid and ; never pass NULL |
What libghostty-vt Will NOT Do For You
You must implement these yourself:
- PTY creation and process management
- Window creation and event loop
- Font loading and glyph rendering
- Clipboard read/write (OSC 52 bytes are provided, handling is yours)
- Tabs, splits, multiple windows
- Configuration UI
API Reference
Full libghostty-vt C API docs: https://libghostty.tip.ghostty.org/group__render.html