Trending-skills git-city-3d-github-visualization
Build and extend Git City — a 3D pixel art city where GitHub profiles become interactive buildings using Next.js, Three.js, and Supabase.
git clone https://github.com/Aradotso/trending-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/Aradotso/trending-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/git-city-3d-github-visualization" ~/.claude/skills/aradotso-trending-skills-git-city-3d-github-visualization && rm -rf "$T"
skills/git-city-3d-github-visualization/SKILL.mdGit City — 3D GitHub Profile Visualization
Skill by ara.so — Daily 2026 Skills collection.
Git City transforms GitHub profiles into a 3D pixel art city. Each user becomes a unique building: height from contributions, width from repos, window brightness from stars. Built with Next.js 16 (App Router), React Three Fiber, and Supabase.
Quick Setup
git clone https://github.com/srizzon/git-city.git cd git-city npm install # Copy env template cp .env.example .env.local # Linux/macOS copy .env.example .env.local # Windows CMD Copy-Item .env.example .env.local # PowerShell npm run dev # → http://localhost:3001
Environment Variables
Fill in
.env.local after copying:
# Supabase — Project Settings → API NEXT_PUBLIC_SUPABASE_URL=https://your-project.supabase.co NEXT_PUBLIC_SUPABASE_ANON_KEY=your-anon-key SUPABASE_SERVICE_ROLE_KEY=your-service-role-key # GitHub — Settings → Developer settings → Personal access tokens GITHUB_TOKEN=github_pat_your_token_here # Optional: comma-separated GitHub logins for /admin/ads access ADMIN_GITHUB_LOGINS=your_github_login
Finding Supabase values: Dashboard → Project Settings → API
Finding GitHub token: github.com → Settings → Developer settings → Personal access tokens (fine-grained recommended)
Project Structure
git-city/ ├── app/ # Next.js App Router pages │ ├── page.tsx # Main city view │ ├── [username]/ # User profile pages │ ├── compare/ # Side-by-side compare mode │ └── admin/ # Admin panel ├── components/ │ ├── city/ # 3D city scene components │ │ ├── Building.tsx # Individual building mesh │ │ ├── CityScene.tsx # Main R3F canvas/scene │ │ └── LODManager.tsx # Level-of-detail system │ ├── ui/ # 2D overlay UI components │ └── profile/ # Profile page components ├── lib/ │ ├── github.ts # GitHub API helpers │ ├── supabase/ # Supabase client + server utils │ ├── buildings.ts # Building metric calculations │ └── achievements.ts # Achievement logic ├── hooks/ # Custom React hooks ├── types/ # TypeScript type definitions └── public/ # Static assets
Core Concepts
Building Metrics Mapping
Buildings are generated from GitHub profile data:
// lib/buildings.ts pattern interface BuildingMetrics { height: number; // Based on total contributions width: number; // Based on public repo count windowBrightness: number; // Based on total stars received windowPattern: number[]; // Based on recent activity pattern } function calculateBuildingMetrics(profile: GitHubProfile): BuildingMetrics { const height = Math.log10(profile.totalContributions + 1) * 10; const width = Math.min(Math.ceil(profile.publicRepos / 10), 8); const windowBrightness = Math.min(profile.totalStars / 1000, 1); return { height, width, windowBrightness, windowPattern: [] }; }
3D Building Component (React Three Fiber)
// components/city/Building.tsx pattern import { useRef } from 'react'; import { useFrame } from '@react-three/fiber'; import * as THREE from 'three'; interface BuildingProps { position: [number, number, number]; metrics: BuildingMetrics; username: string; isSelected?: boolean; onClick?: () => void; } export function Building({ position, metrics, username, isSelected, onClick }: BuildingProps) { const meshRef = useRef<THREE.Mesh>(null); // Animate selected building useFrame((state) => { if (meshRef.current && isSelected) { meshRef.current.rotation.y = Math.sin(state.clock.elapsedTime) * 0.05; } }); return ( <group position={position} onClick={onClick}> {/* Main building body */} <mesh ref={meshRef}> <boxGeometry args={[metrics.width, metrics.height, metrics.width]} /> <meshStandardMaterial color="#1a1a2e" /> </mesh> {/* Windows as instanced meshes for performance */} <WindowInstances metrics={metrics} /> </group> ); }
Instanced Meshes for Performance
Git City uses instanced rendering for windows — critical for a city with many buildings:
// components/city/WindowInstances.tsx pattern import { useRef, useEffect } from 'react'; import { InstancedMesh, Matrix4, Color } from 'three'; export function WindowInstances({ metrics }: { metrics: BuildingMetrics }) { const meshRef = useRef<InstancedMesh>(null); useEffect(() => { if (!meshRef.current) return; const matrix = new Matrix4(); const color = new Color(); let index = 0; // Calculate window positions based on building dimensions for (let floor = 0; floor < metrics.height; floor++) { for (let col = 0; col < metrics.width; col++) { const isLit = metrics.windowPattern[index] > 0.5; matrix.setPosition(col * 1.1 - metrics.width / 2, floor * 1.2, 0.51); meshRef.current.setMatrixAt(index, matrix); meshRef.current.setColorAt( index, color.set(isLit ? '#FFD700' : '#1a1a2e') ); index++; } } meshRef.current.instanceMatrix.needsUpdate = true; if (meshRef.current.instanceColor) { meshRef.current.instanceColor.needsUpdate = true; } }, [metrics]); const windowCount = Math.floor(metrics.height) * metrics.width; return ( <instancedMesh ref={meshRef} args={[undefined, undefined, windowCount]}> <planeGeometry args={[0.4, 0.5]} /> <meshBasicMaterial /> </instancedMesh> ); }
GitHub API Integration
// lib/github.ts pattern import { Octokit } from '@octokit/rest'; const octokit = new Octokit({ auth: process.env.GITHUB_TOKEN }); export async function fetchGitHubProfile(username: string) { const [userResponse, reposResponse] = await Promise.all([ octokit.users.getByUsername({ username }), octokit.repos.listForUser({ username, per_page: 100, sort: 'updated' }), ]); const totalStars = reposResponse.data.reduce( (sum, repo) => sum + (repo.stargazers_count ?? 0), 0 ); return { username: userResponse.data.login, avatarUrl: userResponse.data.avatar_url, publicRepos: userResponse.data.public_repos, followers: userResponse.data.followers, totalStars, }; } export async function fetchContributionData(username: string): Promise<number> { // Use GitHub GraphQL for contribution calendar data const query = ` query($username: String!) { user(login: $username) { contributionsCollection { contributionCalendar { totalContributions weeks { contributionDays { contributionCount date } } } } } } `; const response = await fetch('https://api.github.com/graphql', { method: 'POST', headers: { Authorization: `Bearer ${process.env.GITHUB_TOKEN}`, 'Content-Type': 'application/json', }, body: JSON.stringify({ query, variables: { username } }), }); const data = await response.json(); return data.data.user.contributionsCollection.contributionCalendar.totalContributions; }
Supabase Integration
// lib/supabase/server.ts pattern — server-side client import { createServerClient } from '@supabase/ssr'; import { cookies } from 'next/headers'; export function createClient() { const cookieStore = cookies(); return createServerClient( process.env.NEXT_PUBLIC_SUPABASE_URL!, process.env.NEXT_PUBLIC_SUPABASE_ANON_KEY!, { cookies: { getAll: () => cookieStore.getAll(), setAll: (cookiesToSet) => { cookiesToSet.forEach(({ name, value, options }) => cookieStore.set(name, value, options) ); }, }, } ); } // lib/supabase/client.ts — browser client import { createBrowserClient } from '@supabase/ssr'; export function createClient() { return createBrowserClient( process.env.NEXT_PUBLIC_SUPABASE_URL!, process.env.NEXT_PUBLIC_SUPABASE_ANON_KEY! ); }
Achievement System
// lib/achievements.ts pattern export interface Achievement { id: string; name: string; description: string; icon: string; condition: (stats: UserStats) => boolean; } export const ACHIEVEMENTS: Achievement[] = [ { id: 'first-commit', name: 'First Commit', description: 'Made your first contribution', icon: '🌱', condition: (stats) => stats.totalContributions >= 1, }, { id: 'thousand-commits', name: 'Commit Crusher', description: '1,000+ total contributions', icon: '⚡', condition: (stats) => stats.totalContributions >= 1000, }, { id: 'star-collector', name: 'Star Collector', description: 'Earned 100+ stars across repos', icon: '⭐', condition: (stats) => stats.totalStars >= 100, }, { id: 'open-sourcer', name: 'Open Sourcer', description: '20+ public repositories', icon: '📦', condition: (stats) => stats.publicRepos >= 20, }, ]; export function calculateAchievements(stats: UserStats): Achievement[] { return ACHIEVEMENTS.filter((achievement) => achievement.condition(stats)); }
Adding a New Building Decoration
// types/decorations.ts export type DecorationSlot = 'crown' | 'aura' | 'roof' | 'face'; export interface Decoration { id: string; slot: DecorationSlot; name: string; price: number; component: React.ComponentType<DecorationProps>; } // components/city/decorations/Crown.tsx export function CrownDecoration({ position, buildingWidth }: DecorationProps) { return ( <group position={[position[0], position[1], position[2]]}> <mesh> <coneGeometry args={[buildingWidth / 3, 2, 4]} /> <meshStandardMaterial color="#FFD700" metalness={0.8} roughness={0.2} /> </mesh> </group> ); } // Register in decoration registry export const DECORATIONS: Decoration[] = [ { id: 'golden-crown', slot: 'crown', name: 'Golden Crown', price: 500, component: CrownDecoration, }, ];
Camera / Flight Controls
// components/city/CameraController.tsx pattern import { useThree, useFrame } from '@react-three/fiber'; import { useRef } from 'react'; import * as THREE from 'three'; export function CameraController() { const { camera } = useThree(); const targetRef = useRef(new THREE.Vector3()); const velocityRef = useRef(new THREE.Vector3()); useFrame((_, delta) => { // Smooth lerp camera toward target camera.position.lerp(targetRef.current, delta * 2); }); // Expose flyTo function via context or ref const flyTo = (position: THREE.Vector3) => { targetRef.current.copy(position).add(new THREE.Vector3(0, 10, 20)); }; return null; }
Server Actions (Next.js App Router)
// app/actions/kudos.ts 'use server'; import { createClient } from '@/lib/supabase/server'; import { revalidatePath } from 'next/cache'; export async function sendKudos(toUsername: string) { const supabase = createClient(); const { data: { user } } = await supabase.auth.getUser(); if (!user) throw new Error('Must be logged in to send kudos'); const { error } = await supabase.from('kudos').insert({ from_user_id: user.id, to_username: toUsername, created_at: new Date().toISOString(), }); if (error) throw error; revalidatePath(`/${toUsername}`); }
Profile Page Route
// app/[username]/page.tsx pattern import { fetchGitHubProfile } from '@/lib/github'; import { createClient } from '@/lib/supabase/server'; import { calculateAchievements } from '@/lib/achievements'; import { BuildingPreview } from '@/components/profile/BuildingPreview'; interface Props { params: { username: string }; } export default async function ProfilePage({ params }: Props) { const { username } = params; const [githubProfile, supabase] = await Promise.all([ fetchGitHubProfile(username), createClient(), ]); const { data: cityProfile } = await supabase .from('profiles') .select('*, decorations(*)') .eq('username', username) .single(); const achievements = calculateAchievements({ totalContributions: githubProfile.totalContributions, totalStars: githubProfile.totalStars, publicRepos: githubProfile.publicRepos, }); return ( <main> <BuildingPreview profile={githubProfile} cityProfile={cityProfile} /> <AchievementGrid achievements={achievements} /> </main> ); } export async function generateMetadata({ params }: Props) { return { title: `${params.username} — Git City`, description: `View ${params.username}'s building in Git City`, openGraph: { images: [`/api/og/${params.username}`], }, }; }
Common Development Patterns
LOD (Level of Detail) System
// Simplified LOD pattern used in the city import { useThree } from '@react-three/fiber'; export function useLOD(buildingPosition: THREE.Vector3) { const { camera } = useThree(); const distance = camera.position.distanceTo(buildingPosition); if (distance < 50) return 'high'; // Full detail + animated windows if (distance < 150) return 'medium'; // Simplified windows return 'low'; // Box only }
Fetching with SWR in City View
import useSWR from 'swr'; const fetcher = (url: string) => fetch(url).then(r => r.json()); export function useCityBuildings() { const { data, error, isLoading } = useSWR('/api/buildings', fetcher, { refreshInterval: 30000, // refresh every 30s for live activity feed }); return { buildings: data, error, isLoading }; }
Key API Routes
| Route | Purpose |
|---|---|
| Fetch all city buildings with positions |
| GitHub + city profile data |
| Send kudos to a user |
| Generate OG share card image |
| Stripe payment webhook |
| Admin panel (requires ) |
Troubleshooting
3D scene not rendering
Check that
@react-three/fiber and three versions are compatible. The canvas needs a height set on its container div.
GitHub API rate limits
Use a fine-grained token with appropriate scopes. The app caches GitHub responses in Supabase to avoid repeated API calls.
Supabase auth not working locally
Configure the GitHub OAuth provider in your Supabase project and ensure your local callback URL (
http://localhost:3001/auth/callback) is allowlisted.
Buildings not appearing
Check that Supabase Row Level Security policies allow reads on the
profiles and buildings tables for anonymous users.
Window shimmer/flicker
This is usually a Z-fighting issue. Add a tiny offset (
0.001) to window mesh positions along the normal axis.
Performance issues with many buildings
Ensure instanced meshes are used for windows and the LOD system is active. Avoid creating new
THREE.Material instances inside render loops — define them outside components or use useMemo.
Stack Reference
| Layer | Technology |
|---|---|
| Framework | Next.js 16 (App Router, Turbopack) |
| 3D Rendering | Three.js + @react-three/fiber + drei |
| Database | Supabase (PostgreSQL + RLS) |
| Auth | Supabase GitHub OAuth |
| Payments | Stripe |
| Styling | Tailwind CSS v4 + Silkscreen font |
| Hosting | Vercel |
| License | AGPL-3.0 |