Robotics-agent-skills robotics-software-principles
git clone https://github.com/arpitg1304/robotics-agent-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/arpitg1304/robotics-agent-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/robotics-software-principles" ~/.claude/skills/arpitg1304-robotics-agent-skills-robotics-software-principles && rm -rf "$T"
skills/robotics-software-principles/SKILL.mdRobotics Software Design Principles
Why Robotics Software Is Different
Robotics code operates under constraints that most software never faces:
- Physical consequences — A bug doesn't just crash a process, it crashes a robot into a wall
- Real-time deadlines — Missing a 1ms control loop deadline can cause oscillation or damage
- Sensor uncertainty — All inputs are noisy, delayed, and occasionally wrong
- Hardware diversity — Same algorithm must work on 10 different grippers from 5 vendors
- Sim-to-real gap — Code must run identically in simulation and on real hardware
- Long-running operation — Robots run for hours/days; memory leaks and drift matter
- Safety criticality — Some failures must NEVER happen, regardless of software state
These constraints demand disciplined design. Below are principles that account for them.
Principle 1: Single Responsibility — One Module, One Job
Every module (node, class, function) should have exactly ONE reason to change.
Why it matters in robotics: A perception module that also does control means a camera driver update can break your arm controller. In safety-critical systems, this coupling is unacceptable.
# ❌ BAD: God module — perception + planning + control + logging class RobotController: def __init__(self): self.camera = RealSenseCamera() self.detector = YOLODetector() self.planner = RRTPlanner() self.arm = UR5Driver() self.logger = DataLogger() def run(self): image = self.camera.capture() objects = self.detector.detect(image) path = self.planner.plan(objects[0].pose) self.arm.execute(path) self.logger.log(image, objects, path) # If ANY of these changes, you touch this class # ✅ GOOD: Separated responsibilities with clear interfaces class PerceptionModule: """ONLY responsibility: raw sensor data → detected objects""" def __init__(self, camera: CameraInterface, detector: DetectorInterface): self.camera = camera self.detector = detector def get_detections(self) -> List[Detection]: image = self.camera.capture() return self.detector.detect(image) class PlanningModule: """ONLY responsibility: goal + world state → trajectory""" def __init__(self, planner: PlannerInterface): self.planner = planner def plan_to(self, target: Pose, obstacles: List[Obstacle]) -> Trajectory: return self.planner.plan(target, obstacles) class ExecutionModule: """ONLY responsibility: trajectory → hardware commands""" def __init__(self, arm: ArmInterface): self.arm = arm def execute(self, trajectory: Trajectory) -> ExecutionResult: return self.arm.follow_trajectory(trajectory)
Test: Can you describe what a module does WITHOUT using "and"? If not, split it.
Principle 2: Dependency Inversion — Depend on Abstractions, Not Hardware
High-level modules (planning, behavior) should never depend on low-level modules (drivers, hardware). Both should depend on abstractions.
Why it matters in robotics: This is the foundation of sim-to-real. If your planner imports
UR5Driver directly, it can't run in simulation. If it depends on ArmInterface, you swap implementations freely.
from abc import ABC, abstractmethod from dataclasses import dataclass from typing import List, Optional import numpy as np # ─── ABSTRACTIONS (the contracts) ──────────────────────────── class ArmInterface(ABC): """Abstract arm — every arm implementation must honor this contract""" @abstractmethod def get_joint_positions(self) -> np.ndarray: """Returns current joint positions in radians""" ... @abstractmethod def get_ee_pose(self) -> Pose: """Returns current end-effector pose""" ... @abstractmethod def move_to_joints(self, positions: np.ndarray, velocity: float = 0.5) -> bool: """Move to joint positions. Returns True on success.""" ... @abstractmethod def stop(self) -> None: """Immediately stop all motion""" ... @property @abstractmethod def joint_limits(self) -> List[tuple]: """Returns [(min, max)] for each joint""" ... class CameraInterface(ABC): """Abstract camera — any RGB camera must honor this""" @abstractmethod def capture(self) -> np.ndarray: """Returns (H, W, 3) uint8 RGB image""" ... @abstractmethod def get_intrinsics(self) -> CameraIntrinsics: """Returns camera intrinsic parameters""" ... @property @abstractmethod def resolution(self) -> tuple: """Returns (width, height)""" ... class GripperInterface(ABC): @abstractmethod def open(self, width: float = 1.0) -> bool: ... @abstractmethod def close(self, force: float = 0.5) -> bool: ... @abstractmethod def get_width(self) -> float: ... @abstractmethod def is_grasping(self) -> bool: ... # ─── CONCRETE IMPLEMENTATIONS ──────────────────────────────── class UR5Arm(ArmInterface): """Real UR5 via RTDE protocol""" def __init__(self, ip: str): self.rtde = RTDEControl(ip) self.rtde_receive = RTDEReceive(ip) def get_joint_positions(self) -> np.ndarray: return np.array(self.rtde_receive.getActualQ()) def move_to_joints(self, positions, velocity=0.5): self.rtde.moveJ(positions.tolist(), velocity) return True def stop(self): self.rtde.stopScript() @property def joint_limits(self): return [(-2*np.pi, 2*np.pi)] * 6 class MuJoCoArm(ArmInterface): """Simulated arm in MuJoCo — SAME interface""" def __init__(self, model_path: str, joint_names: List[str]): self.model = mujoco.MjModel.from_xml_path(model_path) self.data = mujoco.MjData(self.model) self.joint_ids = [mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, n) for n in joint_names] def get_joint_positions(self) -> np.ndarray: return np.array([self.data.qpos[jid] for jid in self.joint_ids]) def move_to_joints(self, positions, velocity=0.5): # Simulate motion with position control self.data.ctrl[:len(positions)] = positions for _ in range(100): mujoco.mj_step(self.model, self.data) return True def stop(self): self.data.ctrl[:] = 0 # ─── HIGH-LEVEL CODE DEPENDS ONLY ON ABSTRACTIONS ──────────── class PickPlaceTask: """This class works with ANY arm + gripper + camera. It never knows or cares if it's sim or real.""" def __init__(self, arm: ArmInterface, gripper: GripperInterface, camera: CameraInterface, detector: DetectorInterface): self.arm = arm self.gripper = gripper self.camera = camera self.detector = detector def execute(self, target_class: str) -> bool: image = self.camera.capture() detections = self.detector.detect(image) target = next((d for d in detections if d.label == target_class), None) if target is None: return False self.arm.move_to_joints(self.ik(target.pose)) self.gripper.close() self.arm.move_to_joints(self.place_joints) self.gripper.open() return True
The Dependency Rule in Robotics:
Application / Tasks ↓ depends on Interfaces (ABC) ↑ implements Hardware Drivers / Simulators
Arrows point inward. High-level policy never imports low-level drivers.
Principle 3: Open-Closed — Extend Without Modifying
Modules should be open for extension but closed for modification. Add new capabilities by adding new code, not changing existing code.
Why it matters in robotics: You constantly add new sensors, new robots, new tasks. If adding a new camera requires modifying your perception pipeline, you'll break existing deployments.
# ❌ BAD: Adding a new sensor requires modifying existing code class PerceptionPipeline: def process(self, sensor_type: str, data): if sensor_type == 'realsense': return self._process_realsense(data) elif sensor_type == 'zed': return self._process_zed(data) elif sensor_type == 'oakd': # New sensor = modify this class return self._process_oakd(data) # ✅ GOOD: Plugin architecture — add sensors without touching core class SensorPlugin(ABC): """Base class for all sensor plugins""" @abstractmethod def name(self) -> str: ... @abstractmethod def process(self, raw_data) -> ProcessedData: ... @abstractmethod def get_intrinsics(self) -> dict: ... class RealSensePlugin(SensorPlugin): def name(self): return 'realsense' def process(self, raw_data): # RealSense-specific processing return ProcessedData(...) class ZEDPlugin(SensorPlugin): def name(self): return 'zed' def process(self, raw_data): # ZED-specific processing return ProcessedData(...) # Core pipeline never changes when you add sensors class PerceptionPipeline: def __init__(self): self._plugins: dict[str, SensorPlugin] = {} def register_sensor(self, plugin: SensorPlugin): """Extend the pipeline without modifying it""" self._plugins[plugin.name()] = plugin def process(self, sensor_name: str, data): if sensor_name not in self._plugins: raise ValueError(f"Unknown sensor: {sensor_name}") return self._plugins[sensor_name].process(data) # Adding OAK-D = add a file, register at startup. Zero changes to core. class OAKDPlugin(SensorPlugin): def name(self): return 'oakd' def process(self, raw_data): return ProcessedData(...) pipeline = PerceptionPipeline() pipeline.register_sensor(RealSensePlugin()) pipeline.register_sensor(OAKDPlugin()) # No core code changed
Principle 4: Interface Segregation — Small, Focused Interfaces
Don't force modules to depend on interfaces they don't use. Many small interfaces beat one large one.
Why it matters in robotics: A simple 1-DOF gripper shouldn't implement a 6-DOF dexterous hand interface. A fixed camera shouldn't implement pan-tilt methods.
# ❌ BAD: Fat interface — every camera must implement ALL of these class CameraInterface(ABC): @abstractmethod def capture_rgb(self) -> np.ndarray: ... @abstractmethod def capture_depth(self) -> np.ndarray: ... @abstractmethod def capture_pointcloud(self) -> np.ndarray: ... @abstractmethod def set_exposure(self, value: float): ... @abstractmethod def set_pan_tilt(self, pan: float, tilt: float): ... @abstractmethod def stream_video(self) -> Iterator[np.ndarray]: ... # A simple USB webcam can't do half of these! # ✅ GOOD: Segregated interfaces — implement only what you support class RGBCamera(ABC): """Any camera that produces RGB images""" @abstractmethod def capture_rgb(self) -> np.ndarray: ... @property @abstractmethod def resolution(self) -> tuple: ... class DepthCamera(ABC): """Cameras that also produce depth""" @abstractmethod def capture_depth(self) -> np.ndarray: ... @abstractmethod def get_depth_intrinsics(self) -> DepthIntrinsics: ... class ControllableCamera(ABC): """Cameras with adjustable settings""" @abstractmethod def set_exposure(self, value: float): ... @abstractmethod def set_white_balance(self, value: float): ... class PTZCamera(ABC): """Pan-tilt-zoom cameras""" @abstractmethod def set_pan_tilt(self, pan: float, tilt: float): ... @abstractmethod def set_zoom(self, level: float): ... # A RealSense implements RGB + Depth, but not PTZ class RealSenseD435(RGBCamera, DepthCamera, ControllableCamera): def capture_rgb(self): ... def capture_depth(self): ... def set_exposure(self, value): ... # No PTZ methods — it's not a PTZ camera! # A webcam implements only RGB class USBWebcam(RGBCamera): def capture_rgb(self): ... # Nothing else required # Perception code that only needs RGB doesn't pull in depth dependencies class ObjectDetector: def __init__(self, camera: RGBCamera): # Only needs RGB self.camera = camera def detect(self) -> List[Detection]: image = self.camera.capture_rgb() return self.model.predict(image)
Principle 5: Liskov Substitution — Replaceable Implementations
Any implementation of an interface must be substitutable without the caller knowing. If your code works with
ArmInterface, it must work with ANY arm that implements it.
Why it matters in robotics: Sim-to-real transfer, hardware swaps, and multi-robot support all depend on this.
# ❌ BAD: Violates substitution — caller must know the implementation class FrankaArm(ArmInterface): def move_to_joints(self, positions, velocity=0.5): if len(positions) != 7: raise ValueError("Franka has 7 joints!") # Franka-specific # ... class UR5Arm(ArmInterface): def move_to_joints(self, positions, velocity=0.5): if len(positions) != 6: raise ValueError("UR5 has 6 joints!") # UR5-specific # ... # Caller must know which arm it's using to pass correct joint count! # This breaks substitutability. # ✅ GOOD: Self-describing implementations class ArmInterface(ABC): @property @abstractmethod def num_joints(self) -> int: ... @property @abstractmethod def joint_limits(self) -> List[tuple]: ... @abstractmethod def move_to_joints(self, positions: np.ndarray, velocity: float = 0.5) -> bool: """Positions must have length == self.num_joints""" ... class FrankaArm(ArmInterface): @property def num_joints(self): return 7 def move_to_joints(self, positions, velocity=0.5): assert len(positions) == self.num_joints # ... # Caller code is generic — works with any arm def move_to_home(arm: ArmInterface): home = np.zeros(arm.num_joints) # Queries the arm, doesn't assume arm.move_to_joints(home)
Substitution test: Take every line of caller code. Replace
UR5 with Franka with SimArm. Does it still work? If not, your abstraction leaks.
Principle 6: Separation of Rates — Respect Timing Boundaries
Different subsystems run at different rates. Never couple them.
Component Typical Rate Criticality ───────────────────────────────────────────────── Safety monitor 1000 Hz HARD real-time Joint controller 500-1000 Hz HARD real-time Trajectory exec 100-200 Hz Firm real-time State estimation 50-200 Hz Firm real-time Perception 10-30 Hz Soft real-time Planning 1-10 Hz Best effort Task management 0.1-1 Hz Best effort Logging 1-30 Hz Best effort UI/Dashboard 1-10 Hz Best effort
# ❌ BAD: Perception blocks the control loop class Robot: def control_loop(self): # Must run at 100Hz = 10ms budget image = self.camera.capture() # 5ms objects = self.detector.detect(image) # 200ms ← BLOCKS! pose = self.estimate_pose(objects) # 2ms cmd = self.controller.compute(pose) # 0.1ms self.arm.send_command(cmd) # 0.5ms # Total: 207ms. Control runs at 5Hz instead of 100Hz! # ✅ GOOD: Decoupled rates with async boundaries class Robot: def __init__(self): self.latest_detections = [] self.detection_lock = threading.Lock() # Perception runs in its own thread at its own rate self.perception_thread = threading.Thread( target=self._perception_loop, daemon=True) self.perception_thread.start() def _perception_loop(self): """Runs at ~10Hz — as fast as the detector allows""" while self.running: image = self.camera.capture() detections = self.detector.detect(image) with self.detection_lock: self.latest_detections = detections def control_loop(self): """Runs at 100Hz — NEVER blocked by perception""" rate = Rate(100) # 10ms period while self.running: with self.detection_lock: detections = self.latest_detections # Latest available pose = self.estimate_pose(detections) cmd = self.controller.compute(pose) self.arm.send_command(cmd) rate.sleep()
Rule: If subsystem A is slower than subsystem B, A must communicate to B via a buffer (topic, shared variable, queue) — never by direct call.
Principle 7: Fail-Safe Defaults — Safe Until Proven Otherwise
Every module should default to the safest possible behavior. Safety is not a feature you add — it's the default you degrade from.
# ❌ BAD: Unsafe defaults class ArmController: def __init__(self): self.max_velocity = 3.14 # Full speed by default! self.collision_check = False # Off by default! self.workspace_limits = None # No limits by default! # ✅ GOOD: Safe defaults — must explicitly opt into danger class ArmController: def __init__(self): self.max_velocity = 0.1 # Crawl speed by default self.collision_check = True # Always on self.workspace_limits = DEFAULT_SAFE_WORKSPACE # Conservative box self.require_enable = True # Must be explicitly enabled self._enabled = False def enable(self, operator_confirmed: bool = False): """Explicit enable step — requires operator confirmation for real hardware""" if not operator_confirmed and not self.is_simulation: raise SafetyError( "Real hardware requires operator confirmation to enable") self._enabled = True def move_to(self, target: np.ndarray, velocity: float = None): if not self._enabled: raise SafetyError("Controller not enabled") velocity = velocity or self.max_velocity # Clamp velocity to safe range velocity = min(velocity, self.max_velocity) # Check workspace limits BEFORE moving if not self.workspace_limits.contains(target): raise WorkspaceViolation(f"Target {target} outside safe workspace") # Check for collisions BEFORE moving if self.collision_check: if self.collision_detector.would_collide(target): raise CollisionRisk(f"Collision predicted for target {target}") return self._execute_move(target, velocity)
The rule: What happens when a module receives no input, invalid input, or loses communication? It should stop safely, not continue blindly.
class SafetyDefaults: """Centralized safe defaults for the entire system""" # Communication loss → stop HEARTBEAT_TIMEOUT_MS = 500 ACTION_ON_TIMEOUT = 'stop' # Not 'continue_last_command' # Unknown state → stop ACTION_ON_UNKNOWN_STATE = 'stop' # Not 'assume_safe' # Sensor failure → stop ACTION_ON_SENSOR_LOSS = 'stop' # Not 'use_last_reading' # Joint limit approach → slow down JOINT_LIMIT_MARGIN_RAD = 0.05 # Stop 0.05 rad before limit VELOCITY_NEAR_LIMITS = 0.05 # Crawl near limits # Default workspace (conservative bounding box) WORKSPACE_MIN = np.array([-0.5, -0.5, 0.0]) # meters WORKSPACE_MAX = np.array([0.5, 0.5, 0.8]) # meters
Principle 8: Configuration Over Code — Externalize Everything That Changes
Anything that might differ between deployments, robots, or environments should be in configuration, not code.
# ❌ BAD: Hardcoded values scattered across files class GraspPlanner: def plan(self, object_pose): approach_height = 0.15 # Magic number grasp_depth = 0.02 # Magic number if object_pose.z < 0.05: # Magic number return None # ✅ GOOD: Configuration-driven # config/grasp_planner.yaml # grasp_planner: # approach_height_m: 0.15 # grasp_depth_m: 0.02 # min_object_height_m: 0.05 # max_grasp_width_m: 0.08 # approach_velocity: 0.1 # grasp_force_n: 10.0 @dataclass class GraspConfig: approach_height_m: float = 0.15 grasp_depth_m: float = 0.02 min_object_height_m: float = 0.05 max_grasp_width_m: float = 0.08 approach_velocity: float = 0.1 grasp_force_n: float = 10.0 @classmethod def from_yaml(cls, path: str) -> 'GraspConfig': with open(path) as f: data = yaml.safe_load(f) return cls(**data.get('grasp_planner', {})) def validate(self): assert self.approach_height_m > 0, "Approach height must be positive" assert 0 < self.grasp_force_n < 100, "Force out of safe range" class GraspPlanner: def __init__(self, config: GraspConfig): config.validate() self.config = config def plan(self, object_pose): if object_pose.z < self.config.min_object_height_m: return None # ...
What goes in config: robot IP addresses, joint limits, sensor parameters, safety thresholds, workspace boundaries, task-specific constants, file paths, feature flags.
What stays in code: algorithms, control logic, data structures, interface definitions, error handling.
Principle 9: Idempotent Operations — Safe to Retry
Every command should be safe to send twice. Network drops, message duplicates, and retries are facts of life in robotics.
# ❌ BAD: Non-idempotent — sending twice moves the robot twice as far def move_relative(self, delta: np.ndarray): current = self.get_position() self.move_to(current + delta) # If this message is sent twice due to a retry, # the robot moves 2x the intended distance! # ✅ GOOD: Idempotent — sending twice has the same effect as once def move_to_absolute(self, target: np.ndarray, command_id: str): if command_id == self._last_executed_command: return # Already executed this command, skip self._last_executed_command = command_id self.move_to(target) # Sending this twice is harmless — same target, same result # ✅ GOOD: Idempotent gripper commands def set_gripper(self, width: float): """Set gripper to absolute width — not open/close toggle""" self.gripper.move_to_width(width) # Calling set_gripper(0.04) ten times still results in 0.04m width
Principle 10: Observe Everything — You Can't Debug What You Can't See
Every module should emit structured telemetry. When a robot behaves unexpectedly at 2 AM, logs are all you have.
import structlog from dataclasses import dataclass, asdict logger = structlog.get_logger() @dataclass class PerceptionEvent: timestamp: float num_detections: int processing_time_ms: float frame_id: str detector_confidence: float class PerceptionModule: def process(self, image): t_start = time.monotonic() detections = self.detector.detect(image) t_elapsed = (time.monotonic() - t_start) * 1000 # Structured logging — machine-parseable event = PerceptionEvent( timestamp=time.time(), num_detections=len(detections), processing_time_ms=t_elapsed, frame_id=image.header.frame_id, detector_confidence=max( (d.confidence for d in detections), default=0.0), ) logger.info("perception.processed", **asdict(event)) # Performance warnings if t_elapsed > 100: logger.warning("perception.slow", processing_time_ms=t_elapsed, threshold_ms=100) # Anomaly detection if len(detections) == 0 and self._expected_objects > 0: logger.warning("perception.no_detections", expected=self._expected_objects, image_mean=float(image.data.mean())) return detections
What to log: state transitions, command executions, safety events, performance metrics, sensor health, error conditions, configuration changes.
How to log: structured key-value pairs (not printf strings), with timestamps, severity levels, and module identifiers.
Principle 11: Composability — Build Complex Behaviors from Simple Ones
Design modules as composable building blocks. Complex robot behaviors should emerge from combining simple, tested primitives.
# Primitive skills — simple, tested, reusable class MoveTo(Skill): """Move end-effector to a target pose""" def execute(self, target: Pose) -> bool: ... class Grasp(Skill): """Close gripper with force control""" def execute(self, force: float = 10.0) -> bool: ... class Release(Skill): """Open gripper""" def execute(self) -> bool: ... class LookAt(Skill): """Point camera at a target""" def execute(self, target: Point) -> bool: ... class Detect(Skill): """Detect objects of a given class""" def execute(self, target_class: str) -> List[Detection]: ... # Composite skills — built from primitives class Pick(CompositeSkill): """Pick = Detect + MoveTo + Grasp""" def __init__(self, detect: Detect, move: MoveTo, grasp: Grasp): self.detect = detect self.move = move self.grasp = grasp def execute(self, object_class: str) -> bool: detections = self.detect.execute(object_class) if not detections: return False approach = compute_approach_pose(detections[0].pose) if not self.move.execute(approach): return False if not self.move.execute(detections[0].pose): return False return self.grasp.execute() class Place(CompositeSkill): """Place = MoveTo + Release""" def __init__(self, move: MoveTo, release: Release): self.move = move self.release = release def execute(self, target: Pose) -> bool: if not self.move.execute(target): return False return self.release.execute() class PickAndPlace(CompositeSkill): """PickAndPlace = Pick + Place — composed from compositions""" def __init__(self, pick: Pick, place: Place): self.pick = pick self.place = place def execute(self, object_class: str, target: Pose) -> bool: if not self.pick.execute(object_class): return False return self.place.execute(target) # Dependency injection wires everything together at startup def build_skill_library(arm, gripper, camera, detector): move = MoveTo(arm) grasp = Grasp(gripper) release = Release(gripper) look = LookAt(arm) detect = Detect(camera, detector) pick = Pick(detect, move, grasp) place = Place(move, release) pick_and_place = PickAndPlace(pick, place) return { 'move': move, 'grasp': grasp, 'release': release, 'pick': pick, 'place': place, 'pick_and_place': pick_and_place, }
Principle 12: Graceful Degradation — Work With What You Have
When components fail, the robot should degrade gracefully rather than stop entirely.
class DegradedModeManager: """Manages capability degradation as components fail""" def __init__(self): self.capabilities = { 'full_autonomy': {'requires': ['camera', 'lidar', 'arm', 'gripper']}, 'blind_manipulation': {'requires': ['arm', 'gripper']}, 'perception_only': {'requires': ['camera', 'lidar']}, 'safe_stop': {'requires': []}, } self.active_components = set() def component_online(self, name: str): self.active_components.add(name) self._update_mode() def component_offline(self, name: str): self.active_components.discard(name) logger.warning(f"Component offline: {name}") self._update_mode() def _update_mode(self): """Find the best mode we can support with available components""" for mode, spec in self.capabilities.items(): if set(spec['requires']).issubset(self.active_components): if mode != self.current_mode: logger.info(f"Mode change: {self.current_mode} → {mode}") self.current_mode = mode return self.current_mode = 'safe_stop' self._execute_safe_stop()
Quick Reference: Principle Checklist
Use this during code reviews:
| # | Principle | Check |
|---|---|---|
| 1 | Single Responsibility | Can you describe the module without "and"? |
| 2 | Dependency Inversion | Does high-level code import hardware drivers? |
| 3 | Open-Closed | Does adding a new sensor require modifying existing code? |
| 4 | Interface Segregation | Are implementations forced to stub out unused methods? |
| 5 | Liskov Substitution | Can you swap sim/real without changing caller code? |
| 6 | Separation of Rates | Does perception block the control loop? |
| 7 | Fail-Safe Defaults | What happens on communication loss? |
| 8 | Configuration Over Code | Are there magic numbers in the source? |
| 9 | Idempotent Operations | Is it safe to send every command twice? |
| 10 | Observe Everything | Can you diagnose a 2 AM failure from logs alone? |
| 11 | Composability | Can you build new tasks from existing skills? |
| 12 | Graceful Degradation | What's the robot's behavior when a sensor fails? |