remotion-transitions
This skill should be used when the user asks to create custom Remotion transitions, asks about "cool transitions", "cinematic transitions", "striped transitions", "glitch transitions", "custom TransitionPresentation", or wants to build scene-to-scene transitions in Remotion beyond the built-in library. Also triggers for "how to make transitions in Remotion", "custom transition", "high-energy transitions", "energy transitions", "branded transitions".
install
source · Clone the upstream repo
git clone https://github.com/Ashad001/remotion-transitions
Claude Code · Install into ~/.claude/skills/
git clone --depth=1 https://github.com/Ashad001/remotion-transitions ~/.claude/skills/ashad001-remotion-transitions-remotion-transitions
manifest:
SKILL.mdsource content
Remotion Custom Transitions
This skill teaches you how to build production-grade, high-energy custom transitions in Remotion using the
TransitionPresentation API — the same pattern used in Fyltr's Instagram Reel campaign.
Quick Reference
- Custom Transition Pattern — The
API, the exact component shape, and how timing worksTransitionPresentation - Transition Catalog — 6 battle-tested transitions with full source: Striped Slam, Zoom Punch, Diagonal Reveal, Emerald Burst, Vertical Shutter, Glitch Slam
- Animation Math — Easing functions, stagger formulas, spring configs, and the
extrapolation pattern used throughoutclamp
Core Concept
Remotion's
@remotion/transitions package exposes a TransitionPresentation type. You implement a component that receives:
—presentationProgress
at transition start →0
at transition end1
—presentationDirection
(old scene) or"exiting"
(new scene)"entering"
— the scene being wrappedchildren
The same component wraps both scenes simultaneously. You animate different things depending on direction.
Golden Rules
- Never use CSS transitions/animations — all motion via
/interpolate()
driven byspring()presentationProgress - Never use
inside a transition component — useuseCurrentFrame()
onlypresentationProgress - Always return
— the{ component, props: {} }
object must exist even if emptyprops - Create instances outside components at module level to keep them stable across re-renders
- Pair with
(for dramatic frame-perfect transitions) orlinearTiming
(for springy physics)springTiming
When to Load References
- Building a new custom transition → load custom-transition-pattern.md first
- Copying/adapting an existing effect → load transition-catalog.md
- Debugging timing or easing math → load animation-math.md