Skillsbench obj-exporter
Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. Use when converting Three.js scenes, meshes, or geometries to OBJ files for use in other 3D software like Blender, Maya, or MeshLab.
install
source · Clone the upstream repo
git clone https://github.com/benchflow-ai/skillsbench
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/benchflow-ai/skillsbench "$T" && mkdir -p ~/.claude/skills && cp -r "$T/tasks/threejs-structure-parser/environment/skills/obj-exporter" ~/.claude/skills/benchflow-ai-skillsbench-obj-exporter && rm -rf "$T"
manifest:
tasks/threejs-structure-parser/environment/skills/obj-exporter/SKILL.mdsource content
OBJExporter Guide
Basic Structure
OBJ is a text-based 3D geometry format:
# Comment v x y z # Vertex position vn x y z # Vertex normal f v1 v2 v3 # Face (triangle) f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 # Face with texture/normal indices
Example:
# Cube v 0 0 0 v 1 0 0 v 1 1 0 v 0 1 0 f 1 2 3 f 1 3 4
Three.js OBJExporter
Three.js provides
OBJExporter in examples:
import { OBJExporter } from 'three/examples/jsm/exporters/OBJExporter.js'; const exporter = new OBJExporter(); const objString = exporter.parse(object3D); // Write to file (Node.js) import fs from 'fs'; fs.writeFileSync('output.obj', objString);
Exporting with World Transforms
To export geometry in world coordinates:
// Update world matrices first root.updateMatrixWorld(true); // Clone and transform geometry const worldGeometry = mesh.geometry.clone(); worldGeometry.applyMatrix4(mesh.matrixWorld); // Create new mesh for export const exportMesh = new THREE.Mesh(worldGeometry); const objData = exporter.parse(exportMesh);
Merging Multiple Geometries
import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js'; const geometries = []; root.traverse((obj) => { if (obj instanceof THREE.Mesh) { const geom = obj.geometry.clone(); geom.applyMatrix4(obj.matrixWorld); geometries.push(geom); } }); const merged = mergeGeometries(geometries); const mergedMesh = new THREE.Mesh(merged); const objData = exporter.parse(mergedMesh);
Node.js ES Module Setup
For running Three.js in Node.js:
// package.json { "type": "module" }
// script.js import * as THREE from 'three'; import { OBJExporter } from 'three/examples/jsm/exporters/OBJExporter.js';
OBJ Export for Scene Components
Component Definition (Hierarchy-Aware)
Treat each named
as a component/part. Preserve hierarchy by using the nearest named parent group in the ancestor chain as the owning component for each mesh. Call THREE.Group
root.updateMatrixWorld(true) before exporting so matrixWorld is correct.
function collectComponentMeshes(root) { const componentMap = {}; root.traverse(obj => { if (obj instanceof THREE.Group && obj.name) { componentMap[obj.name] = { group: obj, meshes: [] }; } }); root.traverse(obj => { if (obj instanceof THREE.Mesh) { let parent = obj.parent; while (parent && !(parent instanceof THREE.Group && parent.name)) { parent = parent.parent; } if (parent && componentMap[parent.name]) { componentMap[parent.name].meshes.push(obj); } } }); return Object.fromEntries( Object.entries(componentMap).filter(([_, data]) => data.meshes.length > 0) ); }
Export Individual Meshes (World Transforms)
import { OBJExporter } from 'three/examples/jsm/exporters/OBJExporter.js'; const exporter = new OBJExporter(); function exportMesh(mesh, filepath) { let geom = mesh.geometry.clone(); geom.applyMatrix4(mesh.matrixWorld); if (geom.index) { geom = geom.toNonIndexed(); } if (!geom.attributes.normal) { geom.computeVertexNormals(); } const tempMesh = new THREE.Mesh(geom); tempMesh.name = mesh.name; const objData = exporter.parse(tempMesh); fs.writeFileSync(filepath, objData); }
Export Merged Component Meshes (Optional)
import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js'; function mergeMeshes(meshes) { const geometries = []; for (const mesh of meshes) { let geom = mesh.geometry.clone(); geom.applyMatrix4(mesh.matrixWorld); if (geom.index) { geom = geom.toNonIndexed(); } if (!geom.attributes.normal) { geom.computeVertexNormals(); } geometries.push(geom); } if (geometries.length === 0) return null; return new THREE.Mesh(mergeGeometries(geometries, false)); }
Output Paths
Write OBJ files to the paths specified by the task instructions or a provided output root variable. Avoid hardcoding fixed directories in the skill itself.