Antigravity-awesome-skills unity-ecs-patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large ent...
install
source · Clone the upstream repo
git clone https://github.com/benjaminasterA/antigravity-awesome-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/benjaminasterA/antigravity-awesome-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/unity-ecs-patterns" ~/.claude/skills/benjaminastera-antigravity-awesome-skills-unity-ecs-patterns && rm -rf "$T"
manifest:
skills/unity-ecs-patterns/SKILL.mdsource content
Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use this skill when
- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization
Do not use this skill when
- The task is unrelated to unity ecs patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
.resources/implementation-playbook.md
Resources
for detailed patterns and examples.resources/implementation-playbook.md