Awesome-Agent-Skills-for-Empirical-Research game-theory

install
source · Clone the upstream repo
git clone https://github.com/brycewang-stanford/Awesome-Agent-Skills-for-Empirical-Research
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/brycewang-stanford/Awesome-Agent-Skills-for-Empirical-Research "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/11-James-Traina-compound-science/skills/game-theory" ~/.claude/skills/brycewang-stanford-awesome-agent-skills-for-empirical-research-game-theory && rm -rf "$T"
manifest: skills/11-James-Traina-compound-science/skills/game-theory/SKILL.md
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Game Theory

Reference for game-theoretic methods in applied structural econometrics and industrial organization. Covers equilibrium concepts, computational methods, structural IO applications, and the identification challenges unique to game-theoretic models.

When to Use This Skill

Use when the user is:

  • Estimating a structural model where agents interact strategically (oligopoly, entry, bargaining, auctions)
  • Deriving or computing Nash equilibria, BNE, or subgame perfect equilibria
  • Handling the multiple equilibria problem in empirical games
  • Testing firm conduct (competitive vs. collusive vs. oligopolistic)
  • Estimating entry models, matching models, or bargaining models
  • Formalizing an identification argument for a game-theoretic model

Skip when:

  • The model is single-agent (use
    structural-modeling
    skill for dynamic discrete choice, demand estimation)
  • The task is standard causal inference without strategic interaction (use
    causal-inference
    skill)
  • The game is a well-known IO model with standard estimation code (pyblp covers BLP demand; see
    structural-modeling
    )

Quick reference only — for full implementation code, see

references/
subdirectory.

Where to Start

  • Choosing equilibrium concept? See Equilibrium Concept Routing below, then
    references/equilibrium-concepts.md
    for definitions and formulas
  • Computing equilibria? See
    references/equilibrium-computation.md
  • Estimating an IO model? See
    references/io-applications.md
  • Estimation code and diagnostics? See
    references/estimation-diagnostics.md
  • Facing multiple equilibria? See Multiple Equilibria Summary below, then
    references/multiple-equilibria.md
    for selection rules and set identification
  • Identification argument? See Identification Summary below, then
    references/identification-in-games.md
    for exclusion restrictions and rank conditions

Quick Start: Nash Equilibrium Computation

import nashpy as nash
import numpy as np

# Define a 2-player game: row player payoffs A, column player payoffs B
A = np.array([[3, 0], [5, 1]])  # e.g., Prisoner's Dilemma
B = A.T                          # Symmetric game
game = nash.Game(A, B)

# Find ALL Nash equilibria via support enumeration
for i, (sr, sc) in enumerate(game.support_enumeration()):
    print(f"NE {i+1}: row={sr.round(3)}, col={sc.round(3)}")

For larger games, extensive-form games, or QRE computation, see

references/equilibrium-computation.md
.

Equilibrium Concept Routing

Information StructureTimingConceptRefinementKey Reference
CompleteSimultaneousNash equilibriumDominant strategy, trembling-hand perfect
CompleteSequentialSubgame perfect equilibrium (SPE)Backward induction
CompleteRepeatedSPE with trigger strategiesFolk theorem, Nash reversionGreen-Porter (1984)
CompleteDynamic (states)Markov perfect equilibrium (MPE)Strategies depend only on payoff-relevant stateEricson-Pakes (1995)
Incomplete (private types)SimultaneousBayesian Nash equilibrium (BNE)Monotone strategies, threshold equilibria
IncompleteSequentialPerfect Bayesian equilibrium (PBE)Sequential rationality + Bayesian updatingKreps-Wilson

Decision tree:

  1. Do players have private information? → Yes: BNE framework. No: Nash/SPE.
  2. Is the game sequential? → Yes: SPE (backward induction) or MPE (dynamic states). No: simultaneous Nash.
  3. Is the game repeated? → Yes: folk theorem applies; collusion may be sustainable.
  4. Are there multiple equilibria? → See Multiple Equilibria Summary.

For detailed definitions, formulas, and the complete-vs-incomplete information comparison table, see

references/equilibrium-concepts.md
.


Multiple Equilibria Summary

The central identification challenge in empirical games. Three resolution strategies:

StrategyApproachTrade-offKey Reference
Impose selection ruleOrder firms by profitability; pick unique NEPoint identification, but selection rule is an assumptionBerry (1992)
Set identificationAccept all NE-consistent parametersNo selection assumption, but wider confidence regionsCiliberto-Tamer (2009)
Exploit multiplicityUse correlates of equilibrium selection as instrumentsPoint identification with weaker assumptionsSweeting (2009)
QREBounded rationality generates unique equilibriumTestable, but imposes logistic choice structureMcKelvey-Palfrey

For the full selection rule comparison table, QRE implementation code, and Ciliberto-Tamer bounds procedure, see

references/multiple-equilibria.md
.


Identification Summary

Two sources of endogeneity distinguish games from single-agent models: (1) strategic complementarities/substitutes create simultaneity, and (2) correlated unobservables create spurious correlation in actions.

Resolution: Firm-specific instruments Z_i (cost, distance, regulatory history) excluded from rival j's profit equation. Variation in Z_i shifts firm i's entry, which instruments for j's strategic response.

Rank condition (Bajari-Hong-Ryan 2010): The Jacobian of the best-response system w.r.t. exogenous variables must have full rank. Fails when all firms share the same instruments, competitive effects are zero, or instruments are weak.

Conduct parameter identification: Cost shifters must shift supply independently of demand (standard simultaneous equations condition). The conduct parameter θ is identified from the curvature of the markup-quantity relationship.

For the full treatment — exclusion restriction formulas, two-step estimation logic, competitive effect identification, and conduct rank condition failure modes — see

references/identification-in-games.md
.


Structural IO Applications: Routing

For full model specifications, estimation code, and references, see

references/io-applications.md
and
references/estimation-diagnostics.md
.

ApplicationModel ClassEstimationReference File
Market structure (symmetric firms)Bresnahan-Reiss ordered probitMLE
io-applications.md
Entry (asymmetric firms)Berry ordered equilibriumMLE with equilibrium constraints
io-applications.md
Entry (multiple equilibria)Ciliberto-Tamer partial identificationMoment inequalities
io-applications.md
Conduct testingBLP supply side + markup equationGMM + Rivers-Vuong test
io-applications.md
Vertical bargainingGeneralized Nash bargaining (Horn-Wolinsky)GMM with outside option instruments
io-applications.md
Procurement/first-price auctionsBNE bidding + GPV inversionNonparametric
io-applications.md
Dynamic oligopolyMPE (Ericson-Pakes)CCP two-step (Bajari-Benkard-Levin)
estimation-diagnostics.md
Collusion sustainabilityRepeated game + trigger strategiesThreshold discount factor
equilibrium-concepts.md

Integration with compound-science

  • Use
    identification-critic
    agent to verify equilibrium existence, uniqueness, and stability properties before reporting results
  • Use
    structural-modeling
    skill for the estimation machinery (GMM, MLE, NFXP, MPEC) when the game-theoretic structure is already set up
  • Use
    identification-critic
    agent to stress-test the game-theoretic identification argument — exclusion restrictions, rank conditions, separability assumptions
  • Use the
    identification-critic
    agent (or
    identification-proofs
    skill) to formalize the full identification argument: target parameter → model → equilibrium concept → moment conditions → rank condition
  • Use
    numerical-auditor
    agent to design Monte Carlo studies verifying identification and estimator performance in your specific game

Common Anti-Patterns

Anti-PatternProblemBetter Approach
Assuming unique equilibrium without verificationModel may have multiple equilibria; point estimates are identification-assumption-dependentEnumerate all Nash equilibria at estimated parameters; verify uniqueness or state selection rule
Using complete-information entry model when firms have private informationEquilibrium concept is wrong; identification failsUse incomplete-information model (Seim 2006, Bajari-Hong-Ryan 2010) or test for information structure
Ignoring the multiple equilibria problem in partial identificationInference is invalid under point identification when set identification is requiredUse Ciliberto-Tamer bounds or impose and justify a selection rule
Conduct test with weak instrumentsLow power to reject Bertrand; cannot distinguish conductReport first-stage relevance; use optimal instruments (BLP supply side)
Treating equilibrium prices as exogenous regressors in demandPrices are endogenous (set in equilibrium); OLS demand estimates are biasedInstrument with cost shifters; use BLP/IV approach
Estimating bargaining weight without outside option variationβ is not identified without variation in outside optionsFind instruments for outside options (market-level variation in alternatives)
Nash reversion assumption in collusion test without threshold testAssumes away the inference problemEstimate threshold discount factor; test whether δ* is plausible given observed interest rates
Not reporting equilibrium verificationReferees cannot assess model validityAlways report that estimated parameters support equilibrium existence

Method Selection Guide

SettingModelEquilibrium ConceptEstimation ApproachKey Reference
Oligopoly market structureComplete information entryNash (ordered selection)Ordered probit MLEBresnahan-Reiss (1991)
Asymmetric firm entryComplete information entryNash (ordered selection)MLE with equilibrium constraintsBerry (1992)
Entry with multiple equilibriaPartial identificationNash (all equilibria)Moment inequalitiesCiliberto-Tamer (2009)
Entry with private cost infoBayesian gameBayesian Nash (threshold)MLE / two-stepSeim (2006)
Conduct: competitive vs. collusiveOligopoly pricingNash in prices/quantitiesBLP supply + Rivers-Vuong testBerry-Levinsohn-Pakes (1995)
Vertical bargainingNash bargainingGeneralized Nash solutionGMM with outside option instrumentsHorn-Wolinsky (1988), Crawford-Yurukoglu (2012)
Procurement auctionsFirst-price sealed-bidBayesian Nash (bidding)GPV nonparametric inversionGuerre-Perrigne-Vuong (2000)
Takeover/merger auctionsAscending auctionDominant strategy (IPV)Order statistics / MLEAthey-Haile (2002)
Common value auctionsAffiliated valuesBNE (affiliated)Parametric MLELi-Perrigne-Vuong (2002)
Dynamic oligopolyMarkov perfect equilibriumMPECCP two-step (Bajari-Benkard-Levin)Pakes-McGuire (1994), Bajari et al. (2007)
Collusion sustainabilityRepeated gameSubgame perfectThreshold discount factor estimationGreen-Porter (1984), Porter (1983)
Matching marketsStable matchingStable (Gale-Shapley)Revealed preference from match outcomesFox (2010), Choo-Siow (2006)
Small 2-player game (theory)Normal formNash (all equilibria)nashpy / gambit computation

Decision heuristic:

  1. Is the game static or dynamic?
    • Dynamic → Markov perfect equilibrium; use CCP two-step (Bajari-Benkard-Levin 2007)
    • Static → proceed below
  2. Is information complete or incomplete?
    • Incomplete (private types) → BNE; use threshold strategy estimation or GPV for auctions
    • Complete → Nash equilibrium; proceed below
  3. Are there multiple equilibria at plausible parameter values?
    • Yes, and willing to impose selection → ordered probit / Berry (1992)
    • Yes, and not willing to impose selection → moment inequalities / Ciliberto-Tamer (2009)
    • No → standard MLE or GMM
  4. Is the question about conduct?
    • Use BLP supply side + Rivers-Vuong test, or Rotemberg-Saloner markup test
  5. Is bargaining the mechanism?
    • Use generalized Nash bargaining with outside option instruments

Reference Files

Read these when implementing a specific model type:

  • references/equilibrium-concepts.md
    — Detailed definitions and formulas for Nash, BNE, SPE, MPE, mixed strategies, repeated games, folk theorem, complete-vs-incomplete information comparison
  • references/equilibrium-computation.md
    — Computing Nash, BNE, and SPE: best response iteration, support enumeration, Gambit solver integration, linear complementarity, dynamic programming
  • references/multiple-equilibria.md
    — Selection rules (risk dominance, QRE, ordered equilibrium), QRE implementation code, Ciliberto-Tamer set identification procedure, multiplicity-as-variation
  • references/identification-in-games.md
    — Exclusion restrictions, rank conditions (Bajari-Hong-Ryan), two-step estimation logic, competitive effect identification, conduct parameter identification and failure modes
  • references/io-applications.md
    — Entry models (Bresnahan-Reiss, Berry, Ciliberto-Tamer), conduct testing (BLP supply, Rivers-Vuong), bargaining (Nash, Rubinstein), auction foundations
  • references/estimation-diagnostics.md
    — Estimation code (MLE, two-step, MPEC, moment inequalities), convergence diagnostics, model fit tests, equilibrium verification