Awesome-Agent-Skills-for-Empirical-Research gaussian-splatting-papers-guide
Curated papers and resources for 3D Gaussian Splatting
install
source · Clone the upstream repo
git clone https://github.com/brycewang-stanford/Awesome-Agent-Skills-for-Empirical-Research
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/brycewang-stanford/Awesome-Agent-Skills-for-Empirical-Research "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/43-wentorai-research-plugins/skills/domains/cs/gaussian-splatting-papers-guide" ~/.claude/skills/brycewang-stanford-awesome-agent-skills-for-empirical-research-gaussian-splattin && rm -rf "$T"
manifest:
skills/43-wentorai-research-plugins/skills/domains/cs/gaussian-splatting-papers-guide/SKILL.mdsource content
3D Gaussian Splatting Papers Guide
Overview
3D Gaussian Splatting (3DGS) is a breakthrough technique for real-time radiance field rendering that represents scenes as collections of 3D Gaussians. This curated collection tracks the rapidly evolving 3DGS literature — from the original paper through extensions for dynamic scenes, generation, compression, SLAM, avatars, and more. Essential for researchers in computer vision, graphics, and neural rendering.
Core Paper
@inproceedings{kerbl3Dgaussians, title={3D Gaussian Splatting for Real-Time Radiance Field Rendering}, author={Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George}, booktitle={ACM SIGGRAPH 2023}, year={2023} }
Key Idea
Input: Multi-view images + SfM point cloud ↓ Initialize 3D Gaussians (position, covariance, color, opacity) ↓ Differentiable splatting (project Gaussians → image plane) ↓ Optimize via photometric loss ↓ Adaptive density control (clone, split, prune) ↓ Output: Real-time renderable 3D scene (100+ FPS)
Research Landscape
Category Map
| Category | Focus | Key Papers |
|---|---|---|
| Static Scenes | Quality, compression, anti-aliasing | Mip-Splatting, Compact3D |
| Dynamic Scenes | Deformable, 4D, temporal | Dynamic3DGS, 4DGS, Deformable3DGS |
| Generation | Text/image to 3D | DreamGaussian, GaussianDreamer, LGM |
| SLAM | Real-time mapping | SplaTAM, Gaussian-SLAM, MonoGS |
| Avatars | Human body/face | GaussianAvatar, HUGS, SplatFace |
| Autonomous Driving | Street scenes | StreetGaussians, DriveGS |
| Compression | Storage efficiency | LightGaussian, CompGS |
| Editing | Scene manipulation | GaussianEditor, GSEditor |
| Physics | Simulation, deformation | PhysGaussian, Gaussian Splashing |
| Language | 3D understanding | LangSplat, LEGaussians |
Tracking New Papers
import requests from datetime import datetime, timedelta # Search arXiv for recent 3DGS papers def search_3dgs_papers(days_back=7): """Find recent 3D Gaussian Splatting papers on arXiv.""" import arxiv query = ( "ti:gaussian splatting OR " "abs:3D gaussian splatting OR " "abs:3DGS" ) search = arxiv.Search( query=query, max_results=50, sort_by=arxiv.SortCriterion.SubmittedDate, ) cutoff = datetime.now() - timedelta(days=days_back) papers = [] for result in search.results(): if result.published.replace(tzinfo=None) > cutoff: papers.append({ "title": result.title, "authors": [a.name for a in result.authors[:3]], "url": result.entry_id, "published": result.published.strftime("%Y-%m-%d"), "categories": result.categories, }) return papers recent = search_3dgs_papers(days_back=14) for p in recent: print(f"[{p['published']}] {p['title']}") print(f" {', '.join(p['authors'])} | {p['url']}")
Key Methods Comparison
# Performance comparison (from original benchmarks) methods = { "NeRF": {"psnr": 31.01, "fps": 0.03, "train_time": "hours"}, "Instant-NGP": {"psnr": 33.18, "fps": 9.43, "train_time": "5 min"}, "3DGS": {"psnr": 33.31, "fps": 134, "train_time": "6 min"}, "Mip-Splatting": {"psnr": 33.46, "fps": 120, "train_time": "7 min"}, } print(f"{'Method':<16} {'PSNR':>6} {'FPS':>8} {'Training':>10}") print("-" * 44) for name, m in methods.items(): print(f"{name:<16} {m['psnr']:>6.2f} {m['fps']:>8.2f} " f"{m['train_time']:>10}")
Implementation Resources
# Original implementation git clone https://github.com/graphdeco-inria/gaussian-splatting cd gaussian-splatting pip install -r requirements.txt # Train on custom scene python train.py -s path/to/colmap/data # Real-time viewer ./SIBR_viewers/bin/SIBR_gaussianViewer_app \ -m output/trained_model
Survey Papers
- "A Survey on 3D Gaussian Splatting" (Chen et al., 2024) — comprehensive taxonomy
- "3DGS: Recent Developments and Applications" (Wu et al., 2024) — application-focused
- "Gaussian Splatting: A Survey" (Fei et al., 2024) — technical deep dive
Use Cases
- Novel view synthesis: Photo-realistic rendering from sparse views
- Real-time visualization: Interactive 3D scene exploration
- Digital twins: Rapid scene reconstruction for simulation
- VR/AR content: Real-time immersive experiences
- Autonomous driving: Street-level scene understanding