OpenMontage gsap-performance
Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
git clone https://github.com/calesthio/OpenMontage
T=$(mktemp -d) && git clone --depth=1 https://github.com/calesthio/OpenMontage "$T" && mkdir -p ~/.claude/skills && cp -r "$T/.agents/skills/gsap-performance" ~/.claude/skills/calesthio-openmontage-gsap-performance && rm -rf "$T"
.agents/skills/gsap-performance/SKILL.mdGSAP Performance
When to Use This Skill
Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.
Related skills: Build animations with gsap-core (transforms, autoAlpha) and gsap-timeline; for ScrollTrigger performance see gsap-scrolltrigger.
Prefer Transform and Opacity
Animating transform (
x, y, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY) and opacity keeps work on the compositor and avoids layout and most paint. Avoid animating layout-heavy properties when a transform can achieve the same effect.
- ✅ Prefer: x, y, scale, rotation, opacity.
- ❌ Avoid when possible: width, height, top, left, margin, padding (they trigger layout and can cause jank).
GSAP’s x and y use transforms (translate) by default; use them instead of left/top for movement.
will-change
Use will-change in CSS on elements that will animate. It hints the browser to promote the layer.
will-change: transform;
Batch Reads and Writes
GSAP batches updates internally. When mixing GSAP with direct DOM reads/writes or layout-dependent code, avoid interleaving reads and writes in a way that causes repeated layout thrashing. Prefer doing all reads first, then all writes (or let GSAP handle the writes in one go).
Many Elements (Stagger, Lists)
- Use stagger instead of many separate tweens with manual delays when the animation is the same; it’s more efficient.
- For long lists, consider virtualization or animating only visible items; avoid creating hundreds of simultaneous tweens if it causes jank.
- Reuse timelines where possible; avoid creating new timelines every frame.
Frequently updated properties (e.g. mouse followers)
Prefer gsap.quickTo() for properties that are updated often (e.g. mouse-follower x/y). It reuses a single tween instead of creating new tweens on each update.
let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }), yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" }); document.querySelector("#container").addEventListener("mousemove", (e) => { xTo(e.pageX); yTo(e.pageY); });
ScrollTrigger and Performance
- pin: true promotes the pinned element; pin only what’s needed.
- scrub with a small value (e.g.
) can reduce work during scroll; test on low-end devices.scrub: 1 - Call ScrollTrigger.refresh() only when layout actually changes (e.g. after content load), not on every resize; debounce when possible.
Reduce Simultaneous Work
- Pause or kill off-screen or inactive animations when they’re not visible (e.g. when the user navigates away).
- Avoid animating huge numbers of properties on many elements at once; simplify or sequence if needed.
Best practices
- ✅ Animate transform and opacity; use will-change in CSS only on elements that animate.
- ✅ Use stagger instead of many separate tweens with manual delays when the animation is the same.
- ✅ Use gsap.quickTo() for frequently updated properties (e.g. mouse followers).
- ✅ Clean up or kill off-screen animations; call ScrollTrigger.refresh() when layout changes, debounced when possible.
Do Not
- ❌ Animate width/ height/ top/ left for movement when x/ y/ scale can achieve the same look.
- ❌ Set will-change or force3D on every element “just in case”; use for elements that are actually animating.
- ❌ Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.
- ❌ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.