Claude-Code-Workflow team-interactive-craft
Unified team skill for interactive component crafting. Vanilla JS + CSS interactive components with zero dependencies. Research -> interaction design -> build -> a11y test. Uses team-worker agent architecture with roles/ for domain logic. Coordinator orchestrates pipeline with GC loops and sync points. Triggers on "team interactive craft", "interactive component".
git clone https://github.com/catlog22/Claude-Code-Workflow
T=$(mktemp -d) && git clone --depth=1 https://github.com/catlog22/Claude-Code-Workflow "$T" && mkdir -p ~/.claude/skills && cp -r "$T/.codex/skills/team-interactive-craft" ~/.claude/skills/catlog22-claude-code-workflow-team-interactive-craft-b9798a && rm -rf "$T"
.codex/skills/team-interactive-craft/SKILL.mdTeam Interactive Craft
Systematic interactive component pipeline: research -> interaction design -> build -> a11y test. Built on team-worker agent architecture -- all worker roles share a single agent definition with role-specific Phase 2-4 loaded from
roles/<role>/role.md.
Architecture
Skill(skill="team-interactive-craft", args="task description") | SKILL.md (this file) = Router | +--------------+--------------+ | | no --role flag --role <name> | | Coordinator Worker roles/coordinator/role.md roles/<name>/role.md | +-- analyze -> dispatch -> spawn workers -> STOP | +-------+-------+-------+-------+ v v v v [team-worker agents, each loads roles/<role>/role.md] researcher interaction-designer builder a11y-tester
Role Registry
| Role | Path | Prefix | Inner Loop |
|---|---|---|---|
| coordinator | roles/coordinator/role.md | -- | -- |
| researcher | roles/researcher/role.md | RESEARCH-* | false |
| interaction-designer | roles/interaction-designer/role.md | INTERACT-* | false |
| builder | roles/builder/role.md | BUILD-* | true |
| a11y-tester | roles/a11y-tester/role.md | A11Y-* | false |
Role Router
Parse
$ARGUMENTS:
- Has
-> Read--role <name>
, execute Phase 2-4roles/<name>/role.md - No
->--role
, execute entry routerroles/coordinator/role.md
Delegation Lock
Coordinator is a PURE ORCHESTRATOR. It coordinates, it does NOT do.
Before calling ANY tool, apply this check:
| Tool Call | Verdict | Reason |
|---|---|---|
, , , , | ALLOWED | Orchestration |
| ALLOWED | Agent health check |
| ALLOWED | User interaction |
| ALLOWED | Message bus |
on files | ALLOWED | Session state |
on , , | ALLOWED | Loading own instructions |
on project source code | BLOCKED | Delegate to worker |
on any file outside | BLOCKED | Delegate to worker |
| BLOCKED | Only workers call CLI |
running build/test/lint commands | BLOCKED | Delegate to worker |
If a tool call is BLOCKED: STOP. Create a task, spawn a worker.
No exceptions for "simple" tasks. Even a single-file read-and-report MUST go through spawn_agent.
Shared Constants
- Session prefix:
IC - Session path:
.workflow/.team/IC-<date>-<slug>/ - CLI tools:
(read-only),ccw cli --mode analysis
(modifications)ccw cli --mode write - Message bus:
mcp__ccw-tools__team_msg(session_id=<session-id>, ...) - Max GC rounds: 2
Worker Spawn Template
Coordinator spawns workers using this template:
spawn_agent({ agent_type: "team_worker", task_name: "<task-id>", fork_turns: "none", message: `## Role Assignment role: <role> role_spec: <skill_root>/roles/<role>/role.md session: <session-folder> session_id: <session-id> requirement: <task-description> inner_loop: <true|false> Read role_spec file (<skill_root>/roles/<role>/role.md) to load Phase 2-4 domain instructions. ## Task Context task_id: <task-id> title: <task-title> description: <task-description> pipeline_phase: <pipeline-phase> ## Upstream Context <prev_context>` })
After spawning, use
wait_agent({ timeout_ms: 1800000 }) to collect results. If result.timed_out, send STATUS_CHECK via followup_task (wait 3 min), then FINALIZE with interrupt (wait 3 min), then mark timed_out and close agents. Use close_agent({ target }) each worker.
Model Selection Guide
Interactive craft is a technical pipeline where research informs interaction design, which guides implementation. Builder needs creative problem-solving for vanilla JS constraints, a11y-tester needs thorough analysis.
| Role | reasoning_effort | Rationale |
|---|---|---|
| researcher | high | Deep analysis of existing interactive patterns and browser APIs |
| interaction-designer | high | Creative state machine and event flow design |
| builder | high | Complex vanilla JS implementation with GPU animation and touch handling |
| a11y-tester | high | Thorough accessibility audit must catch all keyboard/screen reader issues |
Research-to-Design Context Flow
Researcher findings must reach interaction-designer via coordinator's upstream context:
// After RESEARCH-001 completes, coordinator sends findings to interaction-designer spawn_agent({ agent_type: "team_worker", task_name: "INTERACT-001", fork_turns: "none", message: `## Upstream Context Research findings: <session>/research/interaction-inventory.json Browser API audit: <session>/research/browser-api-audit.json Pattern reference: <session>/research/pattern-reference.json` })
User Commands
| Command | Action |
|---|---|
/ | View execution status graph |
/ | Advance to next step |
Specs Reference
- specs/pipelines.md -- Pipeline definitions and task registry
- specs/interaction-patterns.md -- Interaction pattern catalog
- specs/vanilla-constraints.md -- Zero-dependency rules
Session Directory
.workflow/.team/IC-<date>-<slug>/ +-- .msg/ | +-- messages.jsonl # Team message bus | +-- meta.json # Pipeline config + GC state +-- research/ # Researcher output | +-- interaction-inventory.json | +-- browser-api-audit.json | +-- pattern-reference.json +-- interaction/ # Interaction designer output | +-- blueprints/ | +-- {component-name}.md +-- build/ # Builder output | +-- components/ | +-- {name}.js | +-- {name}.css +-- a11y/ # A11y tester output | +-- a11y-audit-{NNN}.md +-- wisdom/ # Cross-task knowledge
v4 Agent Coordination
Message Semantics
| Intent | API | Example |
|---|---|---|
| Queue supplementary info (don't interrupt) | | Send research findings to running interaction-designer |
| Assign build from reviewed blueprints | | Assign BUILD task after blueprint review |
| Check running agents | | Verify agent health during resume |
Agent Health Check
Use
list_agents({}) in handleResume and handleComplete:
// Reconcile session state with actual running agents const running = list_agents({}) // Compare with tasks.json active_agents // Reset orphaned tasks (in_progress but agent gone) to pending
Named Agent Targeting
Workers are spawned with
task_name: "<task-id>" enabling direct addressing:
-- send research findings to interaction-designersend_message({ target: "INTERACT-001", message: "..." })
-- assign implementation from interaction blueprintfollowup_task({ target: "BUILD-001", message: "..." })
-- cleanup after a11y auditclose_agent({ target: "A11Y-001" })
Error Handling
| Scenario | Resolution |
|---|---|
| Unknown command | Error with available command list |
| Role not found | Error with role registry |
| Session corruption | Attempt recovery, fallback to manual |
| Fast-advance conflict | Coordinator reconciles on next callback |
| Completion action fails | Default to Keep Active |
| GC loop stuck > 2 rounds | Escalate to user: accept / retry / terminate |