Skills image-to-relief-stl
Turn a source image (or multi-color mask image) into a 3D-printable bas-relief STL by mapping colors (or grayscale) to heights. Use when you have an image from an image-gen skill (nano-banana-pro, etc.) and want a real, printable model (STL) via a deterministic pipeline.
install
source · Clone the upstream repo
git clone https://github.com/openclaw/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/ajmwagar/image-to-relief-stl" ~/.claude/skills/clawdbot-skills-image-to-relief-stl && rm -rf "$T"
manifest:
skills/ajmwagar/image-to-relief-stl/SKILL.mdsource content
image-to-relief-stl
Generate a watertight, printable STL from an input image by mapping colors (or grayscale) to heights.
This is an orchestrator-friendly workflow:
- Use nano-banana-pro (or any image model) to generate a flat-color image.
- Run this skill to convert it into a bas-relief model.
Practical constraints (to make it work well)
Ask the image model for:
- exactly N solid colors (no gradients)
- no shadows / no antialiasing
- bold shapes with clear edges
That makes segmentation reliable.
Quick start (given an image)
bash scripts/image_to_relief.sh input.png --out out.stl \ --mode palette \ --palette '#000000=3.0,#ffffff=0.0' \ --base 1.5 \ --pixel 0.4
Grayscale mode
bash scripts/image_to_relief.sh input.png --out out.stl \ --mode grayscale \ --min-height 0.0 \ --max-height 3.0 \ --base 1.5 \ --pixel 0.4
Outputs
(ASCII STL)out.stl- optional
(vector preview via potrace; best-effort)out-preview.svg
Notes
- This v0 uses a raster heightfield meshing approach (robust, no heavy CAD deps).
- The
parameter controls resolution (smaller = higher detail, bigger STL).--pixel