Skills structs-exploration

Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).

install
source · Clone the upstream repo
git clone https://github.com/openclaw/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/abstrct/structs-exploration" ~/.claude/skills/clawdbot-skills-structs-exploration && rm -rf "$T"
manifest: skills/abstrct/structs-exploration/SKILL.md
source content

Structs Exploration

Important: Entity IDs containing dashes (like

3-1
,
4-5
) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use
--
before positional arguments to prevent this.

Procedure

  1. Check eligibility
    structsd query structs planet [id]
    . Exploration requires
    currentOre == 0
    (planet complete). One planet per player at a time; old planet is released on explore.
  2. Explore
    structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]
    . New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
  3. Move fleet — To relocate between planets:
    structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]
    .
  4. Chart — Query planet, grid, attributes to evaluate resource potential and strategic value.

Commands Reference

ActionCLI Command
Explore planet
structsd tx structs planet-explore -- [player-id]
Move fleet
structsd tx structs fleet-move -- [fleet-id] [destination-location-id]
Query planet
structsd query structs planet [id]
List planets
structsd query structs planet-all-by-player [player-id]
Query fleet
structsd query structs fleet [id]
Query grid
structsd query structs grid [id]
Planet attribute
structsd query structs planet-attribute [planet-id] [attribute-type]

Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags:

--from [key-name] --gas auto --gas-adjustment 1.5 -y
.

Verification

  • structsd query structs planet [id]
    — new planet has currentOre = 5, maxOre = 5
  • structsd query structs planet-all-by-player [player-id]
    — planet list updated
  • structsd query structs fleet [id]
    — fleet location matches destination (onStation/away)

Error Handling

  • "planet not complete" — Deplete ore (currentOre = 0) before exploring.
  • "fleet away" — Fleet must be available; wait for return or check fleet state.
  • "invalid destination" — Use valid location ID; query grid for options.

See Also