Skills structs-exploration
Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).
install
source · Clone the upstream repo
git clone https://github.com/openclaw/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/abstrct/structs-exploration" ~/.claude/skills/clawdbot-skills-structs-exploration && rm -rf "$T"
manifest:
skills/abstrct/structs-exploration/SKILL.mdsource content
Structs Exploration
Important: Entity IDs containing dashes (like
3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
Procedure
- Check eligibility —
. Exploration requiresstructsd query structs planet [id]
(planet complete). One planet per player at a time; old planet is released on explore.currentOre == 0 - Explore —
. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id] - Move fleet — To relocate between planets:
.structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id] - Chart — Query planet, grid, attributes to evaluate resource potential and strategic value.
Commands Reference
| Action | CLI Command |
|---|---|
| Explore planet | |
| Move fleet | |
| Query planet | |
| List planets | |
| Query fleet | |
| Query grid | |
| Planet attribute | |
Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags:
--from [key-name] --gas auto --gas-adjustment 1.5 -y.
Verification
— new planet has currentOre = 5, maxOre = 5structsd query structs planet [id]
— planet list updatedstructsd query structs planet-all-by-player [player-id]
— fleet location matches destination (onStation/away)structsd query structs fleet [id]
Error Handling
- "planet not complete" — Deplete ore (currentOre = 0) before exploring.
- "fleet away" — Fleet must be available; wait for return or check fleet state.
- "invalid destination" — Use valid location ID; query grid for options.
See Also
- knowledge/mechanics/planet — Planet properties, ore, slots
- knowledge/mechanics/fleet — Fleet movement, on-station rules
- knowledge/entities/entity-relationships — How entities connect