install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/Orchestra-Research/AI-Research-SKILLs/audiocraft" ~/.claude/skills/comeonoliver-skillshub-audiocraft && rm -rf "$T"
manifest:
skills/Orchestra-Research/AI-Research-SKILLs/audiocraft/SKILL.mdsource content
AudioCraft: Audio Generation
Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.
When to use AudioCraft
Use AudioCraft when:
- Need to generate music from text descriptions
- Creating sound effects and environmental audio
- Building music generation applications
- Need melody-conditioned music generation
- Want stereo audio output
- Require controllable music generation with style transfer
Key features:
- MusicGen: Text-to-music generation with melody conditioning
- AudioGen: Text-to-sound effects generation
- EnCodec: High-fidelity neural audio codec
- Multiple model sizes: Small (300M) to Large (3.3B)
- Stereo support: Full stereo audio generation
- Style conditioning: MusicGen-Style for reference-based generation
Use alternatives instead:
- Stable Audio: For longer commercial music generation
- Bark: For text-to-speech with music/sound effects
- Riffusion: For spectogram-based music generation
- OpenAI Jukebox: For raw audio generation with lyrics
Quick start
Installation
# From PyPI pip install audiocraft # From GitHub (latest) pip install git+https://github.com/facebookresearch/audiocraft.git # Or use HuggingFace Transformers pip install transformers torch torchaudio
Basic text-to-music (AudioCraft)
import torchaudio from audiocraft.models import MusicGen # Load model model = MusicGen.get_pretrained('facebook/musicgen-small') # Set generation parameters model.set_generation_params( duration=8, # seconds top_k=250, temperature=1.0 ) # Generate from text descriptions = ["happy upbeat electronic dance music with synths"] wav = model.generate(descriptions) # Save audio torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
Using HuggingFace Transformers
from transformers import AutoProcessor, MusicgenForConditionalGeneration import scipy # Load model and processor processor = AutoProcessor.from_pretrained("facebook/musicgen-small") model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small") model.to("cuda") # Generate music inputs = processor( text=["80s pop track with bassy drums and synth"], padding=True, return_tensors="pt" ).to("cuda") audio_values = model.generate( **inputs, do_sample=True, guidance_scale=3, max_new_tokens=256 ) # Save sampling_rate = model.config.audio_encoder.sampling_rate scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())
Text-to-sound with AudioGen
from audiocraft.models import AudioGen # Load AudioGen model = AudioGen.get_pretrained('facebook/audiogen-medium') model.set_generation_params(duration=5) # Generate sound effects descriptions = ["dog barking in a park with birds chirping"] wav = model.generate(descriptions) torchaudio.save("sound.wav", wav[0].cpu(), sample_rate=16000)
Core concepts
Architecture overview
AudioCraft Architecture: ┌──────────────────────────────────────────────────────────────┐ │ Text Encoder (T5) │ │ │ │ │ Text Embeddings │ └────────────────────────┬─────────────────────────────────────┘ │ ┌────────────────────────▼─────────────────────────────────────┐ │ Transformer Decoder (LM) │ │ Auto-regressively generates audio tokens │ │ Using efficient token interleaving patterns │ └────────────────────────┬─────────────────────────────────────┘ │ ┌────────────────────────▼─────────────────────────────────────┐ │ EnCodec Audio Decoder │ │ Converts tokens back to audio waveform │ └──────────────────────────────────────────────────────────────┘
Model variants
| Model | Size | Description | Use Case |
|---|---|---|---|
| 300M | Text-to-music | Quick generation |
| 1.5B | Text-to-music | Balanced |
| 3.3B | Text-to-music | Best quality |
| 1.5B | Text + melody | Melody conditioning |
| 3.3B | Text + melody | Best melody |
| Varies | Stereo output | Stereo generation |
| 1.5B | Style transfer | Reference-based |
| 1.5B | Text-to-sound | Sound effects |
Generation parameters
| Parameter | Default | Description |
|---|---|---|
| 8.0 | Length in seconds (1-120) |
| 250 | Top-k sampling |
| 0.0 | Nucleus sampling (0 = disabled) |
| 1.0 | Sampling temperature |
| 3.0 | Classifier-free guidance |
MusicGen usage
Text-to-music generation
from audiocraft.models import MusicGen import torchaudio model = MusicGen.get_pretrained('facebook/musicgen-medium') # Configure generation model.set_generation_params( duration=30, # Up to 30 seconds top_k=250, # Sampling diversity top_p=0.0, # 0 = use top_k only temperature=1.0, # Creativity (higher = more varied) cfg_coef=3.0 # Text adherence (higher = stricter) ) # Generate multiple samples descriptions = [ "epic orchestral soundtrack with strings and brass", "chill lo-fi hip hop beat with jazzy piano", "energetic rock song with electric guitar" ] # Generate (returns [batch, channels, samples]) wav = model.generate(descriptions) # Save each for i, audio in enumerate(wav): torchaudio.save(f"music_{i}.wav", audio.cpu(), sample_rate=32000)
Melody-conditioned generation
from audiocraft.models import MusicGen import torchaudio # Load melody model model = MusicGen.get_pretrained('facebook/musicgen-melody') model.set_generation_params(duration=30) # Load melody audio melody, sr = torchaudio.load("melody.wav") # Generate with melody conditioning descriptions = ["acoustic guitar folk song"] wav = model.generate_with_chroma(descriptions, melody, sr) torchaudio.save("melody_conditioned.wav", wav[0].cpu(), sample_rate=32000)
Stereo generation
from audiocraft.models import MusicGen # Load stereo model model = MusicGen.get_pretrained('facebook/musicgen-stereo-medium') model.set_generation_params(duration=15) descriptions = ["ambient electronic music with wide stereo panning"] wav = model.generate(descriptions) # wav shape: [batch, 2, samples] for stereo print(f"Stereo shape: {wav.shape}") # [1, 2, 480000] torchaudio.save("stereo.wav", wav[0].cpu(), sample_rate=32000)
Audio continuation
from transformers import AutoProcessor, MusicgenForConditionalGeneration processor = AutoProcessor.from_pretrained("facebook/musicgen-medium") model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-medium") # Load audio to continue import torchaudio audio, sr = torchaudio.load("intro.wav") # Process with text and audio inputs = processor( audio=audio.squeeze().numpy(), sampling_rate=sr, text=["continue with a epic chorus"], padding=True, return_tensors="pt" ) # Generate continuation audio_values = model.generate(**inputs, do_sample=True, guidance_scale=3, max_new_tokens=512)
MusicGen-Style usage
Style-conditioned generation
from audiocraft.models import MusicGen # Load style model model = MusicGen.get_pretrained('facebook/musicgen-style') # Configure generation with style model.set_generation_params( duration=30, cfg_coef=3.0, cfg_coef_beta=5.0 # Style influence ) # Configure style conditioner model.set_style_conditioner_params( eval_q=3, # RVQ quantizers (1-6) excerpt_length=3.0 # Style excerpt length ) # Load style reference style_audio, sr = torchaudio.load("reference_style.wav") # Generate with text + style descriptions = ["upbeat dance track"] wav = model.generate_with_style(descriptions, style_audio, sr)
Style-only generation (no text)
# Generate matching style without text prompt model.set_generation_params( duration=30, cfg_coef=3.0, cfg_coef_beta=None # Disable double CFG for style-only ) wav = model.generate_with_style([None], style_audio, sr)
AudioGen usage
Sound effect generation
from audiocraft.models import AudioGen import torchaudio model = AudioGen.get_pretrained('facebook/audiogen-medium') model.set_generation_params(duration=10) # Generate various sounds descriptions = [ "thunderstorm with heavy rain and lightning", "busy city traffic with car horns", "ocean waves crashing on rocks", "crackling campfire in forest" ] wav = model.generate(descriptions) for i, audio in enumerate(wav): torchaudio.save(f"sound_{i}.wav", audio.cpu(), sample_rate=16000)
EnCodec usage
Audio compression
from audiocraft.models import CompressionModel import torch import torchaudio # Load EnCodec model = CompressionModel.get_pretrained('facebook/encodec_32khz') # Load audio wav, sr = torchaudio.load("audio.wav") # Ensure correct sample rate if sr != 32000: resampler = torchaudio.transforms.Resample(sr, 32000) wav = resampler(wav) # Encode to tokens with torch.no_grad(): encoded = model.encode(wav.unsqueeze(0)) codes = encoded[0] # Audio codes # Decode back to audio with torch.no_grad(): decoded = model.decode(codes) torchaudio.save("reconstructed.wav", decoded[0].cpu(), sample_rate=32000)
Common workflows
Workflow 1: Music generation pipeline
import torch import torchaudio from audiocraft.models import MusicGen class MusicGenerator: def __init__(self, model_name="facebook/musicgen-medium"): self.model = MusicGen.get_pretrained(model_name) self.sample_rate = 32000 def generate(self, prompt, duration=30, temperature=1.0, cfg=3.0): self.model.set_generation_params( duration=duration, top_k=250, temperature=temperature, cfg_coef=cfg ) with torch.no_grad(): wav = self.model.generate([prompt]) return wav[0].cpu() def generate_batch(self, prompts, duration=30): self.model.set_generation_params(duration=duration) with torch.no_grad(): wav = self.model.generate(prompts) return wav.cpu() def save(self, audio, path): torchaudio.save(path, audio, sample_rate=self.sample_rate) # Usage generator = MusicGenerator() audio = generator.generate( "epic cinematic orchestral music", duration=30, temperature=1.0 ) generator.save(audio, "epic_music.wav")
Workflow 2: Sound design batch processing
import json from pathlib import Path from audiocraft.models import AudioGen import torchaudio def batch_generate_sounds(sound_specs, output_dir): """ Generate multiple sounds from specifications. Args: sound_specs: list of {"name": str, "description": str, "duration": float} output_dir: output directory path """ model = AudioGen.get_pretrained('facebook/audiogen-medium') output_dir = Path(output_dir) output_dir.mkdir(exist_ok=True) results = [] for spec in sound_specs: model.set_generation_params(duration=spec.get("duration", 5)) wav = model.generate([spec["description"]]) output_path = output_dir / f"{spec['name']}.wav" torchaudio.save(str(output_path), wav[0].cpu(), sample_rate=16000) results.append({ "name": spec["name"], "path": str(output_path), "description": spec["description"] }) return results # Usage sounds = [ {"name": "explosion", "description": "massive explosion with debris", "duration": 3}, {"name": "footsteps", "description": "footsteps on wooden floor", "duration": 5}, {"name": "door", "description": "wooden door creaking and closing", "duration": 2} ] results = batch_generate_sounds(sounds, "sound_effects/")
Workflow 3: Gradio demo
import gradio as gr import torch import torchaudio from audiocraft.models import MusicGen model = MusicGen.get_pretrained('facebook/musicgen-small') def generate_music(prompt, duration, temperature, cfg_coef): model.set_generation_params( duration=duration, temperature=temperature, cfg_coef=cfg_coef ) with torch.no_grad(): wav = model.generate([prompt]) # Save to temp file path = "temp_output.wav" torchaudio.save(path, wav[0].cpu(), sample_rate=32000) return path demo = gr.Interface( fn=generate_music, inputs=[ gr.Textbox(label="Music Description", placeholder="upbeat electronic dance music"), gr.Slider(1, 30, value=8, label="Duration (seconds)"), gr.Slider(0.5, 2.0, value=1.0, label="Temperature"), gr.Slider(1.0, 10.0, value=3.0, label="CFG Coefficient") ], outputs=gr.Audio(label="Generated Music"), title="MusicGen Demo" ) demo.launch()
Performance optimization
Memory optimization
# Use smaller model model = MusicGen.get_pretrained('facebook/musicgen-small') # Clear cache between generations torch.cuda.empty_cache() # Generate shorter durations model.set_generation_params(duration=10) # Instead of 30 # Use half precision model = model.half()
Batch processing efficiency
# Process multiple prompts at once (more efficient) descriptions = ["prompt1", "prompt2", "prompt3", "prompt4"] wav = model.generate(descriptions) # Single batch # Instead of for desc in descriptions: wav = model.generate([desc]) # Multiple batches (slower)
GPU memory requirements
| Model | FP32 VRAM | FP16 VRAM |
|---|---|---|
| musicgen-small | ~4GB | ~2GB |
| musicgen-medium | ~8GB | ~4GB |
| musicgen-large | ~16GB | ~8GB |
Common issues
| Issue | Solution |
|---|---|
| CUDA OOM | Use smaller model, reduce duration |
| Poor quality | Increase cfg_coef, better prompts |
| Generation too short | Check max duration setting |
| Audio artifacts | Try different temperature |
| Stereo not working | Use stereo model variant |
References
- Advanced Usage - Training, fine-tuning, deployment
- Troubleshooting - Common issues and solutions
Resources
- GitHub: https://github.com/facebookresearch/audiocraft
- Paper (MusicGen): https://arxiv.org/abs/2306.05284
- Paper (AudioGen): https://arxiv.org/abs/2209.15352
- HuggingFace: https://huggingface.co/facebook/musicgen-small
- Demo: https://huggingface.co/spaces/facebook/MusicGen