Skillshub axiom-lldb

Use when ANY runtime debugging is needed — setting breakpoints, inspecting variables, evaluating expressions, analyzing threads, or reproducing crashes interactively with LLDB

install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/CharlesWiltgen/Axiom/axiom-lldb" ~/.claude/skills/comeonoliver-skillshub-axiom-lldb && rm -rf "$T"
manifest: skills/CharlesWiltgen/Axiom/axiom-lldb/SKILL.md
source content

LLDB Debugging

Interactive debugging with LLDB. The debugger freezes time so you can interrogate your running app — inspect variables, evaluate expressions, navigate threads, and understand exactly why something went wrong.

Core insight: "LLDB is useless" really means "I don't know which command to use for Swift types." This is a knowledge-gap problem, not a tool problem.

Red Flags — Check This Skill When

SymptomThis Skill Applies
Need to inspect a variable at runtimeYes — breakpoint + inspect
Crash you can reproduce locallyYes — breakpoint before crash site
Wrong value at runtime but code looks correctYes — step through and inspect
Need to understand thread state during hangYes — pause + thread backtrace
po
doesn't work / shows garbage
Yes — Playbook 3 has alternatives
Crash log analyzed, need to reproduceYes — set breakpoints from crash context
Need to test a fix without rebuildingYes — expression evaluation
Want to break on all exceptionsYes — exception breakpoints
App feels slow but responsiveNo — use axiom-performance-profiling
Memory grows over timeNo — use axiom-memory-debugging first
App completely frozenMaybe — use axiom-hang-diagnostics first, then LLDB for thread inspection
Crash in production, no local reproNo — use axiom-testflight-triage first

LLDB vs Other Tools

digraph tool_selection {
    "What do you need?" [shape=diamond];

    "axiom-testflight-triage" [shape=box];
    "axiom-hang-diagnostics" [shape=box];
    "axiom-memory-debugging" [shape=box];
    "axiom-performance-profiling" [shape=box];
    "LLDB (this skill)" [shape=box, style=bold];

    "What do you need?" -> "axiom-testflight-triage" [label="Crash log from field,\ncan't reproduce locally"];
    "What do you need?" -> "axiom-hang-diagnostics" [label="App frozen,\nneed diagnosis approach"];
    "What do you need?" -> "axiom-memory-debugging" [label="Memory growing,\nneed leak pattern"];
    "What do you need?" -> "axiom-performance-profiling" [label="Need to measure\nCPU/memory over time"];
    "What do you need?" -> "LLDB (this skill)" [label="Need to inspect state\nat a specific moment"];
}

Rule of thumb: Instruments measures. LLDB inspects. If you need to understand what's happening at a specific moment in time, use LLDB. If you need to understand trends over time, use Instruments.

Response Format

When helping with LLDB debugging, structure your output as:

  1. Immediate diagnosis (1-3 bullets, confidence-tagged: HIGH/MEDIUM/LOW)
  2. Commands to run (numbered, copy-paste ready, with
    (lldb)
    prefix)
  3. What to look for (command → expected output → interpretation)
  4. Likely root causes (ranked by probability)
  5. Next breakpoint plan (catch it earlier next time)
  6. If no debugger attached (crash-log-only fallback path)

Playbook 1: Crash Triage

Goal: Understand why the app crashed, starting from the stop point.

Step 1: Read the Stop Reason

When the debugger stops, the first thing to check:

(lldb) thread info

This shows the stop reason. Common stop reasons:

Stop ReasonMeaningNext Step
EXC_BAD_ACCESS (SIGSEGV)
Accessed invalid memory (null pointer, dangling reference)Check the address —
0x0
to
0x10
= nil dereference
EXC_BAD_ACCESS (SIGBUS)
Misaligned or invalid addressUsually C interop or unsafe pointer issue
EXC_BREAKPOINT (SIGTRAP)
Hit a trap — Swift runtime check failedCheck for
fatalError()
,
preconditionFailure()
, force-unwrap of nil, array out of bounds
EXC_CRASH (SIGABRT)
Deliberate abort — assertion or uncaught exceptionLook at "Application Specific Information" for the message
breakpoint
Your breakpoint was hitNormal — inspect state

Step 2: Get the Backtrace

(lldb) bt

Read top-to-bottom. Find the first frame in YOUR code (not system frameworks). That's where to start investigating.

(lldb) bt 10

Limit to 10 frames if the full trace is noisy.

Step 3: Navigate to Your Frame

(lldb) frame select 3

Jump to frame 3 (or whichever frame is in your code).

Step 4: Inspect State

(lldb) v
(lldb) v self.someProperty
(lldb) v localVariable

Use

v
(not
po
) for reliable Swift value inspection. See Playbook 3 for details.

Step 5: Classify and Fix

Exception TypeTypical CauseFix Pattern
EXC_BAD_ACCESS
at low address
Force-unwrap nil optional
guard let
/
if let
EXC_BAD_ACCESS
at high address
Use-after-free / dangling pointerCheck object lifetime,
[weak self]
EXC_BREAKPOINT
Swift runtime trap (bounds, unwrap, precondition)Fix the violated precondition
SIGABRT
Uncaught ObjC exception or
fatalError()
Read the exception message, fix the root cause

Step 6: Set a Conditional Breakpoint to Catch It Earlier

(lldb) breakpoint set -f MyFile.swift -l 42 -c "value == nil"

This breaks only when

value
is nil at line 42 — catches the problem before the crash.


Playbook 2: Hang/Deadlock Diagnosis

Goal: Understand why the app is frozen by inspecting all thread states.

Step 1: Pause the App

If the app is hung, press the pause button in Xcode (⌃⌘Y) or:

(lldb) process interrupt

Step 2: Get All Thread Backtraces

(lldb) thread backtrace all

Or the shorthand:

(lldb) bt all

Step 3: Classify Thread States

Look at Thread 0 (main thread) — it processes all UI events. If it's blocked, the app is frozen.

Main thread blocked on synchronous wait:

frame #0: libsystem_kernel.dylib`__psynch_mutexwait
frame #1: libsystem_pthread.dylib`_pthread_mutex_firstfit_lock_wait
...
frame #5: MyApp`ViewController.viewDidLoad()

Translation: Main thread is waiting for a mutex lock. Something else holds it.

Main thread blocked on dispatch_sync:

frame #0: libdispatch.dylib`_dispatch_sync_f_slow
...
frame #3: MyApp`DataManager.fetchData()

Translation:

DispatchQueue.main.sync
called from background → classic deadlock.

Main thread busy (CPU-bound):

frame #0: MyApp`ImageProcessor.processAllImages()
frame #1: MyApp`ViewController.viewDidLoad()

Translation: Expensive work on main thread. Move to background.

Step 4: Check for Deadlocks

If two threads are both waiting on something the other holds:

(lldb) thread list

Look for multiple threads with state

waiting
that reference each other's locks.

Step 5: Inspect Specific Thread

(lldb) thread select 3
(lldb) bt
(lldb) v

Switch to another thread to inspect its state.

Cross-reference: For fix patterns once you've identified the hang cause →

/skill axiom-hang-diagnostics


Playbook 3: Swift Value Inspection

This is the core value of this skill. Most developers abandon LLDB because

po
doesn't work reliably with Swift types. Here's what actually works.

The Four Print Commands

CommandFull FormWhat It DoesBest For
v
frame variable
Reads memory directly, no compilationSwift structs, enums, locals — your default
p
expression
(with formatter)
Compiles expression, shows formatted resultComputed properties, function calls
po
expression --object-description
Calls
debugDescription
Classes with
CustomDebugStringConvertible
expr
expression
Evaluates arbitrary codeCalling methods, modifying state

When to Use Each

Start with

v
— it's fastest and most reliable for stored properties:

(lldb) v self.userName
(lldb) v self.items[0]
(lldb) v localStruct

v
works by reading memory directly. It doesn't compile anything, so it can't fail due to expression compilation errors.

v
limitation: It only reads stored properties — computed properties,
lazy var
(before first access), and property wrapper projected values (
$binding
) won't show meaningful values. If a field looks wrong or missing with
v
, try
p
instead.

Use

p
when
v
can't reach it:

(lldb) p self.computedProperty
(lldb) p self.items.count
(lldb) p someFunction()

p
compiles and executes the expression. Needed for computed properties and function calls.

Use

po
for class descriptions:

(lldb) po myObject
(lldb) po error
(lldb) po notification

po
calls
debugDescription
on the result. Best for objects that have meaningful descriptions (NSError, Notification, etc.).

The "LLDB Is Broken" Moments

What You SeeWhyFix
<uninitialized>
po
failed; variable hasn't been populated by optimizer
Use
v
instead
expression failed to parse, unknown type name
Swift expression parser can't resolve the typeTry
expr -l objc -- (id)0x12345
for ObjC objects, or use
v
<variable not available>
Compiler optimized it out (Release build)Rebuild with Debug, per-file
-Onone
, or
register read
as last resort
error: Couldn't apply expression side effects
Expression had side effects LLDB couldn't reverseTry a simpler expression; avoid mutating state
po
shows memory address instead of value
Object doesn't conform to
CustomDebugStringConvertible
Use
v
for raw value, or implement the protocol
cannot find 'self' in scope
Breakpoint is in a context without
self
(static, closure)
Use
v
with the explicit variable name
p
shows
$R0 = ...
but
po
crashes
Different compilation pathsUse
p
when it works;
po
adds an extra description step that can fail

Inspecting Optionals

(lldb) v optionalValue

Shows:

(String?) some = "hello"
or
(String?) none

Don't use

po optionalValue
— it may show just
Optional("hello")
which is less useful.

Inspecting Collections

(lldb) v myArray
(lldb) v myArray[2]
(lldb) v myDict

For large collections, limit output:

(lldb) p Array(myArray.prefix(5))

Inspecting SwiftUI State

SwiftUI

@State
is backed by stored properties with underscore prefix:

(lldb) v self._isPresented
(lldb) v self._items

For

@Observable
models:

(lldb) v self.viewModel.propertyName

Diagnosing "view doesn't update": If a property changes (confirmed with

v
) but the SwiftUI view doesn't re-render, check which thread the mutation happens on with
bt
.
@Observable
mutations must happen on
@MainActor
for SwiftUI to observe them — mutations on a background actor won't trigger view updates. Use
Self._printChanges()
inside a view body to see which property triggered (or didn't trigger) a re-render:

(lldb) expr Self._printChanges()

For the full observation diagnostic tree →

/skill axiom-swiftui-debugging

Inspecting Actors

Actor state is best inspected with

v
, which reads memory directly without isolation concerns:

(lldb) v actor

Shows all stored properties. This works because LLDB pauses the entire process — you can read any memory regardless of actor isolation (which is a compile-time concept).

Modifying Values at Runtime

(lldb) expr self.debugFlag = true
(lldb) expr myArray.append("test")
(lldb) expr self.view.backgroundColor = UIColor.red

Modify values without rebuilding. Useful for testing theories.

Referencing Previous Results

LLDB assigns result variables (

$R0
,
$R1
, etc.):

(lldb) p someValue
$R0 = 42
(lldb) p $R0 + 10
$R1 = 52

Playbook 4: Breakpoint Strategies

Source Breakpoints (Basic)

(lldb) breakpoint set -f ViewController.swift -l 42
(lldb) b ViewController.swift:42

Short form

b
works for simple cases.

Conditional Breakpoints

Break only when a condition is true:

(lldb) breakpoint set -f MyFile.swift -l 42 -c "index > 100"
(lldb) breakpoint set -f MyFile.swift -l 42 -c "name == \"test\""

Iteration-based: Break after N hits:

(lldb) breakpoint set -f MyFile.swift -l 42 -i 50

Ignores the first 50 hits, then breaks.

Logpoints (Action + Auto-Continue)

Log without stopping — like a print statement but no rebuild needed:

(lldb) breakpoint set -f MyFile.swift -l 42
(lldb) breakpoint command add 1
> v self.value
> continue
> DONE

Or in Xcode: Edit breakpoint → Add Action → "Log Message" → use

@self.value@
token syntax → Check "Automatically continue"

Symbolic Breakpoints

Break on ANY call to a method by name:

(lldb) breakpoint set -n viewDidLoad
(lldb) breakpoint set -n "MyClass.myMethod"

Break on all ObjC messages to a selector:

(lldb) breakpoint set -S "layoutSubviews"

Exception Breakpoints

Swift errors (break on throw):

(lldb) breakpoint set -E swift

Objective-C exceptions (break on throw):

(lldb) breakpoint set -E objc

In Xcode: Breakpoint Navigator → + → Swift Error Breakpoint / Exception Breakpoint

This is the single most useful breakpoint for crash debugging. It stops at the throw site instead of the catch/crash site.

Watchpoints

Break when a variable's value changes:

(lldb) watchpoint set variable self.count
(lldb) watchpoint set variable -w read_write myGlobal

Watchpoints are hardware-backed — limited to ~4 per process but very fast.

One-Shot Breakpoints

Break once, then auto-delete:

(lldb) breakpoint set -f MyFile.swift -l 42 -o

Managing Breakpoints

(lldb) breakpoint list
(lldb) breakpoint disable 3
(lldb) breakpoint enable 3
(lldb) breakpoint delete 3
(lldb) breakpoint delete

Playbook 5: Async/Concurrency Debugging

Identifying Async Frames

Swift concurrency backtraces are noisy — expect

swift_task_switch
,
_dispatch_call_block_and_release
, and executor internals mixed in with your code. Don't be discouraged by 40+ frames of runtime noise. Focus on frames from YOUR module.

In Swift concurrency backtraces, look for

swift-task
frames:

Thread 3:
frame #0: MyApp`MyActor.doWork()
frame #1: swift_task_switch
frame #2: MyApp`closure #1 in ViewController.loadData()

The

swift_task_switch
frame indicates an async suspension point. Your code frames are the ones prefixed with your module name (
MyApp
above).

Inspecting Task State

(lldb) thread backtrace all

Look for threads with

swift_task
in their frames. Each represents an active Swift task.

Actor-Isolated Code

When stopped inside an actor:

(lldb) v self

Shows all actor state. This works because LLDB pauses the entire process — actor isolation is a compile-time concept, not a runtime lock (for default actors).

Task Group Inspection

When debugging task groups, break inside the group closure and inspect:

(lldb) v
(lldb) bt

Each child task runs on its own thread. Use

bt all
to see them.

Cross-reference: For Swift concurrency patterns and fix strategies →

/skill axiom-swift-concurrency
. For profiling async performance →
/skill axiom-concurrency-profiling


Pressure Scenarios

Scenario 1: "Release-Only Crash — LLDB Is Useless in Release"

Situation: Crash happens in Release builds but not Debug. Team says "we can't debug it."

Why this fails: Release optimizations change timing, memory layout, and can eliminate variables — making the crash non-reproducible in Debug.

Correct approach:

  1. Build with Debug configuration but Release-like settings:
    • Optimization Level:
      -O
      (not
      -Onone
      )
    • Still include debug symbols (
      DEBUG_INFORMATION_FORMAT = dwarf-with-dsym
      )
  2. Enable Address Sanitizer (
    -fsanitize=address
    ) — catches memory errors with 2-3x overhead
  3. Use the crash report to set breakpoints at the crash site
  4. Set exception breakpoints to catch the error before the crash:
    (lldb) breakpoint set -E swift
    (lldb) breakpoint set -E objc
    
  5. If variable shows
    <optimized out>
    , reduce optimization for that one file:
    • Build Settings → Per-file flags →
      -Onone
      for the specific file
  6. Last resort — read register values directly (variables live in registers before being optimized out):
    (lldb) register read
    (lldb) register read x0 x1 x2
    
    On ARM64:
    x0
    = self,
    x1
    -
    x7
    = first 7 arguments. Check
    /skill axiom-lldb-ref
    Part 1 for details.

Scenario 2: "Just Add Print Statements"

Situation: Developer adds

print()
calls to debug, rebuilds, runs, reads console. Repeat.

Why this fails: Each print-debug cycle costs 3-5 minutes (edit → build → run → navigate to state → read output). An LLDB breakpoint costs 30 seconds.

Correct approach:

  1. Set a breakpoint at the line you'd add a
    print()
    :
    (lldb) b MyFile.swift:42
    
  2. Add a logpoint for "print-like" behavior without rebuilding:
    • Edit breakpoint → Add Action → Log Message → Check "Auto continue"
  3. Inspect variables directly:
    v self.someValue
  4. Modify variables at runtime to test theories:
    expr self.debugMode = true
  5. One breakpoint session replaces 5-10 print-debug cycles.

Time comparison (typical control-flow debugging):

ApproachPer investigation5 variables
print() statements3-5 min (build + run)15-25 min
LLDB breakpoint30 sec (set + inspect)2.5 min

Exception: In tight loops (thousands of hits/sec), logpoints add per-hit overhead. Use

-i
to skip to the iteration you care about, or use a temporary
print()
for that specific loop.

Scenario 3: "po Doesn't Work So LLDB Is Broken"

Situation: Developer types

po myStruct
and gets garbage. Concludes LLDB is broken for Swift. Goes back to print debugging.

This is the #1 reason developers abandon LLDB.

Why

po
fails with Swift structs:
po
calls
debugDescription
which requires compiling an expression in the debugger context. For Swift structs, this compilation often fails due to missing type metadata, generics, or module resolution issues.

Correct approach:

  1. Use
    v
    instead of
    po
    — reads memory directly, no compilation:
    (lldb) v myStruct
    (lldb) v myStruct.propertyName
    
  2. Use
    p
    for computed properties:
    (lldb) p myStruct.computedValue
    
  3. Use
    po
    only for classes with
    CustomDebugStringConvertible
  4. If
    p
    also fails, try specifying the language:
    (lldb) expr -l objc -- (id)0x12345
    
  5. If everything fails,
    v self
    always works inside a method.

Anti-Patterns

Anti-PatternWhy It's WrongBetter Alternative
po
everything
Fails for Swift structs, enums, optionals
v
for values,
po
only for classes
Print-debug cycles3-5 min per cycle vs 30 sec breakpointBreakpoints with logpoint actions
"LLDB doesn't work with Swift"It does — wrong command choice
v
is designed for Swift values
Ignoring backtracesJumping to guesses instead of reading the trace
bt
first, then navigate frames
Conditional breakpoints on every hitSlows execution if condition is expensiveUse
-i
(ignore count) when possible
Debugging optimized (Release) buildsVariables missing, code reorderedDebug configuration, or per-file
-Onone
Force-continuing past exceptionsHides the real errorFix the exception, don't suppress it
No exception breakpoints setCrashes land in system code, not throw siteAlways add Swift Error + ObjC Exception breakpoints

Debugging Checklist

Before starting a debug session:

  • Debug build configuration (not Release)
  • Exception breakpoints enabled (Swift Error + ObjC Exception)
  • Breakpoint set before suspected problem area
  • Know which command to use:
    v
    for values,
    p
    for computed,
    po
    for descriptions

During debug session:

  • Read stop reason (
    thread info
    ) before anything else
  • Get backtrace (
    bt
    ) — find your frame
  • Navigate to your frame (
    frame select N
    )
  • Inspect relevant state (
    v self
    ,
    v localVar
    )
  • Understand the cause before writing any fix

After finding the issue:

  • Set conditional breakpoint to catch recurrence
  • Consider adding assertion/precondition for this case
  • Remove temporary breakpoints

Resources

WWDC: 2019-429, 2018-412, 2022-110370

Docs: /xcode/stepping-through-code-and-inspecting-variables-to-isolate-bugs, /xcode/setting-breakpoints-to-pause-your-running-app, /xcode/diagnosing-memory-thread-and-crash-issues-early

Skills: axiom-lldb-ref, axiom-testflight-triage, axiom-hang-diagnostics, axiom-memory-debugging, axiom-swift-concurrency, axiom-concurrency-profiling