Skillshub golang-concurrency

Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.

install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/Harmeet10000/skills/golang-concurrency" ~/.claude/skills/comeonoliver-skillshub-golang-concurrency && rm -rf "$T"
manifest: skills/Harmeet10000/skills/golang-concurrency/SKILL.md
source content

Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.

Modes:

  • Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
  • Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
  • Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.

Community default. A company skill that explicitly supersedes

samber/cc-skills-golang@golang-concurrency
skill takes precedence.

Go Concurrency Best Practices

Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.

Core Principles

  1. Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
  2. Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
  3. Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
  4. Only the sender closes a channel — closing from the receiver side panics if the sender writes after close
  5. Specify channel direction (
    chan<-
    ,
    <-chan
    ) — the compiler prevents misuse at build time
  6. Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification
  7. Always include
    ctx.Done()
    in select
    — without it, goroutines leak after caller cancellation
  8. Never use
    time.After
    in loops
    — each call creates a timer that lives until it fires, accumulating memory. Use
    time.NewTimer
    +
    Reset
  9. Track goroutine leaks in tests with
    go.uber.org/goleak

For detailed channel/select code examples, see Channels and Select Patterns.

Channel vs Mutex vs Atomic

ScenarioUseWhy
Passing data between goroutinesChannelCommunicates ownership transfer
Coordinating goroutine lifecycleChannel + contextClean shutdown with select
Protecting shared struct fields
sync.Mutex
/
sync.RWMutex
Simple critical sections
Simple counters, flags
sync/atomic
Lock-free, lower overhead
Many readers, few writers on a map
sync.Map
Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash
Caching expensive computations
sync.Once
/
singleflight
Execute once or deduplicate

WaitGroup vs errgroup

NeedUseWhy
Wait for goroutines, errors not needed
sync.WaitGroup
Fire-and-forget
Wait + collect first error
errgroup.Group
Error propagation
Wait + cancel siblings on first error
errgroup.WithContext
Context cancellation on error
Wait + limit concurrency
errgroup.SetLimit(n)
Built-in worker pool

Sync Primitives Quick Reference

PrimitiveUse caseKey notes
sync.Mutex
Protect shared stateKeep critical sections short; never hold across I/O
sync.RWMutex
Many readers, few writersNever upgrade RLock to Lock (deadlock)
sync/atomic
Simple counters, flagsPrefer typed atomics (Go 1.19+):
atomic.Int64
,
atomic.Bool
sync.Map
Concurrent map, read-heavyNo explicit locking; use
RWMutex
+map when writes dominate
sync.Pool
Reuse temporary objectsAlways
Reset()
before
Put()
; reduces GC pressure
sync.Once
One-time initializationGo 1.21+:
OnceFunc
,
OnceValue
,
OnceValues
sync.WaitGroup
Wait for goroutine completion
Add
before
go
; Go 1.24+:
wg.Go()
simplifies usage
x/sync/singleflight
Deduplicate concurrent callsCache stampede prevention
x/sync/errgroup
Goroutine group + errors
SetLimit(n)
replaces hand-rolled worker pools

For detailed examples and anti-patterns, see Sync Primitives Deep Dive.

Concurrency Checklist

Before spawning a goroutine, answer:

  • How will it exit? — context cancellation, channel close, or explicit signal
  • Can I signal it to stop? — pass
    context.Context
    or done channel
  • Can I wait for it?
    sync.WaitGroup
    or
    errgroup
  • Who owns the channels? — creator/sender owns and closes
  • Should this be synchronous instead? — don't add concurrency without measured need

Pipelines and Worker Pools

For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators,

samber/ro
), see Pipelines and Worker Pools.

Parallelizing Concurrency Audits

When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):

  1. Find all goroutine spawns (
    go func
    ,
    go method
    ) and verify shutdown mechanisms
  2. Search for mutable globals and shared state without synchronization
  3. Audit channel usage — ownership, direction, closure, buffer sizes
  4. Find
    time.After
    in loops, missing
    ctx.Done()
    in select, unbounded spawning
  5. Check mutex usage,
    sync.Map
    , atomics, and thread-safety documentation

Common Mistakes

MistakeFix
Fire-and-forget goroutineProvide stop mechanism (context, done channel)
Closing channel from receiverOnly the sender closes
time.After
in hot loop
Reuse
time.NewTimer
+
Reset
Missing
ctx.Done()
in select
Always select on context to allow cancellation
Unbounded goroutine spawningUse
errgroup.SetLimit(n)
or semaphore
Sharing pointer via channelSend copies or immutable values
wg.Add
inside goroutine
Call
Add
before
go
Wait
may return early otherwise
Forgetting
-race
in CI
Always run
go test -race ./...
Mutex held across I/OKeep critical sections short

Cross-References

  • -> See
    samber/cc-skills-golang@golang-performance
    skill for false sharing, cache-line padding,
    sync.Pool
    hot-path patterns
  • -> See
    samber/cc-skills-golang@golang-context
    skill for cancellation propagation and timeout patterns
  • -> See
    samber/cc-skills-golang@golang-safety
    skill for concurrent map access and race condition prevention
  • -> See
    samber/cc-skills-golang@golang-troubleshooting
    skill for debugging goroutine leaks and deadlocks
  • -> See
    samber/cc-skills-golang@golang-design-patterns
    skill for graceful shutdown patterns

References