Skillshub golang-data-structures

Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals.

install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/Harmeet10000/skills/golang-data-structures" ~/.claude/skills/comeonoliver-skillshub-golang-data-structures && rm -rf "$T"
manifest: skills/Harmeet10000/skills/golang-data-structures/SKILL.md
source content

Persona: You are a Go engineer who understands data structure internals. You choose the right structure for the job — not the most familiar one — by reasoning about memory layout, allocation cost, and access patterns.

Go Data Structures

Built-in and standard library data structures: internals, correct usage, and selection guidance. For safety pitfalls (nil maps, append aliasing, defensive copies) see

samber/cc-skills-golang@golang-safety
skill. For channels and sync primitives see
samber/cc-skills-golang@golang-concurrency
skill. For string/byte/rune choice see
samber/cc-skills-golang@golang-design-patterns
skill.

Best Practices Summary

  1. Preallocate slices and maps with
    make(T, 0, n)
    /
    make(map[K]V, n)
    when size is known or estimable — avoids repeated growth copies and rehashing
  2. Arrays SHOULD be preferred over slices only for fixed, compile-time-known sizes (hash digests, IPv4 addresses, matrix dimensions)
  3. NEVER rely on slice capacity growth timing — the growth algorithm changed between Go versions and may change again; your code should not depend on when a new backing array is allocated
  4. Use
    container/heap
    for priority queues,
    container/list
    only when frequent middle insertions are needed,
    container/ring
    for fixed-size circular buffers
  5. strings.Builder
    MUST be preferred for building strings;
    bytes.Buffer
    MUST be preferred for bidirectional I/O (implements both
    io.Reader
    and
    io.Writer
    )
  6. Generic data structures SHOULD use the tightest constraint possible —
    comparable
    for keys, custom interfaces for ordering
  7. unsafe.Pointer
    MUST only follow the 6 valid conversion patterns from the Go spec — NEVER store in a
    uintptr
    variable across statements
  8. weak.Pointer[T]
    (Go 1.24+) SHOULD be used for caches and canonicalization maps to allow GC to reclaim entries

Slice Internals

A slice is a 3-word header: pointer, length, capacity. Multiple slices can share a backing array (→ see

samber/cc-skills-golang@golang-safety
for aliasing traps and the header diagram).

Capacity Growth

  • < 256 elements: capacity doubles
  • = 256 elements: grows by ~25% (

    newcap += (newcap + 3*256) / 4
    )

  • Each growth copies the entire backing array — O(n)

Preallocation

// Exact size known
users := make([]User, 0, len(ids))

// Approximate size known
results := make([]Result, 0, estimatedCount)

// Pre-grow before bulk append (Go 1.21+)
s = slices.Grow(s, additionalNeeded)

slices
Package (Go 1.21+)

Key functions:

Sort
/
SortFunc
,
BinarySearch
,
Contains
,
Compact
,
Grow
. For
Clone
,
Equal
,
DeleteFunc
→ see
samber/cc-skills-golang@golang-safety
skill.

Slice Internals Deep Dive — Full

slices
package reference, growth mechanics,
len
vs
cap
, header copying, backing array aliasing.

Map Internals

Maps are hash tables with 8-entry buckets and overflow chains. They are reference types — assigning a map copies the pointer, not the data.

Preallocation

m := make(map[string]*User, len(users)) // avoids rehashing during population

maps
Package Quick Reference (Go 1.21+)

FunctionPurpose
Collect
(1.23+)
Build map from iterator
Insert
(1.23+)
Insert entries from iterator
All
(1.23+)
Iterator over all entries
Keys
,
Values
Iterators over keys/values

For

Clone
,
Equal
, sorted iteration → see
samber/cc-skills-golang@golang-safety
skill.

Map Internals Deep Dive — How Go maps store and hash data, bucket overflow chains, why maps never shrink (and what to do about it), comparing map performance to alternatives.

Arrays

Fixed-size, value types. Copied entirely on assignment. Use for compile-time-known sizes:

type Digest [32]byte           // fixed-size, value type
var grid [3][3]int             // multi-dimensional
cache := map[[2]int]Result{}   // arrays are comparable — usable as map keys

Prefer slices for everything else — arrays cannot grow and pass by value (expensive for large sizes).

container/ Standard Library

PackageData StructureBest For
container/list
Doubly-linked listLRU caches, frequent middle insertion/removal
container/heap
Min-heap (priority queue)Top-K, scheduling, Dijkstra
container/ring
Circular bufferRolling windows, round-robin
bufio
Buffered reader/writer/scannerEfficient I/O with small reads/writes

Container types use

any
(no type safety) — consider generic wrappers. Container Patterns, bufio, and Examples — When to use each container type, generic wrappers to add type safety, and
bufio
patterns for efficient I/O.

strings.Builder vs bytes.Buffer

Use

strings.Builder
for pure string concatenation (avoids copy on
String()
),
bytes.Buffer
when you need
io.Reader
or byte manipulation. Both support
Grow(n)
. Details and comparison

Generic Collections (Go 1.18+)

Use the tightest constraint possible.

comparable
for map keys,
cmp.Ordered
for sorting, custom interfaces for domain-specific ordering.

type Set[T comparable] map[T]struct{}

func (s Set[T]) Add(v T)          { s[v] = struct{}{} }
func (s Set[T]) Contains(v T) bool { _, ok := s[v]; return ok }

Writing Generic Data Structures — Using Go 1.18+ generics for type-safe containers, understanding constraint satisfaction, and building domain-specific generic types.

Pointer Types

TypeUse CaseZero Value
*T
Normal indirection, mutation, optional values
nil
unsafe.Pointer
FFI, low-level memory layout (6 spec patterns only)
nil
weak.Pointer[T]
(1.24+)
Caches, canonicalization, weak referencesN/A

Pointer Types Deep Dive — Normal pointers,

unsafe.Pointer
(the 6 valid spec patterns), and
weak.Pointer[T]
for GC-safe caches that don't prevent cleanup.

Copy Semantics Quick Reference

TypeCopy BehaviorIndependence
int
,
float
,
bool
,
string
Value (deep copy)Fully independent
array
,
struct
Value (deep copy)Fully independent
slice
Header copied, backing array sharedUse
slices.Clone
map
Reference copiedUse
maps.Clone
channel
Reference copiedSame channel
*T
(pointer)
Address copiedSame underlying value
interface
Value copied (type + value pair)Depends on held type

Third-Party Libraries

For advanced data structures (trees, sets, queues, stacks) beyond the standard library:

  • emirpasic/gods
    — comprehensive collection library (trees, sets, lists, stacks, maps, queues)
  • deckarep/golang-set
    — thread-safe and non-thread-safe set implementations
  • gammazero/deque
    — fast double-ended queue

When using third-party libraries, refer to their official documentation and code examples for current API signatures. Context7 can help as a discoverability platform.

Cross-References

  • → See
    samber/cc-skills-golang@golang-performance
    skill for struct field alignment, memory layout optimization, and cache locality
  • → See
    samber/cc-skills-golang@golang-safety
    skill for nil map/slice pitfalls, append aliasing, defensive copying,
    slices.Clone
    /
    Equal
  • → See
    samber/cc-skills-golang@golang-concurrency
    skill for channels,
    sync.Map
    ,
    sync.Pool
    , and all sync primitives
  • → See
    samber/cc-skills-golang@golang-design-patterns
    skill for
    string
    vs
    []byte
    vs
    []rune
    , iterators, streaming
  • → See
    samber/cc-skills-golang@golang-structs-interfaces
    skill for struct composition, embedding, and generics vs
    any
  • → See
    samber/cc-skills-golang@golang-code-style
    skill for slice/map initialization style

Common Mistakes

MistakeFix
Growing a slice in a loop without preallocationEach growth copies the entire backing array — O(n) per growth. Use
make([]T, 0, n)
or
slices.Grow
Using
container/list
when a slice would suffice
Linked lists have poor cache locality (each node is a separate heap allocation). Benchmark first
bytes.Buffer
for pure string building
Buffer's
String()
copies the underlying bytes.
strings.Builder
avoids this copy
unsafe.Pointer
stored as
uintptr
across statements
GC can move the object between statements — the
uintptr
becomes a dangling reference
Large struct values in maps (copying overhead)Map access copies the entire value. Use
map[K]*V
for large value types to avoid the copy

References