Skillshub ios-animations

dot-skills — Airbnb iOS SwiftUI Animations Best Practices

install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/pproenca/dot-skills/ios-animations" ~/.claude/skills/comeonoliver-skillshub-ios-animations && rm -rf "$T"
manifest: skills/pproenca/dot-skills/ios-animations/SKILL.md
source content

dot-skills — Airbnb iOS SwiftUI Animations Best Practices

Opinionated, strict animation craft guide for SwiftUI iOS 26 / Swift 6.2 apps. Contains 50 rules across 8 categories, prioritized by impact. Derived from Airbnb Engineering motion patterns, Apple WWDC sessions, and Apple Human Interface Guidelines. Mandates @Equatable on every animated view, motion tokens for all spring/timing values, and design system tokens for layout.

Mandated Architecture Alignment

This skill is designed to work alongside

swift-ui-architect
and
ios-design-system
. All code examples follow the same non-negotiable constraints:

  • @Equatable
    macro on every view (Airbnb measured 15% scroll hitch reduction)
  • @Observable
    for complex animation state that involves business logic triggers
  • @State
    for view-owned animation state (toggle booleans, drag offsets)
  • Design system tokens:
    Spacing.xs/sm/md/lg
    ,
    Radius.sm/md/lg
    — zero hardcoded layout numbers
  • Motion tokens:
    Motion.standard/responsive/playful
    — zero scattered spring literals
  • Semantic colors:
    .backgroundSurface
    ,
    .accentPrimary
    — no raw Color literals in views
  • Feature animations remain presentation-only; data/network concerns stay in Data package

Scope & Relationship to Sibling Skills

This skill is the motion layer — it teaches how to BUILD fluid, performant animations. When loaded alongside sibling skills:

Sibling SkillIts FocusThis Skill's Focus
swift-ui-architect
Architecture (modular MVVM-C, route shells, protocol boundaries)Animation architecture (motion tokens, spring selection, orchestration)
ios-design-system
Design system infrastructure (tokens, styles, governance)Motion tokens and animated component patterns
ios-hig
HIG compliance patternsMotion-specific HIG (reduce motion, spatial continuity)

Out of scope: Designer-authored vector animations (use Lottie for After Effects exports). Complex UIKit transition controllers (see Airbnb's declarative transition framework). This skill covers programmatic SwiftUI animations only.

Clinic Architecture Contract (iOS 26 / Swift 6.2)

All guidance in this skill assumes the clinic modular MVVM-C architecture:

  • Feature modules import
    Domain
    +
    DesignSystem
    only (never
    Data
    , never sibling features)
  • App target is the convergence point and owns
    DependencyContainer
    , concrete coordinators, and Route Shell wiring
  • Domain
    stays pure Swift and defines models plus repository,
    *Coordinating
    ,
    ErrorRouting
    , and
    AppError
    contracts
  • Data
    owns SwiftData/network/sync/retry/background I/O and implements Domain protocols
  • Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
  • ViewModels call repository protocols directly (no default use-case/interactor layer)

When to Apply

Reference these guidelines when:

  • Adding animations to SwiftUI views or transitions
  • Building gesture-driven interactions (drag, swipe, pan)
  • Connecting views with spatial transitions (expand/collapse, navigation morphs)
  • Designing micro-interactions (button press, toggle, loading states)
  • Making content changes feel physical (number rolls, symbol replacements)
  • Choreographing multi-element animation sequences (KeyframeAnimator, PhaseAnimator)
  • Defining motion tokens for a design system
  • Reviewing animation code for performance, accessibility, and architecture compliance

Rule Categories by Priority

PriorityCategoryImpactPrefixRules
1Spring PhysicsCRITICAL
spring-
8
2Timing & FeelCRITICAL
feel-
6
3Gesture ContinuityHIGH
gesture-
7
4Spatial TransitionsHIGH
spatial-
6
5Micro-interactionsHIGH
micro-
6
6OrchestrationHIGH
orch-
5
7Craft & PolishHIGH
craft-
5
8Content MotionMEDIUM-HIGH
content-
5

Quick Reference

1. Spring Physics (CRITICAL)

2. Timing & Feel (CRITICAL)

3. Gesture Continuity (HIGH)

4. Spatial Transitions (HIGH)

5. Micro-interactions (HIGH)

6. Orchestration (HIGH)

7. Craft & Polish (HIGH)

8. Content Motion (MEDIUM-HIGH)

How to Use

Read individual reference files for detailed explanations with incorrect/correct code examples:

Reference Files

FileDescription
references/_sections.mdCategory definitions and ordering
assets/templates/_template.mdTemplate for new rules
metadata.jsonVersion and reference information