Skillshub manimgl-best-practices
install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/adithya-s-k/manim_skill/manimgl-best-practices" ~/.claude/skills/comeonoliver-skillshub-manimgl-best-practices && rm -rf "$T"
manifest:
skills/adithya-s-k/manim_skill/manimgl-best-practices/SKILL.mdsource content
How to use
Read individual rule files for detailed explanations and code examples:
Core Concepts
- rules/scenes.md - InteractiveScene, Scene types, and construct method
- rules/mobjects.md - Mobject types, VMobject, Groups, and positioning
- rules/animations.md - Animation classes, playing animations, and timing
Creation & Transformation
- rules/creation-animations.md - ShowCreation, Write, FadeIn, DrawBorderThenFill
- rules/transform-animations.md - Transform, ReplacementTransform, TransformMatchingTex
- rules/animation-groups.md - LaggedStart, Succession, AnimationGroup
Text & Math
- rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
- rules/text.md - Text mobjects, fonts, and styling
- rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions
Styling & Appearance
- rules/colors.md - Color constants, gradients, RGB, hex, GLSL coloring
- rules/styling.md - Fill, stroke, opacity, backstroke, gloss, shadow
3D & Camera
- rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
- rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations
Interactive Development
- rules/interactive.md - Interactive mode with
flag, checkpoint_paste()-se - rules/frame.md - self.frame, camera control, reorient, and zooming
- rules/embedding.md - self.embed() for IPython debugging, touch() mode
Configuration & CLI
- rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
- rules/config.md - custom_config.yml, directories, camera settings, quality presets
Working Examples
Complete, tested example files demonstrating common patterns:
- examples/basic_animations.py - Basic shapes, text, and animations
- examples/math_visualization.py - LaTeX equations and mathematical content
- examples/graph_plotting.py - Axes, functions, and graphing
- examples/3d_visualization.py - 3D scenes with camera control and surfaces
- examples/updater_patterns.py - Dynamic animations with updaters
Scene Templates
Copy and modify these templates to start new projects:
- templates/basic_scene.py - Standard 2D scene template
- templates/interactive_scene.py - InteractiveScene with self.embed()
- templates/3d_scene.py - 3D scene with frame.reorient()
- templates/math_scene.py - Mathematical derivations and equations
Quick Reference
Basic Scene Structure
from manimlib import * class MyScene(InteractiveScene): def construct(self): # Create mobjects circle = Circle() # Add to scene (static) self.add(circle) # Or animate self.play(ShowCreation(circle)) # Note: ShowCreation, not Create # Wait self.wait(1)
Render Command
# Render and preview manimgl scene.py MyScene # Interactive mode - drop into shell at line 15 manimgl scene.py MyScene -se 15 # Write to file manimgl scene.py MyScene -w # Low quality for testing manimgl scene.py MyScene -l
Key Differences from ManimCE
| Feature | ManimGL (3b1b) | Manim Community |
|---|---|---|
| Import | | |
| CLI | | |
| Math text | | |
| Scene | | |
| Create anim | | |
| Camera | | |
| Fix in frame | | |
| Package | (PyPI) | (PyPI) |
Interactive Development Workflow
ManimGL's killer feature is interactive development:
# Start at line 20 with state preserved manimgl scene.py MyScene -se 20
In interactive mode:
# Copy code to clipboard, then run: checkpoint_paste() # Run with animations checkpoint_paste(skip=True) # Run instantly (no animations) checkpoint_paste(record=True) # Record while running
Camera Control (self.frame)
# Get the camera frame frame = self.frame # Reorient in 3D (phi, theta, gamma, center, height) frame.reorient(45, -30, 0, ORIGIN, 8) # Animate camera movement self.play(frame.animate.reorient(60, -45, 0)) # Fix mobjects to stay in screen space during 3D movement title.fix_in_frame()
LaTeX with Tex class
# Use raw strings with capital R formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}") # Color mapping with t2c equation = Tex( R"E = mc^2", t2c={"E": BLUE, "m": GREEN, "c": YELLOW} ) # Isolate substrings for animation formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}") formula.set_color_by_tex("n", BLUE)
Common Patterns
Embedding for debugging
def construct(self): circle = Circle() self.play(ShowCreation(circle)) self.embed() # Drops into IPython shell here
Set floor plane for 3D
self.set_floor_plane("xz") # Makes xy the viewing plane
Backstroke for text readability
text = Text("Label") text.set_backstroke(BLACK, 5) # Black outline behind text
Installation
# Install ManimGL pip install manimgl # Check installation manimgl --version
Common Pitfalls to Avoid
- Version confusion - Ensure you're using
, notmanimgl
(community version)manim - ShowCreation vs Create - ManimGL uses
, notShowCreationCreate - Tex vs MathTex - ManimGL uses
with capital R raw stringsTex - self.frame vs self.camera.frame - ManimGL uses
directlyself.frame - fix_in_frame() - Call on the mobject, not the scene
- Interactive mode - Use
flag for interactive development-se
License & Attribution
This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.
License: CC BY-NC-SA 4.0
- Attribution required - Credit both 3Blue1Brown and the adapter
- NonCommercial - Not for commercial use
- ShareAlike - Derivatives must use the same license
See LICENSE.txt for full details.