Skillshub nestjs-real-time

WebSocket and SSE selection strategies and scaling. Use when implementing WebSocket gateways or Server-Sent Events in NestJS. (triggers: **/*.gateway.ts, **/*.controller.ts, WebSocketGateway, SubscribeMessage, Sse, Socket.io)

install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/HoangNguyen0403/agent-skills-standard/nestjs-real-time" ~/.claude/skills/comeonoliver-skillshub-nestjs-real-time && rm -rf "$T"
manifest: skills/HoangNguyen0403/agent-skills-standard/nestjs-real-time/SKILL.md
source content

Real-Time & WebSockets

Priority: P1 (OPERATIONAL)

WebSocket and real-time communication patterns with NestJS.

  • WebSockets (Bi-directional): Use for Chat, Multiplayer Games, Collaborative Editing.
    • High Complexity: Requires custom scaling (Redis Adapter) and sticky sessions (sometimes).
  • Server-Sent Events (SSE) (Uni-directional): Use for Notifications, Live Feeds, Tickers, CI Log streaming.
    • Low Complexity: Standard HTTP. Works with standard Load Balancers. Easy to secure.
    • NestJS: Use
      @Sse('route')
      returning
      Observable<MessageEvent>
      .
  • Long Polling: Use only as a fallback or for extremely low-frequency updates (e.g., job status check every 10m).
    • Impact: High header overhead. Blocks threads if not handled carefully.

WebSockets Implementation

  • Socket.io: Default choice. Features "Rooms", "Namespaces", and automatic reconnection. Heavy protocol.
  • Fastify/WS: Use
    ws
    adapter if performance is critical (e.g., high-frequency trading updates) and you don't need "Rooms" logic.

Scaling (Critical)

  • WebSockets: In K8s, a client connects to Pod A. If Pod B emits an event, the client won't receive it.
    • Solution: Redis Adapter (
      @socket.io/redis-adapter
      ). Every pod publishes to Redis; Redis distributes to all other pods.
  • SSE: Stateless. No special adapter needed, but be aware of Connection Limits (6 concurrent connections per domain in HTTP/1.1; virtually unlimited in HTTP/2).
    • Rule: Must use HTTP/2 for SSE at scale.

Security

  • Handshake Auth: Standard HTTP Guards don't trigger on Ws connection efficiently.
    • Pattern: Validate JWT during the
      handleConnection()
      lifecycle method. Disconnect immediately if invalid.
  • Rate Limiting: Sockets are expensive. Apply strict throttling on "Message" events to prevent flooding.

Architecture

  • Gateway != Service: The
    WebSocketGateway
    should only handle client comms (Join Room, Ack message).
    • Rule: Delegate business logic to a Service or Command Bus.
  • Events: Use
    AsyncApi
    or
    SocketApi
    decorators (from community packages) to document WS events similarly to OpenAPI.

Anti-Patterns

  • No HTTP guards for WebSocket auth: Validate JWT in
    handleConnection()
    ; HTTP guards don't trigger on WS.
  • No WebSocket at scale without Redis adapter: Without
    @socket.io/redis-adapter
    , cross-pod events are lost.
  • No SSE over HTTP/1.1 at scale: Use HTTP/2 to avoid the 6-connection-per-domain browser limit.