Skillshub swift-optimise

Apple Swift/SwiftUI Performance Optimization Best Practices

install
source · Clone the upstream repo
git clone https://github.com/ComeOnOliver/skillshub
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ComeOnOliver/skillshub "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/pproenca/dot-skills/swift-optimise" ~/.claude/skills/comeonoliver-skillshub-swift-optimise && rm -rf "$T"
manifest: skills/pproenca/dot-skills/swift-optimise/SKILL.md
source content

Apple Swift/SwiftUI Performance Optimization Best Practices

Comprehensive guide for Swift and SwiftUI performance optimization. Contains 19 rules across 3 categories covering modern concurrency, render performance, and animation performance. Targets iOS 26 / Swift 6.2 with @Observable and Swift 6 strict concurrency.

Clinic Architecture Contract (iOS 26 / Swift 6.2)

All guidance in this skill assumes the clinic modular MVVM-C architecture:

  • Feature modules import
    Domain
    +
    DesignSystem
    only (never
    Data
    , never sibling features)
  • App target is the convergence point and owns
    DependencyContainer
    , concrete coordinators, and Route Shell wiring
  • Domain
    stays pure Swift and defines models plus repository,
    *Coordinating
    ,
    ErrorRouting
    , and
    AppError
    contracts
  • Data
    owns SwiftData/network/sync/retry/background I/O and implements Domain protocols
  • Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
  • ViewModels call repository protocols directly (no default use-case/interactor layer)

When to Apply

Reference these guidelines when:

  • Migrating to Swift 6 strict concurrency (Sendable, actor isolation)
  • Replacing Combine publishers with async/await
  • Implementing @MainActor isolation and actor-based concurrency
  • Decomposing views to reduce state invalidation blast radius
  • Optimizing scroll and render performance with lazy containers
  • Using Canvas/TimelineView for high-performance rendering
  • Profiling with SwiftUI Instruments before optimizing
  • Building performant spring animations and transitions

Rule Categories by Priority

PriorityCategoryImpactPrefix
1Concurrency & AsyncCRITICAL
conc-
2Render & Scroll PerformanceHIGH
perf-
3Animation PerformanceMEDIUM
anim-

Quick Reference

1. Concurrency & Async (CRITICAL)

2. Render & Scroll Performance (HIGH)

3. Animation Performance (MEDIUM)

How to Use

Read individual reference files for detailed explanations and code examples:

Reference Files

FileDescription
references/_sections.mdCategory definitions and ordering
assets/templates/_template.mdTemplate for new rules