Buildwithclaude macos-design

Design and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.

install
source · Clone the upstream repo
git clone https://github.com/davepoon/buildwithclaude
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/davepoon/buildwithclaude "$T" && mkdir -p ~/.claude/skills && cp -r "$T/plugins/all-skills/skills/macos-design" ~/.claude/skills/davepoon-buildwithclaude-macos-design && rm -rf "$T"
manifest: plugins/all-skills/skills/macos-design/SKILL.md
source content

macOS Native App Design Skill

Build interfaces that feel like they belong on the user's computer — not websites crammed into a window.

Core Philosophy

A native app is not a destination. It is a system tool that lives where the user needs it. Design every interaction around this principle: appear when needed, get out of the way immediately after.

Before You Code

Read these references based on what you're building:

  • All macOS apps → Read
    references/layout-and-composition.md
    (required)
  • Apps with keyboard shortcuts, panels, toasts, popovers → Read
    references/interaction-patterns.md
  • Light/dark mode, color, typography → Read
    references/visual-design.md

Quick-Start Checklist

Use this as a pre-flight before writing any code:

  1. Layout: Top bar for global actions, sidebar for navigation (skip if nav is minimal), center for content
  2. Traffic lights: Integrate into the UI — top bar or sidebar, never floating awkwardly
  3. Window drag zone: Top ~50px must be draggable, keep it uncluttered
  4. Empty states: Show them. Progressive disclosure — only reveal UI when it's useful
  5. Keyboard shortcuts: Every primary action needs one. Every shortcut needs visual feedback
  6. Light + Dark mode: Design both. Do NOT directly invert colors (see visual-design reference)
  7. Search: Always prominent and accessible. Consider floating search bar or command palette
  8. Drag and drop: Content in AND out of the app. This is non-negotiable for native feel
  9. Micro-animations: Every state change gets a transition. No interaction without feedback
  10. Onboarding: Brief, modal-based, teaches shortcuts through doing (not reading)

Implementation Notes

When building as a web artifact (React/HTML):

  • Simulate the macOS window chrome (title bar, traffic light dots, rounded corners)
  • Use
    -apple-system, BlinkMacSystemFont, "SF Pro Display", "SF Pro Text"
    font stack
  • Use
    backdrop-filter: blur()
    for native vibrancy/translucency effects
  • Rounded corners: 10px for windows, 8px for cards, 6px for buttons, 4px for inputs
  • Respect
    prefers-color-scheme
    media query for automatic light/dark switching
  • Shadows should be subtle and layered, not a single heavy drop shadow

When building with Electron, Tauri, or native frameworks:

  • Use system title bar integration where possible
  • Respect system accent color and appearance settings
  • Use native drag-and-drop APIs, not polyfills