Awesome-omni-skill Bun WebSockets

Server-side WebSockets in Bun

install
source · Clone the upstream repo
git clone https://github.com/diegosouzapw/awesome-omni-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/development/bun-websockets" ~/.claude/skills/diegosouzapw-awesome-omni-skill-bun-websockets && rm -rf "$T"
manifest: skills/development/bun-websockets/SKILL.md
source content

WebSockets

Server-side WebSockets in Bun

Bun.serve()
supports server-side WebSockets, with on-the-fly compression, TLS support, and a Bun-native publish-subscribe API.

<Info> **⚡️ 7x more throughput**

Bun's WebSockets are fast. For a simple chatroom on Linux x64, Bun can handle 7x more requests per second than Node.js +

"ws"
.

Messages sent per secondRuntimeClients
~700,000(
Bun.serve
) Bun v0.2.1 (x64)
16
~100,000(
ws
) Node v18.10.0 (x64)
16

Internally Bun's WebSocket implementation is built on uWebSockets. </Info>


Start a WebSocket server

Below is a simple WebSocket server built with

Bun.serve
, in which all incoming requests are upgraded to WebSocket connections in the
fetch
handler. The socket handlers are declared in the
websocket
parameter.

Bun.serve({
  fetch(req, server) {
    // upgrade the request to a WebSocket
    if (server.upgrade(req)) {
      return; // do not return a Response
    }
    return new Response("Upgrade failed", { status: 500 });
  },
  websocket: {}, // handlers
});

The following WebSocket event handlers are supported:

Bun.serve({
  fetch(req, server) {}, // upgrade logic
  websocket: {
    message(ws, message) {}, // a message is received
    open(ws) {}, // a socket is opened
    close(ws, code, message) {}, // a socket is closed
    drain(ws) {}, // the socket is ready to receive more data
  },
});
<Accordion title="An API designed for speed"> In Bun, handlers are declared once per server, instead of per socket.

ServerWebSocket
expects you to pass a
WebSocketHandler
object to the
Bun.serve()
method which has methods for
open
,
message
,
close
,
drain
, and
error
. This is different than the client-side
WebSocket
class which extends
EventTarget
(onmessage, onopen, onclose),

Clients tend to not have many socket connections open so an event-based API makes sense.

But servers tend to have many socket connections open, which means:

  • Time spent adding/removing event listeners for each connection adds up
  • Extra memory spent on storing references to callbacks function for each connection
  • Usually, people create new functions for each connection, which also means more memory

So, instead of using an event-based API,

ServerWebSocket
expects you to pass a single object with methods for each event in
Bun.serve()
and it is reused for each connection.

This leads to less memory usage and less time spent adding/removing event listeners. </Accordion>

The first argument to each handler is the instance of

ServerWebSocket
handling the event. The
ServerWebSocket
class is a fast, Bun-native implementation of
WebSocket
with some additional features.

Bun.serve({
  fetch(req, server) {}, // upgrade logic
  websocket: {
    message(ws, message) {
      ws.send(message); // echo back the message
    },
  },
});

Sending messages

Each

ServerWebSocket
instance has a
.send()
method for sending messages to the client. It supports a range of input types.

Bun.serve({
  fetch(req, server) {}, // upgrade logic
  websocket: {
    message(ws, message) {
      ws.send("Hello world"); // string
      ws.send(response.arrayBuffer()); // ArrayBuffer
      ws.send(new Uint8Array([1, 2, 3])); // TypedArray | DataView
    },
  },
});

Headers

Once the upgrade succeeds, Bun will send a

101 Switching Protocols
response per the spec. Additional
headers
can be attached to this
Response
in the call to
server.upgrade()
.

Bun.serve({
  fetch(req, server) {
    const sessionId = await generateSessionId();
    server.upgrade(req, {
      headers: { // [!code ++]
        "Set-Cookie": `SessionId=${sessionId}`, // [!code ++]
      }, // [!code ++]
    });
  },
  websocket: {}, // handlers
});

Contextual data

Contextual

data
can be attached to a new WebSocket in the
.upgrade()
call. This data is made available on the
ws.data
property inside the WebSocket handlers.

To strongly type

ws.data
, add a
data
property to the
websocket
handler object. This types
ws.data
across all lifecycle hooks.

type WebSocketData = {
  createdAt: number;
  channelId: string;
  authToken: string;
};

Bun.serve({
  fetch(req, server) {
    const cookies = new Bun.CookieMap(req.headers.get("cookie")!);

    server.upgrade(req, {
      // this object must conform to WebSocketData
      data: {
        createdAt: Date.now(),
        channelId: new URL(req.url).searchParams.get("channelId"),
        authToken: cookies.get("X-Token"),
      },
    });

    return undefined;
  },
  websocket: {
    // TypeScript: specify the type of ws.data like this
    data: {} as WebSocketData,
    // handler called when a message is received
    async message(ws, message) {
      // ws.data is now properly typed as WebSocketData
      const user = getUserFromToken(ws.data.authToken);

      await saveMessageToDatabase({
        channel: ws.data.channelId,
        message: String(message),
        userId: user.id,
      });
    },
  },
});
<Info> **Note:** Previously, you could specify the type of `ws.data` using a type parameter on `Bun.serve`, like `Bun.serve<MyData>({...})`. This pattern was removed due to [a limitation in TypeScript](https://github.com/microsoft/TypeScript/issues/26242) in favor of the `data` property shown above. </Info>

To connect to this server from the browser, create a new

WebSocket
.

const socket = new WebSocket("ws://localhost:3000/chat");

socket.addEventListener("message", event => {
  console.log(event.data);
});
<Info> **Identifying users**

The cookies that are currently set on the page will be sent with the WebSocket upgrade request and available on

req.headers
in the
fetch
handler. Parse these cookies to determine the identity of the connecting user and set the value of
data
accordingly. </Info>

Pub/Sub

Bun's

ServerWebSocket
implementation implements a native publish-subscribe API for topic-based broadcasting. Individual sockets can
.subscribe()
to a topic (specified with a string identifier) and
.publish()
messages to all other subscribers to that topic (excluding itself). This topic-based broadcast API is similar to MQTT and Redis Pub/Sub.

const server = Bun.serve({
  fetch(req, server) {
    const url = new URL(req.url);
    if (url.pathname === "/chat") {
      console.log(`upgrade!`);
      const username = getUsernameFromReq(req);
      const success = server.upgrade(req, { data: { username } });
      return success ? undefined : new Response("WebSocket upgrade error", { status: 400 });
    }

    return new Response("Hello world");
  },
  websocket: {
    // TypeScript: specify the type of ws.data like this
    data: {} as { username: string },
    open(ws) {
      const msg = `${ws.data.username} has entered the chat`;
      ws.subscribe("the-group-chat");
      server.publish("the-group-chat", msg);
    },
    message(ws, message) {
      // this is a group chat
      // so the server re-broadcasts incoming message to everyone
      server.publish("the-group-chat", `${ws.data.username}: ${message}`);

      // inspect current subscriptions
      console.log(ws.subscriptions); // ["the-group-chat"]
    },
    close(ws) {
      const msg = `${ws.data.username} has left the chat`;
      ws.unsubscribe("the-group-chat");
      server.publish("the-group-chat", msg);
    },
  },
});

console.log(`Listening on ${server.hostname}:${server.port}`);

Calling

.publish(data)
will send the message to all subscribers of a topic except the socket that called
.publish()
. To send a message to all subscribers of a topic, use the
.publish()
method on the
Server
instance.

const server = Bun.serve({
  websocket: {
    // ...
  },
});

// listen for some external event
server.publish("the-group-chat", "Hello world");

Compression

Per-message compression can be enabled with the

perMessageDeflate
parameter.

Bun.serve({
  websocket: {
    perMessageDeflate: true, // [!code ++]
  },
});

Compression can be enabled for individual messages by passing a

boolean
as the second argument to
.send()
.

ws.send("Hello world", true);

For fine-grained control over compression characteristics, refer to the Reference.

Backpressure

The

.send(message)
method of
ServerWebSocket
returns a
number
indicating the result of the operation.

  • -1
    — The message was enqueued but there is backpressure
  • 0
    — The message was dropped due to a connection issue
  • 1+
    — The number of bytes sent

This gives you better control over backpressure in your server.

Timeouts and limits

By default, Bun will close a WebSocket connection if it is idle for 120 seconds. This can be configured with the

idleTimeout
parameter.

Bun.serve({
  fetch(req, server) {}, // upgrade logic
  websocket: {
    idleTimeout: 60, // 60 seconds  // [!code ++]
  },
});

Bun will also close a WebSocket connection if it receives a message that is larger than 16 MB. This can be configured with the

maxPayloadLength
parameter.

Bun.serve({
  fetch(req, server) {}, // upgrade logic
  websocket: {
    maxPayloadLength: 1024 * 1024, // 1 MB  // [!code ++]
  },
});

Connect to a
Websocket
server

Bun implements the

WebSocket
class. To create a WebSocket client that connects to a
ws://
or
wss://
server, create an instance of
WebSocket
, as you would in the browser.

const socket = new WebSocket("ws://localhost:3000");

// With subprotocol negotiation
const socket2 = new WebSocket("ws://localhost:3000", ["soap", "wamp"]);

In browsers, the cookies that are currently set on the page will be sent with the WebSocket upgrade request. This is a standard feature of the

WebSocket
API.

For convenience, Bun lets you setting custom headers directly in the constructor. This is a Bun-specific extension of the

WebSocket
standard. This will not work in browsers.

const socket = new WebSocket("ws://localhost:3000", {
  headers: {
    /* custom headers */
  }, // [!code ++]
});

To add event listeners to the socket:

// message is received
socket.addEventListener("message", event => {});

// socket opened
socket.addEventListener("open", event => {});

// socket closed
socket.addEventListener("close", event => {});

// error handler
socket.addEventListener("error", event => {});

Reference

namespace Bun {
  export function serve(params: {
    fetch: (req: Request, server: Server) => Response | Promise<Response>;
    websocket?: {
      message: (ws: ServerWebSocket, message: string | ArrayBuffer | Uint8Array) => void;
      open?: (ws: ServerWebSocket) => void;
      close?: (ws: ServerWebSocket, code: number, reason: string) => void;
      error?: (ws: ServerWebSocket, error: Error) => void;
      drain?: (ws: ServerWebSocket) => void;

      maxPayloadLength?: number; // default: 16 * 1024 * 1024 = 16 MB
      idleTimeout?: number; // default: 120 (seconds)
      backpressureLimit?: number; // default: 1024 * 1024 = 1 MB
      closeOnBackpressureLimit?: boolean; // default: false
      sendPings?: boolean; // default: true
      publishToSelf?: boolean; // default: false

      perMessageDeflate?:
        | boolean
        | {
            compress?: boolean | Compressor;
            decompress?: boolean | Compressor;
          };
    };
  }): Server;
}

type Compressor =
  | `"disable"`
  | `"shared"`
  | `"dedicated"`
  | `"3KB"`
  | `"4KB"`
  | `"8KB"`
  | `"16KB"`
  | `"32KB"`
  | `"64KB"`
  | `"128KB"`
  | `"256KB"`;

interface Server {
  pendingWebSockets: number;
  publish(topic: string, data: string | ArrayBufferView | ArrayBuffer, compress?: boolean): number;
  upgrade(
    req: Request,
    options?: {
      headers?: HeadersInit;
      data?: any;
    },
  ): boolean;
}

interface ServerWebSocket {
  readonly data: any;
  readonly readyState: number;
  readonly remoteAddress: string;
  readonly subscriptions: string[];
  send(message: string | ArrayBuffer | Uint8Array, compress?: boolean): number;
  close(code?: number, reason?: string): void;
  subscribe(topic: string): void;
  unsubscribe(topic: string): void;
  publish(topic: string, message: string | ArrayBuffer | Uint8Array): void;
  isSubscribed(topic: string): boolean;
  cork(cb: (ws: ServerWebSocket) => void): void;
}