Awesome-omni-skill canvas
Instructions for rendering rich A2UI canvas elements to the chat interface. Auto-injected for web UI sessions.
install
source · Clone the upstream repo
git clone https://github.com/diegosouzapw/awesome-omni-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/development/canvas" ~/.claude/skills/diegosouzapw-awesome-omni-skill-canvas-175d69 && rm -rf "$T"
manifest:
skills/development/canvas/SKILL.mdsource content
Canvas Frontend Integration
When interacting with a user in the web chat interface, you can render rich interactive elements (forms, layouts, status cards) directly in their chat view using the Canvas tools.
When to use the Canvas
Use the canvas when you need to:
- Collect multiple pieces of structured input (e.g., a configuration form with checkboxes and text fields).
- Present a complex dashboard or interactive summary.
- Display a rich card with actionable buttons instead of a plain text list.
- Keep the chat clean by replacing long text prompts with a visual form.
Available Tools
The canvas tools are available through the
gobby-canvas (or internal MCP) server:
: Renders a declarative JSON UI. Pass a flatrender_surface
map (keyed by component ID), acomponents
, and an initialroot_id
.data_model
: Patches an existing canvas with new components or data.update_surface
: Pauses execution until the user interacts with the canvas (e.g., clicking a submit button). Returns the action name and the updated data model.wait_for_interaction
: Manually closes/completes the canvas when interaction is done.close_canvas
: Present a local HTML file in the Canvas panel sandbox (iframe).canvas_present
A2UI Component System
A2UI is a declarative JSON layout system. Components are defined in a flat surface map keyed by unique component IDs. Parent components reference children by ID via
children: { explicitList: ["child-id-1", "child-id-2"] }.
Key components:
- Layouts:
,Column
,Row
,CardList - Inputs:
,TextFieldCheckBox - Displays:
,Text
,Badge
,IconImage - Actions:
Button
Data Binding
Text and labels use
BoundValue objects:
- Literal text:
{ "literalString": "Hello" } - Data-bound:
(resolves from the{ "path": "user/name" }
)data_model
Actions
Buttons define actions as:
"actions": [{ "name": "action_name", "context": { "key": { "path": "field/path" } } }]
Example Workflow
// 1. Define a flat component surface map { "components": { "root": { "type": "Card", "label": { "literalString": "Configuration" }, "children": { "explicitList": ["username-field", "save-btn"] } }, "username-field": { "type": "TextField", "label": { "literalString": "Username" }, "value": { "path": "username" } }, "save-btn": { "type": "Button", "label": { "literalString": "Save" }, "actions": [{ "name": "save_config", "context": { "username": { "path": "username" } } }] } }, "root_id": "root", "data_model": { "username": "admin" }, "blocking": true, "timeout": 300 }
# 1. Render the surface result = call_tool("gobby-canvas", "render_surface", { "components": { "root": { "type": "Card", "label": {"literalString": "Configuration"}, "children": {"explicitList": ["username-field", "save-btn"]} }, "username-field": { "type": "TextField", "label": {"literalString": "Username"}, "value": {"path": "username"} }, "save-btn": { "type": "Button", "label": {"literalString": "Save"}, "actions": [{"name": "save_config", "context": {"username": {"path": "username"}}}] } }, "root_id": "root", "data_model": {"username": "admin"}, "blocking": True, "timeout": 300 }) # blocking=True means render_surface waits for interaction and returns the result directly canvas_id = result.get("canvas_id") action = result.get("action") if action and action.get("name") == "save_config": username = action.get("context", {}).get("username") # Process the data... # 2. Close the canvas call_tool("gobby-canvas", "close_canvas", {"canvas_id": canvas_id})