Awesome-omni-skill corearena-classes-rewards
Troubleshooting class selection, tier upgrades, experience, and nugget economy
install
source · Clone the upstream repo
git clone https://github.com/diegosouzapw/awesome-omni-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data-ai/corearena-classes-rewards" ~/.claude/skills/diegosouzapw-awesome-omni-skill-corearena-classes-rewards && rm -rf "$T"
manifest:
skills/data-ai/corearena-classes-rewards/SKILL.mdsource content
Classes & Economy Troubleshooting
Diagnostic Flow — "Player can't use class / not getting rewards"
- Ask what error message they see on join
- If "no class": check
in settings.yml and whether player has class permissionsGive_Random_Class_If_Not_Selected - If no nuggets after game: check
settingExperience.Reward_On_Escape
Common Mistakes
- Potion level is 1-based in config but 0-based internally — level 1 in YAML = amplifier 0 in Bukkit. Users see "weaker than expected" effects because they think level 1 = amplifier 1
- Class permission uses
auto-replacement —{file_lowercase}
requires permissionclasses/Warrior.yml
. Users often try the exact filename casecorearena.class.warrior
blocks nuggets on disconnect — players who leave via command or disconnect get no nuggets. Only natural arena ends (countdown, all monsters killed) award nuggetsExperience.Reward_On_Escape: false- Upgrade "locked" depends on current arena phase — the upgrade's
must be reached in the current game. This resets each gameAvailable_From_Phase