Awesome-omni-skill doc-maintenance
Guide documentation updates when changing versions, adding content, or preparing releases
git clone https://github.com/diegosouzapw/awesome-omni-skill
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/documentation/doc-maintenance-majiayu000" ~/.claude/skills/diegosouzapw-awesome-omni-skill-doc-maintenance && rm -rf "$T"
skills/documentation/doc-maintenance-majiayu000/SKILL.mdDocumentation Maintenance
Purpose: Guide documentation updates when changing versions, adding content, or preparing releases.
How it works: This skill is automatically activated when you mention tasks related to:
- Updating Minecraft or dependency versions
- Adding new bosses, structures, or items
- Preparing for a release
- Adding new mod dependencies
Simply describe what you want to do, and Claude will reference the appropriate checklist from this skill.
Version Update Checklist
When to use: Updating Minecraft version, mod loader versions, or dependency versions
Files to Update
-
gradle.properties
- Update version properties
- Example:
minecraft_version=1.21.1
-
README.md (lines ~47-50)
- Section: "Requirements" → "Dependencies"
- Update all version numbers
-
docs/player_guide.md (lines ~25-56)
- Sections: "Prerequisites" and "Required Dependencies"
- Update version numbers and download links
-
docs/developer_guide.md (lines ~32-45)
- Section: "Key Technologies"
- Update version specifications
-
docs/curseforge_description.md (lines ~125-128)
- Section: "Technical Details" → "Requirements" → "Dependencies"
- Update version numbers
-
docs/modrinth_description.md (lines ~30-39)
- Sections: "Requirements" (both Fabric and NeoForge)
- Update version numbers
-
fabric/src/main/resources/fabric.mod.json
- Update
section version rangesdepends - Update
section if applicablerecommends
- Update
-
neoforge/src/main/resources/META-INF/neoforge.mods.toml
- Update
entries[[dependencies.chronodawn]] - Update
fieldsversionRange
- Update
-
THIRD_PARTY_LICENSES.md
- Update version numbers in "Runtime Dependencies" section
- Update: Minecraft, Fabric Loader, Fabric API, NeoForge, Architectury API
- Update "Last updated" date at the bottom
Current Versions (Reference)
Minecraft: 1.21.1 Fabric Loader: 0.17.3+ Fabric API: 0.116.7+ NeoForge: 21.1.209+ Architectury API: 13.0.8+
After updating, update this reference list in this skill file.
Adding a New Boss
When to use: Adding a new boss enemy to the mod
Files to Update
-
README.md (lines ~25-31)
- Section: "Boss Enemies" list
- Add:
- Boss Name (description, drops Item Name)
-
docs/player_guide.md
- Section: "Boss Battles"
- Add full entry with:
- Stats (Health, Attack, Defense)
- Abilities (list special attacks)
- Strategy (combat tips)
- Drops (items dropped)
-
docs/curseforge_description.md (lines ~28-35)
- Section: "Powerful Boss Battles"
- Add boss to appropriate category (mini-boss, mid-boss, final boss)
-
docs/modrinth_description.md (lines ~105-140)
- Section: "Boss Battles"
- Add boss entry with stats and abilities
-
specs/chrono-dawn-mod/spec.md
- Add to User Stories if boss is critical to progression
- Add to Requirements section
-
specs/chrono-dawn-mod/data-model.md
- Add boss entity definition with complete specifications
-
specs/chrono-dawn-mod/tasks.md
- Add implementation tasks for the boss
Template
### Boss Name (Category) **Location**: Structure Name **Stats**: - Health: XXX HP - Attack: XX damage - Defense: XX armor points **Abilities**: - Ability 1: Description - Ability 2: Description **Strategy**: - Tip 1 - Tip 2 **Drops**: - **Item Name**: Description - Experience points
Adding a New Structure
When to use: Adding a new structure to the mod
Files to Update
-
README.md (lines ~17-24)
- Section: "Major Structures" list
- Add:
- Structure Name (location, description)
-
docs/player_guide.md
- Section: "Exploring the Chrono Dawn" or appropriate section
- Add structure description and how to find it
-
docs/curseforge_description.md (lines ~22-29)
- Section: "Epic Structures"
- Add structure to the list
-
docs/modrinth_description.md (lines ~89-97)
- Section: "Structures"
- Add structure entry
-
specs/chrono-dawn-mod/spec.md
- Add to User Stories if structure is critical
- Add to Requirements if needed
-
specs/chrono-dawn-mod/data-model.md
- Add structure definition (generation rules, loot, etc.)
Adding a New Ultimate Artifact
When to use: Adding a new ultimate artifact item
Files to Update
-
README.md (line ~32)
- Section: "Ultimate Artifacts" list
- Add:
Item Name (type), Description
-
docs/player_guide.md
- Section: "Ultimate Artifacts"
- Add full entry with:
- Stats (damage, armor, durability)
- Special Ability (detailed description)
- Recipe (crafting requirements)
-
docs/curseforge_description.md (lines ~41-46)
- Section: "Ultimate Artifacts"
- Add brief description
-
docs/modrinth_description.md (lines ~143-167)
- Section: "Ultimate Artifacts"
- Add item entry with ability description
-
specs/chrono-dawn-mod/data-model.md
- Add item definition with complete specifications
Template
### Item Name (Type) **Stats**: - Stat 1: Value - Stat 2: Value **Special Ability**: **Ability Name** - Effect description - Usage notes **Recipe**: \`\`\` - Ingredient 1 - Ingredient 2 - Ingredient 3 \`\`\`
Updating Content Counts and Lists
When to use: Adding or removing biomes, bosses, structures, wood types, or other countable content
Purpose: Ensure numeric descriptions (e.g., "8 unique biomes", "4 mid-bosses", "three wood types") remain accurate across all documentation
Files to Check
-
README.md
- Check: Biome count, boss count, structure count, wood type count
- Look for: "8 unique biomes", "Boss Enemies" list length, "Major Structures" list length
-
docs/player_guide.md
- Check: Biome count, boss count (categorized: mini-boss, mid-bosses, final boss), structure count, wood type count
- Look for: "8 unique biomes", "three wood types", mid-boss descriptions ("4 mid-bosses")
-
docs/curseforge_description.md
- Check: Biome count, boss count, structure count, artifact count
- Look for: "8 Unique Biomes", boss list lengths, structure list
-
docs/modrinth_description.md
- Check: Biome count, boss count, structure count, wood type count
- Look for: "8 unique biomes", boss list, structure list
-
CLAUDE.md
- Check: Current versions list if content affects version compatibility
- Look for: "8 unique biomes" in Recent Changes or Active Technologies
Verification Method
When adding/removing content:
- Search for numeric descriptions (e.g., "8", "four", "4 mid-bosses")
- Verify counts match actual implementation
- Update Table of Contents if section counts change
- Check for phrases like "all X", "both", "each of the Y"
Tip: Use
grep -r "8 unique biomes" docs/ to find all occurrences quickly
Adding a New Dependency
When to use: Adding a new mod dependency (required or optional)
Files to Update
-
gradle.properties
- Add version property if needed
- Example:
new_mod_version=1.0.0
-
fabric/build.gradle
- Add to
sectiondependencies - Use
,modImplementation
, ormodApi
as appropriatemodCompileOnly
- Add to
-
neoforge/build.gradle
- Add to
sectiondependencies - Use
,modImplementation
, ormodApi
as appropriatemodCompileOnly
- Add to
-
fabric/src/main/resources/fabric.mod.json
- Add to
(required) ordepends
(optional)recommends - Specify version range
- Add to
-
neoforge/src/main/resources/META-INF/neoforge.mods.toml
- Add
entry[[dependencies.chronodawn]] - Set
to "required" or "optional"type - Specify
versionRange
- Add
-
README.md (lines ~47-50)
- Section: "Requirements" → "Dependencies"
- Add dependency with version and description
-
docs/player_guide.md (lines ~41-56)
- Section: "Required Dependencies"
- Add numbered entry with links to CurseForge and Modrinth
-
docs/curseforge_description.md (lines ~125-128)
- Section: "Requirements" → "Dependencies"
- Add dependency to the list
-
docs/modrinth_description.md (lines ~30-39)
- Sections: "Requirements" (both Fabric and NeoForge)
- Add dependency to both loader sections
-
THIRD_PARTY_LICENSES.md
- Add new dependency entry to "Runtime Dependencies" or "Development Dependencies" section
- Include: Project name, version, developer/organization, license, URL, license URL
- Add license summary if it's a new license type
- Update "Last updated" date at the bottom
- Research license information from project's GitHub repository or official page
Dependency Type Guidelines
- Required (
/depends
): Mod cannot function without itrequired - Optional (
/recommends
): Adds features but not essentialoptional - Include in JAR: Use
in Fabric for bundlinginclude
Pre-Release Verification
When to use: Before creating a release or publishing to CurseForge/Modrinth
Checklist
-
Version Consistency
- All documentation files show consistent version numbers
- gradle.properties matches documentation
- fabric.mod.json and neoforge.mods.toml dependencies match gradle files
-
Documentation Accuracy
- README.md is accurate and up-to-date
- player_guide.md is complete with all features
- developer_guide.md reflects current architecture
- curseforge_description.md ready for publication
- modrinth_description.md ready for publication
-
Configuration Files
- fabric.mod.json has correct dependencies
- neoforge.mods.toml has correct dependencies
- All dependency versions are tested and working
-
Build Verification
succeeds for both loaders./gradlew clean build- JAR files are generated correctly
- No build warnings or errors
-
Testing
- All unit tests pass (
)./gradlew test - Manual testing completed (see quickstart.md checklist)
- Both Fabric and NeoForge builds tested in-game
- All unit tests pass (
-
CHANGELOG (if using)
- CHANGELOG.md exists and is current
- All user-facing changes documented
-
GitHub Repository
- All changes committed and pushed
- Branch is up-to-date with main/develop
- Tags are ready for release version
Quick Reference
Documentation Files by Purpose
User-Facing:
- Project overview, installation, build instructionsREADME.md
- Complete gameplay guidedocs/player_guide.md
- CurseForge mod page contentdocs/curseforge_description.md
- Modrinth mod page contentdocs/modrinth_description.md
Legal:
- Project license (MIT)LICENSE
- Dependency licenses and version informationTHIRD_PARTY_LICENSES.md
Developer:
- Development setup and architecturedocs/developer_guide.md
- Feature specificationspecs/chrono-dawn-mod/spec.md
- Data modelsspecs/chrono-dawn-mod/data-model.md
- Implementation tasksspecs/chrono-dawn-mod/tasks.md
Configuration:
- Version definitionsgradle.properties
- Fabric metadatafabric/src/main/resources/fabric.mod.json
- NeoForge metadataneoforge/src/main/resources/META-INF/neoforge.mods.toml
Common Line Number References
- README.md Dependencies: ~47-50
- player_guide.md Prerequisites: ~25-56
- developer_guide.md Technologies: ~32-45
- curseforge_description.md Requirements: ~125-128
- modrinth_description.md Requirements: ~30-39
- README.md Boss List: ~25-31
- README.md Structure List: ~17-24
Tips
- Always update in pairs: When updating Fabric configs, update NeoForge configs too
- Test both loaders: Changes to dependencies affect both Fabric and NeoForge differently
- Use search: Use
or IDE search to find all occurrences of version numbersgrep - Keep CLAUDE.md current: Update the current versions list after major updates
- Commit frequently: Commit documentation changes separately from code changes
Last Updated: 2025-12-08 (Added THIRD_PARTY_LICENSES.md to maintenance checklists) Maintained by: Chrono Dawn Development Team