Awesome-omni-skill pencil-design
Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools.
git clone https://github.com/diegosouzapw/awesome-omni-skill
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/design/pencil-design-neversight" ~/.claude/skills/diegosouzapw-awesome-omni-skill-pencil-design && rm -rf "$T"
skills/design/pencil-design-neversight/SKILL.mdPencil Design Skill
Design production-quality UIs in Pencil and generate clean, maintainable code from them. This skill enforces best practices for design system reuse, variable usage, layout correctness, visual verification, and design-to-code workflows.
When to Use This Skill
- Designing screens, pages, or components in a
file.pen - Generating code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs
- Building or extending a design system in Pencil
- Syncing design tokens between Pencil and code (Tailwind v4
, shadcn/ui tokens)@theme - Importing existing code into Pencil designs
- Working with any Pencil MCP tools (
,pencil_batch_design
, etc.)pencil_batch_get
Critical Rules
These rules address the most common agent mistakes. Violating them produces designs that are inconsistent, hard to maintain, and generate poor code.
Rule 1: Always Reuse Design System Components
NEVER recreate a component from scratch when one already exists in the design file.
Before inserting any element, you MUST:
- Call
withpencil_batch_get
to list all available reusable componentspatterns: [{ reusable: true }] - Search the results for a component that matches what you need (button, card, input, nav, etc.)
- If a match exists, insert it as a
instance usingrefI(parent, { type: "ref", ref: "<componentId>" }) - Customize the instance by updating its descendants with
U(instanceId + "/childId", { ... }) - Only create a new component from scratch if no suitable reusable component exists
See references/design-system-components.md for detailed workflow.
Rule 2: Always Use Variables Instead of Hardcoded Values
NEVER hardcode colors, border radius, spacing, or typography values when variables exist.
Before applying any style value, you MUST:
- Call
to read all defined design tokenspencil_get_variables - Map your intended values to existing variables (e.g., use
notprimary
, use#3b82f6
notradius-md
)6 - Apply values using variable references, not raw values
- When generating code, use Tailwind v4 semantic utility classes (e.g.,
,bg-primary
,text-foreground
). NEVER use arbitrary value syntax (rounded-md
,bg-[#3b82f6]
,text-[var(--primary)]
)rounded-[6px]
See references/variables-and-tokens.md for detailed workflow.
Rule 3: Prevent Text and Content Overflow
NEVER allow text or child elements to overflow their parent or the artboard.
For every text element and container:
- Set appropriate text wrapping and truncation
- Constrain widths to parent bounds, especially on mobile screens (typically 375px wide)
- Use
for width on text elements inside auto-layout frames"fill_container" - After inserting content, call
withpencil_snapshot_layout
to detect clipping/overflowproblemsOnly: true - Fix any reported issues before proceeding
See references/layout-and-text-overflow.md for detailed workflow.
Rule 4: Visually Verify Every Section
NEVER skip visual verification after building a section or screen.
After completing each logical section (header, hero, sidebar, form, card grid, etc.):
- Call
on the section or full screen nodepencil_get_screenshot - Analyze the screenshot for: alignment issues, spacing inconsistencies, text overflow, visual glitches, missing content
- Call
withpencil_snapshot_layout
to catch clipping and overlapproblemsOnly: true - Fix any issues found before moving to the next section
- Take a final full-screen screenshot when the entire design is complete
See references/visual-verification.md for detailed workflow.
Rule 5: Reuse Existing Assets (Logos, Icons, Images)
NEVER generate a new logo or duplicate asset when one already exists in the document.
Before generating any image or logo:
- Call
and search for existing image/logo nodes by name pattern (e.g.,pencil_batch_get
)patterns: [{ name: "logo|brand|icon" }] - If a matching asset exists elsewhere in the document (another artboard/screen), copy it using the
(Copy) operationC() - Only use the
(Generate) operation for genuinely new images that don't exist anywhere in the documentG() - For logos specifically: always copy from an existing instance, never regenerate
See references/asset-reuse.md for detailed workflow.
Rule 6: Always Load the frontend-design
Skill
frontend-designNEVER design in Pencil or generate code from Pencil without first loading the
skill.frontend-design
The
frontend-design skill provides the aesthetic direction and design quality standards that prevent generic, cookie-cutter UI. You MUST:
- Load the
skill at the start of any Pencil design or code generation taskfrontend-design - Follow its design thinking process: understand purpose, commit to a bold aesthetic direction, consider differentiation
- Apply its guidelines on typography, color, motion, spatial composition, and visual details — both when designing in Pencil and when generating code from Pencil designs
- Never produce generic AI aesthetics (overused fonts, cliched color schemes, predictable layouts)
This applies to both directions:
- Pencil design tasks: Use the skill's aesthetic guidelines to inform layout, typography, color, and composition choices in the .pen file
- Code generation from Pencil: Use the skill's guidelines to ensure the generated code includes distinctive typography, intentional color themes, motion/animations, and polished visual details — not just a mechanical translation of the design tree
Design Workflow
Starting a New Design
0. Load `frontend-design` skill -> Get aesthetic direction and design quality standards 1. pencil_get_editor_state -> Understand file state, get schema 2. pencil_batch_get (reusable) -> Discover design system components 3. pencil_get_variables -> Read design tokens 4. pencil_get_guidelines -> Get relevant design rules 5. pencil_get_style_guide_tags -> (optional) Get style inspiration 6. pencil_get_style_guide -> (optional) Apply style direction 7. pencil_find_empty_space_on_canvas -> Find space for new screen 8. pencil_batch_design -> Build the design (section by section) 9. pencil_get_screenshot -> Verify each section visually 10. pencil_snapshot_layout -> Check for layout problems
Building Section by Section
For each section of a screen (header, content area, footer, sidebar, etc.):
- Plan - Identify which design system components to reuse
- Build - Insert components as
instances, apply variables for stylesref - Verify - Screenshot the section + check layout for problems
- Fix - Address any overflow, alignment, or spacing issues
- Proceed - Move to the next section only after verification passes
Design-to-Code Workflow
See references/design-to-code-workflow.md for the complete workflow. See references/tailwind-shadcn-mapping.md for the full Pencil-to-Tailwind mapping table. See references/responsive-breakpoints.md for multi-artboard responsive code generation.
Summary:
- Load the
skill for aesthetic directionfrontend-design - Call
with topicpencil_get_guidelines
and"code""tailwind" - Call
to map design tokens to Tailwindpencil_get_variables
declarations@theme - Read the design tree with
pencil_batch_get - Map reusable Pencil components to shadcn/ui components (Button, Card, Input, etc.)
- Generate code using semantic Tailwind classes (
,bg-primary
), never arbitrary valuesrounded-md - Apply
guidelines: distinctive typography, intentional color, motion, spatial compositionfrontend-design - Use CVA for custom component variants,
for class merging, Lucide for iconscn()
MCP Tool Quick Reference
| Tool | When to Use |
|---|---|
| First call - understand file state and get .pen schema |
| Read nodes, search for components (), inspect structure |
| Insert, copy, update, replace, move, delete elements; generate images |
| Read design tokens (colors, radius, spacing, fonts) |
| Create or update design tokens |
| Visual verification of any node |
| Detect clipping, overflow, overlapping elements |
| Get design rules for: , , , , |
| Find space for new screens/frames |
| Browse available style directions |
| Get specific style inspiration |
| Audit property values across the document |
| Bulk update properties (e.g., swap colors) |
| Open a .pen file or create a new document |
Common Mistakes to Avoid
| Mistake | Correct Approach |
|---|---|
| Creating a button from scratch | Search for existing button component, insert as |
Using | Use the variable: reference or the corresponding variable |
Using | Use the variable: reference or the corresponding variable |
Generating in code | Use semantic Tailwind class: |
Generating in code | Use semantic Tailwind class: |
Generating in code | Use semantic Tailwind class: |
Using in className | Use semantic Tailwind class: or |
| Not checking for overflow | Call after every section |
| Skipping screenshots | Call after every section |
| Generating a new logo | Copy existing logo from another artboard with |
| Building entire screen, then checking | Build and verify section by section |
Ignoring | Always call it for the relevant topic before starting |
Using | Use CSS block (Tailwind v4) |
| Using Material Icons in code | Map to Lucide icons (, , etc.) |
Skipping skill | Always load it before designing in Pencil or generating code |
| Generic AI aesthetics (Inter font, purple gradients) | Follow guidelines for distinctive, intentional design |