Awesome-omni-skill pencil-design

Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools.

install
source · Clone the upstream repo
git clone https://github.com/diegosouzapw/awesome-omni-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/design/pencil-design-neversight" ~/.claude/skills/diegosouzapw-awesome-omni-skill-pencil-design && rm -rf "$T"
manifest: skills/design/pencil-design-neversight/SKILL.md
source content

Pencil Design Skill

Design production-quality UIs in Pencil and generate clean, maintainable code from them. This skill enforces best practices for design system reuse, variable usage, layout correctness, visual verification, and design-to-code workflows.

When to Use This Skill

  • Designing screens, pages, or components in a
    .pen
    file
  • Generating code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs
  • Building or extending a design system in Pencil
  • Syncing design tokens between Pencil and code (Tailwind v4
    @theme
    , shadcn/ui tokens)
  • Importing existing code into Pencil designs
  • Working with any Pencil MCP tools (
    pencil_batch_design
    ,
    pencil_batch_get
    , etc.)

Critical Rules

These rules address the most common agent mistakes. Violating them produces designs that are inconsistent, hard to maintain, and generate poor code.

Rule 1: Always Reuse Design System Components

NEVER recreate a component from scratch when one already exists in the design file.

Before inserting any element, you MUST:

  1. Call
    pencil_batch_get
    with
    patterns: [{ reusable: true }]
    to list all available reusable components
  2. Search the results for a component that matches what you need (button, card, input, nav, etc.)
  3. If a match exists, insert it as a
    ref
    instance using
    I(parent, { type: "ref", ref: "<componentId>" })
  4. Customize the instance by updating its descendants with
    U(instanceId + "/childId", { ... })
  5. Only create a new component from scratch if no suitable reusable component exists

See references/design-system-components.md for detailed workflow.

Rule 2: Always Use Variables Instead of Hardcoded Values

NEVER hardcode colors, border radius, spacing, or typography values when variables exist.

Before applying any style value, you MUST:

  1. Call
    pencil_get_variables
    to read all defined design tokens
  2. Map your intended values to existing variables (e.g., use
    primary
    not
    #3b82f6
    , use
    radius-md
    not
    6
    )
  3. Apply values using variable references, not raw values
  4. When generating code, use Tailwind v4 semantic utility classes (e.g.,
    bg-primary
    ,
    text-foreground
    ,
    rounded-md
    ). NEVER use arbitrary value syntax (
    bg-[#3b82f6]
    ,
    text-[var(--primary)]
    ,
    rounded-[6px]
    )

See references/variables-and-tokens.md for detailed workflow.

Rule 3: Prevent Text and Content Overflow

NEVER allow text or child elements to overflow their parent or the artboard.

For every text element and container:

  1. Set appropriate text wrapping and truncation
  2. Constrain widths to parent bounds, especially on mobile screens (typically 375px wide)
  3. Use
    "fill_container"
    for width on text elements inside auto-layout frames
  4. After inserting content, call
    pencil_snapshot_layout
    with
    problemsOnly: true
    to detect clipping/overflow
  5. Fix any reported issues before proceeding

See references/layout-and-text-overflow.md for detailed workflow.

Rule 4: Visually Verify Every Section

NEVER skip visual verification after building a section or screen.

After completing each logical section (header, hero, sidebar, form, card grid, etc.):

  1. Call
    pencil_get_screenshot
    on the section or full screen node
  2. Analyze the screenshot for: alignment issues, spacing inconsistencies, text overflow, visual glitches, missing content
  3. Call
    pencil_snapshot_layout
    with
    problemsOnly: true
    to catch clipping and overlap
  4. Fix any issues found before moving to the next section
  5. Take a final full-screen screenshot when the entire design is complete

See references/visual-verification.md for detailed workflow.

Rule 5: Reuse Existing Assets (Logos, Icons, Images)

NEVER generate a new logo or duplicate asset when one already exists in the document.

Before generating any image or logo:

  1. Call
    pencil_batch_get
    and search for existing image/logo nodes by name pattern (e.g.,
    patterns: [{ name: "logo|brand|icon" }]
    )
  2. If a matching asset exists elsewhere in the document (another artboard/screen), copy it using the
    C()
    (Copy) operation
  3. Only use the
    G()
    (Generate) operation for genuinely new images that don't exist anywhere in the document
  4. For logos specifically: always copy from an existing instance, never regenerate

See references/asset-reuse.md for detailed workflow.

Rule 6: Always Load the
frontend-design
Skill

NEVER design in Pencil or generate code from Pencil without first loading the

frontend-design
skill.

The

frontend-design
skill provides the aesthetic direction and design quality standards that prevent generic, cookie-cutter UI. You MUST:

  1. Load the
    frontend-design
    skill at the start of any Pencil design or code generation task
  2. Follow its design thinking process: understand purpose, commit to a bold aesthetic direction, consider differentiation
  3. Apply its guidelines on typography, color, motion, spatial composition, and visual details — both when designing in Pencil and when generating code from Pencil designs
  4. Never produce generic AI aesthetics (overused fonts, cliched color schemes, predictable layouts)

This applies to both directions:

  • Pencil design tasks: Use the skill's aesthetic guidelines to inform layout, typography, color, and composition choices in the .pen file
  • Code generation from Pencil: Use the skill's guidelines to ensure the generated code includes distinctive typography, intentional color themes, motion/animations, and polished visual details — not just a mechanical translation of the design tree

Design Workflow

Starting a New Design

0. Load `frontend-design` skill   -> Get aesthetic direction and design quality standards
1. pencil_get_editor_state        -> Understand file state, get schema
2. pencil_batch_get (reusable)    -> Discover design system components
3. pencil_get_variables           -> Read design tokens
4. pencil_get_guidelines          -> Get relevant design rules
5. pencil_get_style_guide_tags    -> (optional) Get style inspiration
6. pencil_get_style_guide         -> (optional) Apply style direction
7. pencil_find_empty_space_on_canvas -> Find space for new screen
8. pencil_batch_design            -> Build the design (section by section)
9. pencil_get_screenshot          -> Verify each section visually
10. pencil_snapshot_layout        -> Check for layout problems

Building Section by Section

For each section of a screen (header, content area, footer, sidebar, etc.):

  1. Plan - Identify which design system components to reuse
  2. Build - Insert components as
    ref
    instances, apply variables for styles
  3. Verify - Screenshot the section + check layout for problems
  4. Fix - Address any overflow, alignment, or spacing issues
  5. Proceed - Move to the next section only after verification passes

Design-to-Code Workflow

See references/design-to-code-workflow.md for the complete workflow. See references/tailwind-shadcn-mapping.md for the full Pencil-to-Tailwind mapping table. See references/responsive-breakpoints.md for multi-artboard responsive code generation.

Summary:

  1. Load the
    frontend-design
    skill for aesthetic direction
  2. Call
    pencil_get_guidelines
    with topic
    "code"
    and
    "tailwind"
  3. Call
    pencil_get_variables
    to map design tokens to Tailwind
    @theme
    declarations
  4. Read the design tree with
    pencil_batch_get
  5. Map reusable Pencil components to shadcn/ui components (Button, Card, Input, etc.)
  6. Generate code using semantic Tailwind classes (
    bg-primary
    ,
    rounded-md
    ), never arbitrary values
  7. Apply
    frontend-design
    guidelines: distinctive typography, intentional color, motion, spatial composition
  8. Use CVA for custom component variants,
    cn()
    for class merging, Lucide for icons

MCP Tool Quick Reference

ToolWhen to Use
pencil_get_editor_state
First call - understand file state and get .pen schema
pencil_batch_get
Read nodes, search for components (
reusable: true
), inspect structure
pencil_batch_design
Insert, copy, update, replace, move, delete elements; generate images
pencil_get_variables
Read design tokens (colors, radius, spacing, fonts)
pencil_set_variables
Create or update design tokens
pencil_get_screenshot
Visual verification of any node
pencil_snapshot_layout
Detect clipping, overflow, overlapping elements
pencil_get_guidelines
Get design rules for:
code
,
table
,
tailwind
,
landing-page
,
design-system
pencil_find_empty_space_on_canvas
Find space for new screens/frames
pencil_get_style_guide_tags
Browse available style directions
pencil_get_style_guide
Get specific style inspiration
pencil_search_all_unique_properties
Audit property values across the document
pencil_replace_all_matching_properties
Bulk update properties (e.g., swap colors)
pencil_open_document
Open a .pen file or create a new document

Common Mistakes to Avoid

MistakeCorrect Approach
Creating a button from scratchSearch for existing button component, insert as
ref
Using
fill: "#3b82f6"
Use the variable: reference
primary
or the corresponding variable
Using
cornerRadius: 8
Use the variable: reference
radius-md
or the corresponding variable
Generating
bg-[#3b82f6]
in code
Use semantic Tailwind class:
bg-primary
Generating
text-[var(--primary)]
in code
Use semantic Tailwind class:
text-primary
Generating
rounded-[6px]
in code
Use semantic Tailwind class:
rounded-md
Using
var(--primary)
in className
Use semantic Tailwind class:
bg-primary
or
text-primary
Not checking for overflowCall
pencil_snapshot_layout(problemsOnly: true)
after every section
Skipping screenshotsCall
pencil_get_screenshot
after every section
Generating a new logoCopy existing logo from another artboard with
C()
Building entire screen, then checkingBuild and verify section by section
Ignoring
pencil_get_guidelines
Always call it for the relevant topic before starting
Using
tailwind.config.ts
Use CSS
@theme
block (Tailwind v4)
Using Material Icons in codeMap to Lucide icons (
<Search />
,
<ArrowRight />
, etc.)
Skipping
frontend-design
skill
Always load it before designing in Pencil or generating code
Generic AI aesthetics (Inter font, purple gradients)Follow
frontend-design
guidelines for distinctive, intentional design

Resources