Awesome-omni-skill sprite-cli

Manage Sprite environments using the sprite CLI. Use for creating/destroying sprites (only when user explicitly requests), listing sprites, executing commands in remote sprites, managing checkpoints, port forwarding, file transfer between sprites, and API operations. Triggers on sprite management tasks or cross-sprite operations.

install
source · Clone the upstream repo
git clone https://github.com/diegosouzapw/awesome-omni-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/tools/sprite-cli" ~/.claude/skills/diegosouzapw-awesome-omni-skill-sprite-cli && rm -rf "$T"
manifest: skills/tools/sprite-cli/SKILL.md
source content

Sprite CLI

External CLI for managing Sprite environments from outside a sprite.

Installation

If

sprite
command is not found, install it:

curl https://sprites.dev/install.sh | bash

After installation, the user must authenticate manually:

Run

sprite login
to authenticate with your Fly.io account.

Do not run

sprite login
automatically - prompt the user to run it themselves.

Quick Reference

sprite list                              # List all sprites
sprite create <name>                     # Create sprite (user must request)
sprite destroy -s <name> -force          # Destroy sprite (see safety note)
sprite use <name>                        # Set sprite context for directory
sprite exec -s <name> -- <cmd>           # Run command in sprite
sprite console -s <name>                 # Interactive shell
sprite checkpoint create -s <name>       # Create checkpoint
sprite checkpoint list -s <name>         # List checkpoints
sprite restore -s <name> <id>            # Restore checkpoint
sprite proxy <port>                      # Forward ports
sprite url -s <name>                     # Show sprite URL
sprite api -s <name> <path>              # API call (curl wrapper)

Sprites

List

sprite list
sprite ls

Create (requires explicit user request)

sprite create my-sprite
sprite create -o myorg my-sprite

Destroy

sprite destroy -s my-sprite -force

Safety rule: Only destroy sprites you created in the current session. If asked to destroy a sprite you didn't create, tell the user the command instead:

To destroy that sprite, run:

sprite destroy -s <name> -force

Use (set context)

sprite use my-sprite          # Creates .sprite file
sprite use --unset            # Remove context

Executing Commands

Single command

sprite exec -s my-sprite -- ls -la
sprite x -s my-sprite -- npm start

With proper quoting for shell commands

sprite exec -s my-sprite -- bash -c 'echo "hello" > /tmp/file.txt'

Interactive console

sprite console -s my-sprite
sprite c -s my-sprite

Checkpoints

Checkpoints are fast (~300ms). Use frequently.

sprite checkpoint create -s my-sprite
sprite checkpoint list -s my-sprite
sprite checkpoint ls -s my-sprite
sprite restore -s my-sprite <checkpoint-id>

Create with comment via API:

sprite api -s my-sprite /checkpoint -X POST -d '{"comment":"before refactor"}'

Services (Remote)

Manage long-running services on a sprite via

sprite exec
+
sprite-env
:

List services

sprite exec -s my-sprite -- sprite-env services list

Create service

# Basic service
sprite exec -s my-sprite -- sprite-env services create myapp --cmd python3 --args app.py

# With HTTP port (for web services)
sprite exec -s my-sprite -- sprite-env services create web --cmd python3 --args server.py --http-port 8080

# With dependencies
sprite exec -s my-sprite -- sprite-env services create api --cmd node --args server.js --needs postgres,redis

Options:

  • --cmd <command>
    - Command to run (required)
  • --args <a,b,c>
    - Comma-separated arguments
  • --http-port <port>
    - HTTP port for proxy routing (only one service can have this)
  • --needs <svc1,svc2>
    - Service dependencies
  • --env <K=V,...>
    - Environment variables
  • --dir <path>
    - Working directory
  • --duration <time>
    - Log streaming duration (default: 5s)
  • --no-stream
    - Don't stream logs after creation

Start/Stop/Restart

sprite exec -s my-sprite -- sprite-env services start myapp
sprite exec -s my-sprite -- sprite-env services stop myapp
sprite exec -s my-sprite -- sprite-env services restart myapp

Delete service

sprite exec -s my-sprite -- sprite-env services delete myapp

Send signal

sprite exec -s my-sprite -- sprite-env services signal myapp TERM
sprite exec -s my-sprite -- sprite-env services signal myapp HUP

View logs

Logs are at

/.sprite/logs/services/<name>.log
:

sprite exec -s my-sprite -- cat /.sprite/logs/services/myapp.log
sprite exec -s my-sprite -- tail -f /.sprite/logs/services/myapp.log

Port Forwarding

Forward local ports through sprite proxy:

sprite proxy 8080
sprite proxy 8080 3000 5432

URL Management

Each sprite has a unique URL. By default, URLs require authentication.

sprite url -s my-sprite                           # Show URL and auth status
sprite url update -s my-sprite --auth public      # Make public (user must request)
sprite url update -s my-sprite --auth sprite      # Require auth (default)

Note: Only make URLs public when the user explicitly requests it. Public URLs expose the HTTP service to the internet.

File Transfer

Use

scripts/sprite-transfer.py
to copy files between sprites or local:

# Local to sprite
python3 scripts/sprite-transfer.py ./local-file.txt my-sprite:/path/to/file

# Sprite to local
python3 scripts/sprite-transfer.py my-sprite:/path/to/file ./local-file.txt

# Sprite to sprite
python3 scripts/sprite-transfer.py sprite-a:/file sprite-b:/file

Direct API file operations

# Read file
sprite api -s my-sprite '/fs/read?path=/home/sprite/file.txt'

# Write file
echo "content" | sprite api -s my-sprite '/fs/write?path=/tmp/file.txt&mkdir=true' -X PUT --data-binary @-

# List directory
sprite api -s my-sprite '/fs/list?path=/home/sprite'

API Access

sprite api
wraps curl with authentication:

sprite api -s my-sprite /checkpoints              # GET
sprite api -s my-sprite /exec -X POST             # POST
sprite api /sprites                               # Management API

See

references/api.md
for full API reference.

Debug Mode

sprite --debug exec -s my-sprite npm start
sprite --debug=/tmp/debug.log exec -s my-sprite npm start