Awesome-omni-skill ui-patterns

Plaited UI patterns for templates, behavioral elements, and styling. Use when creating bElements or FunctionalTemplates, writing stories for testing, using createStyles, building form controls, or coordinating cross-island communication.

install
source · Clone the upstream repo
git clone https://github.com/diegosouzapw/awesome-omni-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/development/ui-patterns-majiayu000" ~/.claude/skills/diegosouzapw-awesome-omni-skill-ui-patterns && rm -rf "$T"
manifest: skills/development/ui-patterns-majiayu000/SKILL.md
source content

Plaited UI Patterns

Purpose

This skill provides training data for the Plaited agent—patterns that establish the agent's understanding of UI architecture, styling systems, and element coordination. These patterns inform code generation for user interfaces.

Use this when:

  • Creating templates with bElement or FunctionalTemplate
  • Building form-associated custom elements
  • Coordinating cross-island communication
  • Styling elements with CSS-in-JS (createStyles, createHostStyles)
  • Writing stories for testing (
    .stories.tsx
    )
  • Offloading computation to web workers

For core BP patterns (event selection, rule composition, useBehavioral), see behavioral-core skill.

Training Philosophy

Patterns Are Training Data

All patterns in this skill train the Plaited agent's world model. They are NOT:

  • Reusable templates to import directly
  • Published packages
  • Shared across projects

They ARE:

  • Knowledge for the agent to learn from
  • Self-contained examples demonstrating best practices
  • Training material that improves generation quality

Training Pipeline

flowchart LR
    A[UI Patterns] --> B[Agent World Model]
    C[Web Patterns] --> B
    D[User Design Inputs] --> B
    B --> E[Generated Stories]
    E --> F[Human Feedback]
    F --> B

User Design Inputs include:

  • Color palettes and brand colors
  • Type scales (font sizes, weights, line heights)
  • Spacing scales
  • Border radii, shadows
  • Existing design tokens

The agent uses

createTokens
,
createStyles
,
createHostStyles
,
createKeyframes
, and
joinStyles
to translate these inputs into the Plaited styling system.

Human-on-the-Loop

The agent generates patterns, but humans provide feedback and can edit:

  1. Agent generates → Stories with bElements, styles, tokens
  2. Human reviews → Runs stories, checks visual output
  3. Human provides feedback → "Make the button larger", "Use different colors"
  4. Agent adjusts → Regenerates based on feedback
  5. Human can edit → Developers can modify generated code directly

This is a collaborative workflow, not fully autonomous.

Quick Reference

Terminology: Plaited uses templates for user interfaces. Use "template" not "component". Refer to browser APIs by specific names (Custom Elements, Shadow DOM) not "Web Components".

Testing: UI templates are tested with stories (

.stories.tsx
) using browser automation via the workshop CLI.

TypeScript LSP: Use the

typescript-lsp@plaited_development-skills
skill for type inference from
plaited
package imports.

CSS-in-JS API

createStyles returns objects with

classNames: string[]
and
stylesheets: string[]
:

// button.css.ts
import { createStyles } from 'plaited'

export const styles = createStyles({
  button: {
    padding: '0.5rem 1rem',
    borderRadius: '4px',
  },
})

// Usage in JSX - spread syntax
<button {...styles.button}>Click me</button>

Pattern Categories

Templates & Styling

styling.md - Templates (JSX, FT, useTemplate, SSR) + CSS-in-JS

Use for:

  • JSX syntax and template security
  • FunctionalTemplate pattern
  • Atomic CSS with createStyles
  • Host styling with createHostStyles
  • Design tokens with createTokens
  • Keyframes animation with createKeyframes
  • Style composition with joinStyles

Behavioral Elements

b-element.md - Creating custom elements with bElement

Use for:

  • Islands architecture
  • Decorator pattern (wrapping native elements)
  • Stateful elements
  • Form controls

When to use bElement:

  • Interactive islands requiring state
  • Wrapping hard-to-style native elements
  • Complex behavioral coordination
  • Form integration with ElementInternals

Form Integration

form-associated-elements.md - Capturing user intent through forms

Use for:

  • Custom form controls with ElementInternals API
  • Custom states (
    :state()
    ) for styling
  • Form validation
  • Type-driven form generation

Cross-Island Communication

cross-island-communication.md - Three communication patterns

PatternDirectionAPIUse Case
AParent → Child
trigger()
Direct method call
BChild → Parent
emit()
Event bubbling
CCross-island
useSignal()
Pub/sub actor pattern

Testing

stories.md - Story-based testing with browser automation

Use for:

  • Writing stories for templates and bElements
  • Workshop CLI usage (
    bun plaited test
    ,
    bun --hot plaited dev
    )
  • Accessibility testing
  • Inspector debugging

Workshop commands:

bun run test:stories src/main  # Run story tests
bun --hot plaited dev          # Dev server with hot reload

Performance

web-workers.md - Offloading computation to background threads

Use for:

  • CPU-intensive calculations
  • Data processing
  • Complex algorithms

APIs:

  • useWorker()
    - Main thread interface
  • bWorker()
    - Worker thread behavioral program

Decision Trees

When to Use Which Pattern?

Creating UI Elements:

flowchart TD
    A[Is it simple and<br/>presentational?] -->|YES| B[Use FunctionalTemplate<br/>in *.stories.tsx]
    A -->|NO| C{Need interactivity?}
    C -->|YES| D[Use bElement]
    D --> D1[Islands architecture]
    D --> D2[Decorator pattern]
    D --> D3[Stateful elements]
    D --> D4[Form controls]
    B -.-> S1[See references/styling.md]
    D -.-> S2[See references/b-element.md]

Communication Between Elements:

flowchart TD
    A{Parent-Child<br/>relationship?} -->|YES| B{Direction?}
    A -->|NO| C[Cross-island]
    B -->|Parent → Child| D[Pattern A: trigger]
    B -->|Child → Parent| E[Pattern B: emit]
    C --> F[Pattern C: useSignal]

File Organization

Pattern File Structure

Each pattern follows this structure:

pattern/
  accordion.css.ts        # Styles (createStyles) - ALWAYS separate
  accordion.tokens.ts     # Design tokens (optional)
  accordion.stories.tsx   # bElement/FT + stories (imports from css.ts)

Key principles:

  1. Styles in
    *.css.ts
    - createStyles always in separate file
  2. bElement or FunctionalTemplate is local - Defined in stories, NOT exported
  3. Stories ARE exported - Required for testing and training
  4. Tokens in
    *.tokens.ts
    - Design system values when needed

For Generated Applications

When the agent generates code for an actual application, file structure is determined collaboratively between the agent and developer based on project needs.

Naming Conventions

  • bElement-specific styles: Export as
    styles
    and
    hostStyles
  • Reusable pattern styles: Export with descriptive names (e.g.,
    buttonStyles
    )
  • Token files: Use
    *.tokens.ts
    extension

Story API

Every story requires an

intent
property describing what it demonstrates:

// Interaction story (with play function)
export const defaultButton = story({
  intent: 'Demonstrates button click handling',
  template: () => <Button>Click me</Button>,
  play: async ({ findByAttribute, assert, fireEvent }) => {
    const button = await findByAttribute('p-target', 'button')
    if (button) await fireEvent(button, 'click')
    // assertions...
  },
})

// Snapshot story (no play function)
export const disabledButton = story({
  intent: 'Shows disabled button appearance',
  template: () => <Button disabled>Disabled</Button>,
})

Best Practices

Templates Are Static

// Templates render once, use attributes for updates
const btn = $('btn')[0]
btn?.attr('data-variant', 'primary')  // Change via attributes

Token Usage

// Pass token references directly, don't invoke
backgroundColor: tokens.primary    // Correct
backgroundColor: tokens.primary()  // Wrong

Communication Hierarchy

// Parent-child: Use trigger/emit
parent.trigger({ type: 'event' })
child.emit({ type: 'event', bubbles: true, composed: true })

// Cross-island: Use useSignal
const signal = useSignal<Data>()
signal.set(data)
signal.listen('evt', trigger)

Examples

Complete working examples in

assets/
:

ExamplePatternKey Concepts
DecoratedCheckboxDecoratorWrapping native elements, attribute observation
InputAddonSlot styling
::slotted()
CSS, light DOM styling
ToggleInputForm-associatedElementInternals, custom states
PopoverStatefulNative popover API, emit()
Tic-Tac-ToeBP coordinationComplex thread interaction

Code Standards

For code conventions, standards, and verification workflow, see the standards skill:

  • code-conventions.md
    - Type system, function style, imports
  • standards.md
    - 95% confidence threshold, documentation, Bun APIs
  • verification-workflow.md
    - Code generation workflow

Related Skills

  • standards - Code conventions, development standards, verification workflow
  • behavioral-core - Core BP patterns (foundation)
  • web-patterns - Web API patterns for bElement architecture
  • typescript-lsp@plaited_development-skills - Type verification and symbol discovery