Awesome-omni-skill ui-patterns
Plaited UI patterns for templates, behavioral elements, and styling. Use when creating bElements or FunctionalTemplates, writing stories for testing, using createStyles, building form controls, or coordinating cross-island communication.
git clone https://github.com/diegosouzapw/awesome-omni-skill
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/development/ui-patterns-majiayu000" ~/.claude/skills/diegosouzapw-awesome-omni-skill-ui-patterns && rm -rf "$T"
skills/development/ui-patterns-majiayu000/SKILL.mdPlaited UI Patterns
Purpose
This skill provides training data for the Plaited agent—patterns that establish the agent's understanding of UI architecture, styling systems, and element coordination. These patterns inform code generation for user interfaces.
Use this when:
- Creating templates with bElement or FunctionalTemplate
- Building form-associated custom elements
- Coordinating cross-island communication
- Styling elements with CSS-in-JS (createStyles, createHostStyles)
- Writing stories for testing (
).stories.tsx - Offloading computation to web workers
For core BP patterns (event selection, rule composition, useBehavioral), see behavioral-core skill.
Training Philosophy
Patterns Are Training Data
All patterns in this skill train the Plaited agent's world model. They are NOT:
- Reusable templates to import directly
- Published packages
- Shared across projects
They ARE:
- Knowledge for the agent to learn from
- Self-contained examples demonstrating best practices
- Training material that improves generation quality
Training Pipeline
flowchart LR A[UI Patterns] --> B[Agent World Model] C[Web Patterns] --> B D[User Design Inputs] --> B B --> E[Generated Stories] E --> F[Human Feedback] F --> B
User Design Inputs include:
- Color palettes and brand colors
- Type scales (font sizes, weights, line heights)
- Spacing scales
- Border radii, shadows
- Existing design tokens
The agent uses
createTokens, createStyles, createHostStyles, createKeyframes, and joinStyles to translate these inputs into the Plaited styling system.
Human-on-the-Loop
The agent generates patterns, but humans provide feedback and can edit:
- Agent generates → Stories with bElements, styles, tokens
- Human reviews → Runs stories, checks visual output
- Human provides feedback → "Make the button larger", "Use different colors"
- Agent adjusts → Regenerates based on feedback
- Human can edit → Developers can modify generated code directly
This is a collaborative workflow, not fully autonomous.
Quick Reference
Terminology: Plaited uses templates for user interfaces. Use "template" not "component". Refer to browser APIs by specific names (Custom Elements, Shadow DOM) not "Web Components".
Testing: UI templates are tested with stories (
.stories.tsx) using browser automation via the workshop CLI.
TypeScript LSP: Use the
typescript-lsp@plaited_development-skills skill for type inference from plaited package imports.
CSS-in-JS API
createStyles returns objects with
classNames: string[] and stylesheets: string[]:
// button.css.ts import { createStyles } from 'plaited' export const styles = createStyles({ button: { padding: '0.5rem 1rem', borderRadius: '4px', }, }) // Usage in JSX - spread syntax <button {...styles.button}>Click me</button>
Pattern Categories
Templates & Styling
styling.md - Templates (JSX, FT, useTemplate, SSR) + CSS-in-JS
Use for:
- JSX syntax and template security
- FunctionalTemplate pattern
- Atomic CSS with createStyles
- Host styling with createHostStyles
- Design tokens with createTokens
- Keyframes animation with createKeyframes
- Style composition with joinStyles
Behavioral Elements
b-element.md - Creating custom elements with bElement
Use for:
- Islands architecture
- Decorator pattern (wrapping native elements)
- Stateful elements
- Form controls
When to use bElement:
- Interactive islands requiring state
- Wrapping hard-to-style native elements
- Complex behavioral coordination
- Form integration with ElementInternals
Form Integration
form-associated-elements.md - Capturing user intent through forms
Use for:
- Custom form controls with ElementInternals API
- Custom states (
) for styling:state() - Form validation
- Type-driven form generation
Cross-Island Communication
cross-island-communication.md - Three communication patterns
| Pattern | Direction | API | Use Case |
|---|---|---|---|
| A | Parent → Child | | Direct method call |
| B | Child → Parent | | Event bubbling |
| C | Cross-island | | Pub/sub actor pattern |
Testing
stories.md - Story-based testing with browser automation
Use for:
- Writing stories for templates and bElements
- Workshop CLI usage (
,bun plaited test
)bun --hot plaited dev - Accessibility testing
- Inspector debugging
Workshop commands:
bun run test:stories src/main # Run story tests bun --hot plaited dev # Dev server with hot reload
Performance
web-workers.md - Offloading computation to background threads
Use for:
- CPU-intensive calculations
- Data processing
- Complex algorithms
APIs:
- Main thread interfaceuseWorker()
- Worker thread behavioral programbWorker()
Decision Trees
When to Use Which Pattern?
Creating UI Elements:
flowchart TD A[Is it simple and<br/>presentational?] -->|YES| B[Use FunctionalTemplate<br/>in *.stories.tsx] A -->|NO| C{Need interactivity?} C -->|YES| D[Use bElement] D --> D1[Islands architecture] D --> D2[Decorator pattern] D --> D3[Stateful elements] D --> D4[Form controls] B -.-> S1[See references/styling.md] D -.-> S2[See references/b-element.md]
Communication Between Elements:
flowchart TD A{Parent-Child<br/>relationship?} -->|YES| B{Direction?} A -->|NO| C[Cross-island] B -->|Parent → Child| D[Pattern A: trigger] B -->|Child → Parent| E[Pattern B: emit] C --> F[Pattern C: useSignal]
File Organization
Pattern File Structure
Each pattern follows this structure:
pattern/ accordion.css.ts # Styles (createStyles) - ALWAYS separate accordion.tokens.ts # Design tokens (optional) accordion.stories.tsx # bElement/FT + stories (imports from css.ts)
Key principles:
- Styles in
- createStyles always in separate file*.css.ts - bElement or FunctionalTemplate is local - Defined in stories, NOT exported
- Stories ARE exported - Required for testing and training
- Tokens in
- Design system values when needed*.tokens.ts
For Generated Applications
When the agent generates code for an actual application, file structure is determined collaboratively between the agent and developer based on project needs.
Naming Conventions
- bElement-specific styles: Export as
andstyleshostStyles - Reusable pattern styles: Export with descriptive names (e.g.,
)buttonStyles - Token files: Use
extension*.tokens.ts
Story API
Every story requires an
property describing what it demonstrates:intent
// Interaction story (with play function) export const defaultButton = story({ intent: 'Demonstrates button click handling', template: () => <Button>Click me</Button>, play: async ({ findByAttribute, assert, fireEvent }) => { const button = await findByAttribute('p-target', 'button') if (button) await fireEvent(button, 'click') // assertions... }, }) // Snapshot story (no play function) export const disabledButton = story({ intent: 'Shows disabled button appearance', template: () => <Button disabled>Disabled</Button>, })
Best Practices
Templates Are Static
// Templates render once, use attributes for updates const btn = $('btn')[0] btn?.attr('data-variant', 'primary') // Change via attributes
Token Usage
// Pass token references directly, don't invoke backgroundColor: tokens.primary // Correct backgroundColor: tokens.primary() // Wrong
Communication Hierarchy
// Parent-child: Use trigger/emit parent.trigger({ type: 'event' }) child.emit({ type: 'event', bubbles: true, composed: true }) // Cross-island: Use useSignal const signal = useSignal<Data>() signal.set(data) signal.listen('evt', trigger)
Examples
Complete working examples in
assets/:
| Example | Pattern | Key Concepts |
|---|---|---|
| DecoratedCheckbox | Decorator | Wrapping native elements, attribute observation |
| InputAddon | Slot styling | CSS, light DOM styling |
| ToggleInput | Form-associated | ElementInternals, custom states |
| Popover | Stateful | Native popover API, emit() |
| Tic-Tac-Toe | BP coordination | Complex thread interaction |
Code Standards
For code conventions, standards, and verification workflow, see the standards skill:
- Type system, function style, importscode-conventions.md
- 95% confidence threshold, documentation, Bun APIsstandards.md
- Code generation workflowverification-workflow.md
Related Skills
- standards - Code conventions, development standards, verification workflow
- behavioral-core - Core BP patterns (foundation)
- web-patterns - Web API patterns for bElement architecture
- typescript-lsp@plaited_development-skills - Type verification and symbol discovery