Awesome-omni-skills fixing-motion-performance
fixing-motion-performance workflow skill. Use this skill when the user needs Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
git clone https://github.com/diegosouzapw/awesome-omni-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/fixing-motion-performance" ~/.claude/skills/diegosouzapw-awesome-omni-skills-fixing-motion-performance && rm -rf "$T"
skills/fixing-motion-performance/SKILL.mdfixing-motion-performance
Overview
This public intake copy packages
plugins/antigravity-awesome-skills-claude/skills/fixing-motion-performance from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.
Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.
This intake keeps the copied upstream files intact and uses
metadata.json plus ORIGIN.md as the provenance anchor for review.
fixing-motion-performance Fix animation performance issues.
Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: how to use, common fixes, review guidance, Limitations.
When to Use This Skill
Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.
- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
- refactoring janky interactions or transitions
- implementing scroll-linked motion or reveal-on-scroll
- animating layout, filters, masks, gradients, or CSS variables
- reviewing components that use will-change, transforms, or measurement
- Use when the request clearly matches the imported source intent: Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation....
Operating Table
| Situation | Start here | Why it matters |
|---|---|---|
| First-time use | | Confirms repository, branch, commit, and imported path before touching the copied workflow |
| Provenance review | | Gives reviewers a plain-language audit trail for the imported source |
| Workflow execution | | Starts with the smallest copied file that materially changes execution |
| Supporting context | | Adds the next most relevant copied source file without loading the entire package |
| Handoff decision | | Helps the operator switch to a stronger native skill when the task drifts |
Workflow
This workflow is intentionally editorial and operational at the same time. It keeps the imported source useful to the operator while still satisfying the public intake standards that feed the downstream enhancer flow.
- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex
- Confirm the user goal, the scope of the imported workflow, and whether this skill is still the right router for the task.
- Read the overview and provenance files before loading any copied upstream support files.
- Load only the references, examples, prompts, or scripts that materially change the outcome for the current request.
- Execute the upstream workflow while keeping provenance and source boundaries explicit in the working notes.
Imported Workflow Notes
Imported: rendering steps glossary
- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex
Imported: how to use
-
Apply these constraints to any UI animation work in this conversation./fixing-motion-performance -
Review the file against all rules below and report:/fixing-motion-performance <file>- violations (quote the exact line or snippet)
- why it matters (one short sentence)
- a concrete fix (code-level suggestion)
Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.
Examples
Example 1: Ask for the upstream workflow directly
Use @fixing-motion-performance to handle <task>. Start from the copied upstream workflow, load only the files that change the outcome, and keep provenance visible in the answer.
Explanation: This is the safest starting point when the operator needs the imported workflow, but not the entire repository.
Example 2: Ask for a provenance-grounded review
Review @fixing-motion-performance against metadata.json and ORIGIN.md, then explain which copied upstream files you would load first and why.
Explanation: Use this before review or troubleshooting when you need a precise, auditable explanation of origin and file selection.
Example 3: Narrow the copied support files before execution
Use @fixing-motion-performance for <task>. Load only the copied references, examples, or scripts that change the outcome, and name the files explicitly before proceeding.
Explanation: This keeps the skill aligned with progressive disclosure instead of loading the whole copied package by default.
Example 4: Build a reviewer packet
Review @fixing-motion-performance using the copied upstream files plus provenance, then summarize any gaps before merge.
Explanation: This is useful when the PR is waiting for human review and you want a repeatable audit packet.
Best Practices
Treat the generated public skill as a reviewable packaging layer around the upstream repository. The goal is to keep provenance explicit and load only the copied source material that materially improves execution.
- priority - category - impact
- 1 - never patterns - critical
- 2 - choose the mechanism - critical
- 3 - measurement - high
- 4 - scroll - high
- 5 - paint - medium-high
- 6 - layers - medium
Imported Operating Notes
Imported: rule categories by priority
| priority | category | impact |
|---|---|---|
| 1 | never patterns | critical |
| 2 | choose the mechanism | critical |
| 3 | measurement | high |
| 4 | scroll | high |
| 5 | paint | medium-high |
| 6 | layers | medium |
| 7 | blur and filters | medium |
| 8 | view transitions | low |
| 9 | tool boundaries | critical |
Troubleshooting
Problem: The operator skipped the imported context and answered too generically
Symptoms: The result ignores the upstream workflow in
plugins/antigravity-awesome-skills-claude/skills/fixing-motion-performance, fails to mention provenance, or does not use any copied source files at all.
Solution: Re-open metadata.json, ORIGIN.md, and the most relevant copied upstream files. Load only the files that materially change the answer, then restate the provenance before continuing.
Problem: The imported workflow feels incomplete during review
Symptoms: Reviewers can see the generated
SKILL.md, but they cannot quickly tell which references, examples, or scripts matter for the current task.
Solution: Point at the exact copied references, examples, scripts, or assets that justify the path you took. If the gap is still real, record it in the PR instead of hiding it.
Problem: The task drifted into a different specialization
Symptoms: The imported skill starts in the right place, but the work turns into debugging, architecture, design, security, or release orchestration that a native skill handles better. Solution: Use the related skills section to hand off deliberately. Keep the imported provenance visible so the next skill inherits the right context instead of starting blind.
Related Skills
- Use when the work is better handled by that native specialization after this imported skill establishes context.@2d-games
- Use when the work is better handled by that native specialization after this imported skill establishes context.@3d-games
- Use when the work is better handled by that native specialization after this imported skill establishes context.@daily-gift
- Use when the work is better handled by that native specialization after this imported skill establishes context.@design-taste-frontend
Additional Resources
Use this support matrix and the linked files below as the operator packet for this imported skill. They should reflect real copied source material, not generic scaffolding.
| Resource family | What it gives the reviewer | Example path |
|---|---|---|
| copied reference notes, guides, or background material from upstream | |
| worked examples or reusable prompts copied from upstream | |
| upstream helper scripts that change execution or validation | |
| routing or delegation notes that are genuinely part of the imported package | |
| supporting assets or schemas copied from the source package | |
Imported Reference Notes
Imported: quick reference
1. never patterns (critical)
- do not interleave layout reads and writes in the same frame
- do not animate layout continuously on large or meaningful surfaces
- do not drive animation from scrollTop, scrollY, or scroll events
- no requestAnimationFrame loops without a stop condition
- do not mix multiple animation systems that each measure or mutate layout
2. choose the mechanism (critical)
- default to transform and opacity for motion
- use JS-driven animation only when interaction requires it
- paint or layout animation is acceptable only on small, isolated surfaces
- one-shot effects are acceptable more often than continuous motion
- prefer downgrading technique over removing motion entirely
3. measurement (high)
- measure once, then animate via transform or opacity
- batch all DOM reads before writes
- do not read layout repeatedly during an animation
- prefer FLIP-style transitions for layout-like effects
- prefer approaches that batch measurement and writes
4. scroll (high)
- prefer Scroll or View Timelines for scroll-linked motion when available
- use IntersectionObserver for visibility and pausing
- do not poll scroll position for animation
- pause or stop animations when off-screen
- scroll-linked motion must not trigger continuous layout or paint on large surfaces
5. paint (medium-high)
- paint-triggering animation is allowed only on small, isolated elements
- do not animate paint-heavy properties on large containers
- do not animate CSS variables for transform, opacity, or position
- do not animate inherited CSS variables
- scope animated CSS variables locally and avoid inheritance
6. layers (medium)
- compositor motion requires layer promotion, never assume it
- use will-change temporarily and surgically
- avoid many or large promoted layers
- validate layer behavior with tooling when performance matters
7. blur and filters (medium)
- keep blur animation small (<=8px)
- use blur only for short, one-time effects
- never animate blur continuously
- never animate blur on large surfaces
- prefer opacity and translate before blur
8. view transitions (low)
- use view transitions only for navigation-level changes
- avoid view transitions for interaction-heavy UI
- avoid view transitions when interruption or cancellation is required
- treat size changes as potentially layout-triggering
9. tool boundaries (critical)
- do not migrate or rewrite animation libraries unless explicitly requested
- apply these rules within the existing animation system
- never partially migrate APIs or mix styles within the same component
Imported: common fixes
/* layout thrashing: animate transform instead of width */ /* before */ .panel { transition: width 0.3s; } /* after */ .panel { transition: transform 0.3s; } /* scroll-linked: use scroll-timeline instead of JS */ /* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500) /* after */ .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP) // before — layout thrash el.style.left = el.getBoundingClientRect().left + 10 + 'px'; // after — measure once, animate via transform const first = el.getBoundingClientRect(); el.classList.add('moved'); const last = el.getBoundingClientRect(); el.style.transform = `translateX(${first.left - last.left}px)`; requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });
Imported: review guidance
- enforce critical rules first (never patterns, tool boundaries)
- choose the least expensive rendering work that matches the intent
- for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
- when reviewing, prefer actionable notes and concrete alternatives over theory
Imported: Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.