Awesome-omni-skills industrial-brutalist-ui

SKILL: Industrial Brutalism & Tactical Telemetry UI workflow skill. Use this skill when the user needs creating raw industrial or tactical telemetry UIs with rigid grids, stark typography, CRT effects, and high-density data and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

install
source · Clone the upstream repo
git clone https://github.com/diegosouzapw/awesome-omni-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/industrial-brutalist-ui" ~/.claude/skills/diegosouzapw-awesome-omni-skills-industrial-brutalist-ui && rm -rf "$T"
manifest: skills/industrial-brutalist-ui/SKILL.md
source content

SKILL: Industrial Brutalism & Tactical Telemetry UI

Overview

This public intake copy packages

plugins/antigravity-awesome-skills-claude/skills/industrial-brutalist-ui
from
https://github.com/sickn33/antigravity-awesome-skills
into the native Omni Skills editorial shape without hiding its origin.

Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.

This intake keeps the copied upstream files intact and uses

metadata.json
plus
ORIGIN.md
as the provenance anchor for review.

SKILL: Industrial Brutalism & Tactical Telemetry UI

Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: Limitations, 1. Skill Meta, 2. Visual Archetypes, 3. Typographic Architecture, 4. Color System, 5. Layout and Spatial Engineering.

When to Use This Skill

Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.

  • Use when the user wants a brutalist, industrial, Swiss-print, CRT terminal, or tactical telemetry interface.
  • Use when building data-heavy dashboards, portfolios, editorial pages, or command-center UIs that should feel raw and mechanical.
  • Use when a design must reject soft gradients, rounded consumer UI, glassmorphism, and generic SaaS card layouts.
  • Use when the request clearly matches the imported source intent: creating raw industrial or tactical telemetry UIs with rigid grids, stark typography, CRT effects, and high-density data.
  • Use when the operator should preserve upstream workflow detail instead of rewriting the process from scratch.
  • Use when provenance needs to stay visible in the answer, PR, or review packet.

Operating Table

SituationStart hereWhy it matters
First-time use
metadata.json
Confirms repository, branch, commit, and imported path before touching the copied workflow
Provenance review
ORIGIN.md
Gives reviewers a plain-language audit trail for the imported source
Workflow execution
SKILL.md
Starts with the smallest copied file that materially changes execution
Supporting context
SKILL.md
Adds the next most relevant copied source file without loading the entire package
Handoff decision
## Related Skills
Helps the operator switch to a stronger native skill when the task drifts

Workflow

This workflow is intentionally editorial and operational at the same time. It keeps the imported source useful to the operator while still satisfying the public intake standards that feed the downstream enhancer flow.

  1. Halftone and 1-Bit Dithering: Transforming continuous-tone images or large serif typography into dot-matrix patterns. Achieved via pre-processing or CSS mix-blend-mode: multiply overlays combined with SVG radial dot patterns.
  2. CRT Scanlines: For terminal interfaces, applying a repeating-linear-gradient to the background to simulate horizontal electron beam sweeps (e.g., repeating-linear-gradient(0deg, transparent, transparent 2px, rgba(0,0,0,0.1) 2px, rgba(0,0,0,0.1) 4px)).
  3. Mechanical Noise: A global, low-opacity SVG static/noise filter applied to the DOM root to introduce a unified physical grain across both dark and light modes.
  4. Confirm the user goal, the scope of the imported workflow, and whether this skill is still the right router for the task.
  5. Read the overview and provenance files before loading any copied upstream support files.
  6. Load only the references, examples, prompts, or scripts that materially change the outcome for the current request.
  7. Execute the upstream workflow while keeping provenance and source boundaries explicit in the working notes.

Imported Workflow Notes

Imported: 7. Textural and Post-Processing Effects

To prevent the design from appearing purely digital, simulated analog degradation is engineered into the frontend via CSS and SVG filters.

  • Halftone and 1-Bit Dithering: Transforming continuous-tone images or large serif typography into dot-matrix patterns. Achieved via pre-processing or CSS
    mix-blend-mode: multiply
    overlays combined with SVG radial dot patterns.
  • CRT Scanlines: For terminal interfaces, applying a
    repeating-linear-gradient
    to the background to simulate horizontal electron beam sweeps (e.g.,
    repeating-linear-gradient(0deg, transparent, transparent 2px, rgba(0,0,0,0.1) 2px, rgba(0,0,0,0.1) 4px)
    ).
  • Mechanical Noise: A global, low-opacity SVG static/noise filter applied to the DOM root to introduce a unified physical grain across both dark and light modes.

Imported: Limitations

  • This style is intentionally severe and may not fit consumer products, accessibility-sensitive flows, or brands that require warmth and softness.
  • CRT, halftone, dithering, and degradation effects must be tested for readability, contrast, and motion sensitivity.
  • Do not mix the light industrial and dark telemetry palettes in the same interface unless the user explicitly asks for a controlled hybrid.

Examples

Example 1: Ask for the upstream workflow directly

Use @industrial-brutalist-ui to handle <task>. Start from the copied upstream workflow, load only the files that change the outcome, and keep provenance visible in the answer.

Explanation: This is the safest starting point when the operator needs the imported workflow, but not the entire repository.

Example 2: Ask for a provenance-grounded review

Review @industrial-brutalist-ui against metadata.json and ORIGIN.md, then explain which copied upstream files you would load first and why.

Explanation: Use this before review or troubleshooting when you need a precise, auditable explanation of origin and file selection.

Example 3: Narrow the copied support files before execution

Use @industrial-brutalist-ui for <task>. Load only the copied references, examples, or scripts that change the outcome, and name the files explicitly before proceeding.

Explanation: This keeps the skill aligned with progressive disclosure instead of loading the whole copied package by default.

Example 4: Build a reviewer packet

Review @industrial-brutalist-ui using the copied upstream files plus provenance, then summarize any gaps before merge.

Explanation: This is useful when the PR is waiting for human review and you want a repeatable audit packet.

Best Practices

Treat the generated public skill as a reviewable packaging layer around the upstream repository. The goal is to keep provenance explicit and load only the copied source material that materially improves execution.

  • Keep the imported skill grounded in the upstream repository; do not invent steps that the source material cannot support.
  • Prefer the smallest useful set of support files so the workflow stays auditable and fast to review.
  • Keep provenance, source commit, and imported file paths visible in notes and PR descriptions.
  • Point directly at the copied upstream files that justify the workflow instead of relying on generic review boilerplate.
  • Treat generated examples as scaffolding; adapt them to the concrete task before execution.
  • Route to a stronger native skill when architecture, debugging, design, or security concerns become dominant.

Troubleshooting

Problem: The operator skipped the imported context and answered too generically

Symptoms: The result ignores the upstream workflow in

plugins/antigravity-awesome-skills-claude/skills/industrial-brutalist-ui
, fails to mention provenance, or does not use any copied source files at all. Solution: Re-open
metadata.json
,
ORIGIN.md
, and the most relevant copied upstream files. Load only the files that materially change the answer, then restate the provenance before continuing.

Problem: The imported workflow feels incomplete during review

Symptoms: Reviewers can see the generated

SKILL.md
, but they cannot quickly tell which references, examples, or scripts matter for the current task. Solution: Point at the exact copied references, examples, scripts, or assets that justify the path you took. If the gap is still real, record it in the PR instead of hiding it.

Problem: The task drifted into a different specialization

Symptoms: The imported skill starts in the right place, but the work turns into debugging, architecture, design, security, or release orchestration that a native skill handles better. Solution: Use the related skills section to hand off deliberately. Keep the imported provenance visible so the next skill inherits the right context instead of starting blind.

Related Skills

  • @base
    - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @calc
    - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @draw
    - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @image-studio
    - Use when the work is better handled by that native specialization after this imported skill establishes context.

Additional Resources

Use this support matrix and the linked files below as the operator packet for this imported skill. They should reflect real copied source material, not generic scaffolding.

Resource familyWhat it gives the reviewerExample path
references
copied reference notes, guides, or background material from upstream
references/n/a
examples
worked examples or reusable prompts copied from upstream
examples/n/a
scripts
upstream helper scripts that change execution or validation
scripts/n/a
agents
routing or delegation notes that are genuinely part of the imported package
agents/n/a
assets
supporting assets or schemas copied from the source package
assets/n/a

Imported Reference Notes

Imported: 1. Skill Meta

Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.

Imported: 2. Visual Archetypes

The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.

2.1 Swiss Industrial Print

Derived from 1960s corporate identity systems and heavy machinery blueprints.

  • Characteristics: High-contrast light modes (newsprint/off-white substrates). Reliance on monolithic, heavy sans-serif typography. Unforgiving structural grids outlined by visible dividing lines. Aggressive, asymmetric use of negative space punctuated by oversized, viewport-bleeding numerals or letterforms. Heavy use of primary red as an alert/accent color.

2.2 Tactical Telemetry & CRT Terminal

Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).

  • Characteristics: Dark mode exclusivity. High-density tabular data presentation. Absolute dominance of monospaced typography. Integration of technical framing devices (ASCII brackets, crosshairs). Application of simulated hardware limitations (phosphor glow, scanlines, low bit-depth rendering).

Imported: 3. Typographic Architecture

Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing.

3.1 Macro-Typography (Structural Headers)

  • Classification: Neo-Grotesque / Heavy Sans-Serif.
  • Optimal Web Fonts: Neue Haas Grotesk (Black), Inter (Extra Bold/Black), Archivo Black, Roboto Flex (Heavy), Monument Extended.
  • Implementation Parameters:
    • Scale: Deployed at massive scales using fluid typography (e.g.,
      clamp(4rem, 10vw, 15rem)
      ).
    • Tracking (Letter-spacing): Extremely tight, often negative (
      -0.03em
      to
      -0.06em
      ), forcing glyphs to form solid architectural blocks.
    • Leading (Line-height): Highly compressed (
      0.85
      to
      0.95
      ).
    • Casing: Exclusively uppercase for structural impact.

3.2 Micro-Typography (Data & Telemetry)

  • Classification: Monospace / Technical Sans.
  • Optimal Web Fonts: JetBrains Mono, IBM Plex Mono, Space Mono, VT323, Courier Prime.
  • Implementation Parameters:
    • Scale: Fixed and small (
      10px
      to
      14px
      /
      0.7rem
      to
      0.875rem
      ).
    • Tracking: Generous (
      0.05em
      to
      0.1em
      ) to simulate mechanical typewriter spacing or terminal matrices.
    • Leading: Standard to tight (
      1.2
      to
      1.4
      ).
    • Casing: Exclusively uppercase. Used for all metadata, navigation, unit IDs, and coordinates.

3.3 Textural Contrast (Artistic Disruption)

  • Classification: High-Contrast Serif.
  • Optimal Web Fonts: Playfair Display, EB Garamond, Times New Roman.
  • Implementation Parameters: Used exceedingly sparingly. Must be subjected to heavy post-processing (halftone filters, 1-bit dithering) to degrade vector perfection and create textural juxtaposition against the clean sans-serifs.

Imported: 4. Color System

The color architecture is uncompromising. Gradients, soft drop shadows, and modern translucency are strictly prohibited. Colors simulate physical media or primitive emissive displays.

CRITICAL: Choose ONE substrate palette per project and use it consistently. Never mix light and dark substrates within the same interface.

If Swiss Industrial Print (Light):

  • Background:
    #F4F4F0
    or
    #EAE8E3
    (Matte, unbleached documentation paper).
  • Foreground:
    #050505
    to
    #111111
    (Carbon Ink).
  • Accent:
    #E61919
    or
    #FF2A2A
    (Aviation/Hazard Red). This is the ONLY accent color. Used for strike-throughs, thick structural dividing lines, or vital data highlights.

If Tactical Telemetry (Dark):

  • Background:
    #0A0A0A
    or
    #121212
    (Deactivated CRT. Avoid pure
    #000000
    ).
  • Foreground:
    #EAEAEA
    (White phosphor). This is the primary text color.
  • Accent:
    #E61919
    or
    #FF2A2A
    (Aviation/Hazard Red). Same red, same rules.
  • Terminal Green (
    #4AF626
    ):
    Optional. Use ONLY for a single specific UI element (e.g., one status indicator or one data readout) — never as a general text color. If it doesn't serve a clear purpose, omit it entirely.

Imported: 5. Layout and Spatial Engineering

The layout must appear mathematically engineered. It rejects conventional web padding in favor of visible compartmentalization.

  • The Blueprint Grid: Strict adherence to CSS Grid architectures. Elements do not float; they are anchored precisely to grid tracks and intersections.
  • Visible Compartmentalization: Extensive utilization of solid borders (
    1px
    or
    2px solid
    ) to delineate distinct zones of information. Horizontal rules (
    <hr>
    ) frequently span the entire container width to segregate operational units.
  • Bimodal Density: Layouts oscillate between extreme data density (tightly packed monospace metadata clustered together) and vast expanses of calculated negative space framing macro-typography.
  • Geometry: Absolute rejection of
    border-radius
    . All corners must be exactly 90 degrees to enforce mechanical rigidity.

Imported: 6. UI Components and Symbology

Standard web UI conventions are replaced with utilitarian, industrial graphic elements.

  • Syntax Decoration: Utilization of ASCII characters to frame data points.
    • Framing:
      [ DELIVERY SYSTEMS ]
      ,
      < RE-IND >
    • Directional:
      >>>
      ,
      ///
      ,
      \\\\
  • Industrial Markers: Prominent integration of registration (
    ®
    ), copyright (
    ©
    ), and trademark (
    ) symbols functioning as structural geometric elements rather than legal text.
  • Technical Assets: Integration of crosshairs (
    +
    ) at grid intersections, repeating vertical lines (barcodes), thick horizontal warning stripes, and randomized string data (e.g.,
    REV 2.6
    ,
    UNIT / D-01
    ) to simulate active mechanical processes.

Imported: 8. Web Engineering Directives

  1. Grid Determinism: Utilize
    display: grid; gap: 1px;
    with contrasting parent/child background colors to generate mathematically perfect, razor-thin dividing lines without complex border declarations.
  2. Semantic Rigidity: Construct the DOM using precise semantic tags (
    <data>
    ,
    <samp>
    ,
    <kbd>
    ,
    <output>
    ,
    <dl>
    ) to accurately reflect the technical nature of the telemetry.
  3. Typography Clamping: Implement CSS
    clamp()
    functions exclusively for macro-typography to ensure massive text scales aggressively while maintaining structural integrity across viewports.