Awesome-omni-skills swiftui-liquid-glass
SwiftUI Liquid Glass workflow skill. Use this skill when the user needs Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
git clone https://github.com/diegosouzapw/awesome-omni-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/diegosouzapw/awesome-omni-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/swiftui-liquid-glass" ~/.claude/skills/diegosouzapw-awesome-omni-skills-swiftui-liquid-glass && rm -rf "$T"
skills/swiftui-liquid-glass/SKILL.mdSwiftUI Liquid Glass
Overview
This public intake copy packages
plugins/antigravity-awesome-skills-claude/skills/swiftui-liquid-glass from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.
Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.
This intake keeps the copied upstream files intact and uses
metadata.json plus ORIGIN.md as the provenance anchor for review.
SwiftUI Liquid Glass
Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: Review Checklist, Implementation Checklist, Quick Snippets, Limitations.
When to Use This Skill
Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.
- When the user wants to adopt or review Liquid Glass in SwiftUI UI.
- When you need correct API usage, fallback handling, or modifier ordering for Liquid Glass.
- Use when the request clearly matches the imported source intent: Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.
- Use when the operator should preserve upstream workflow detail instead of rewriting the process from scratch.
- Use when provenance needs to stay visible in the answer, PR, or review packet.
- Use when copied upstream references, examples, or scripts materially improve the answer.
Operating Table
| Situation | Start here | Why it matters |
|---|---|---|
| First-time use | | Confirms repository, branch, commit, and imported path before touching the copied workflow |
| Provenance review | | Gives reviewers a plain-language audit trail for the imported source |
| Workflow execution | | Starts with the smallest copied file that materially changes execution |
| Supporting context | | Adds the next most relevant copied source file without loading the entire package |
| Handoff decision | | Helps the operator switch to a stronger native skill when the task drifts |
Workflow
This workflow is intentionally editorial and operational at the same time. It keeps the imported source useful to the operator while still satisfying the public intake standards that feed the downstream enhancer flow.
- Inspect where Liquid Glass should be used and where it should not.
- Verify correct modifier order, shape usage, and container placement.
- Check for iOS 26+ availability handling and sensible fallbacks.
- Identify target components for glass treatment (surfaces, chips, buttons, cards).
- Refactor to use GlassEffectContainer where multiple glass elements appear.
- Introduce interactive glass only for tappable or focusable elements.
- Design the glass surfaces and interactions first (shape, prominence, grouping).
Imported Workflow Notes
Imported: Workflow Decision Tree
Choose the path that matches the request:
1) Review an existing feature
- Inspect where Liquid Glass should be used and where it should not.
- Verify correct modifier order, shape usage, and container placement.
- Check for iOS 26+ availability handling and sensible fallbacks.
2) Improve a feature using Liquid Glass
- Identify target components for glass treatment (surfaces, chips, buttons, cards).
- Refactor to use
where multiple glass elements appear.GlassEffectContainer - Introduce interactive glass only for tappable or focusable elements.
3) Implement a new feature using Liquid Glass
- Design the glass surfaces and interactions first (shape, prominence, grouping).
- Add glass modifiers after layout/appearance modifiers.
- Add morphing transitions only when the view hierarchy changes with animation.
Imported: Overview
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (
glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Imported: Review Checklist
- Availability:
present with fallback UI.#available(iOS 26, *) - Composition: Multiple glass views wrapped in
.GlassEffectContainer - Modifier order:
applied after layout/appearance modifiers.glassEffect - Interactivity:
only where user interaction exists.interactive() - Transitions:
used withglassEffectID
for morphing.@Namespace - Consistency: Shapes, tinting, and spacing align across the feature.
Examples
Example 1: Ask for the upstream workflow directly
Use @swiftui-liquid-glass to handle <task>. Start from the copied upstream workflow, load only the files that change the outcome, and keep provenance visible in the answer.
Explanation: This is the safest starting point when the operator needs the imported workflow, but not the entire repository.
Example 2: Ask for a provenance-grounded review
Review @swiftui-liquid-glass against metadata.json and ORIGIN.md, then explain which copied upstream files you would load first and why.
Explanation: Use this before review or troubleshooting when you need a precise, auditable explanation of origin and file selection.
Example 3: Narrow the copied support files before execution
Use @swiftui-liquid-glass for <task>. Load only the copied references, examples, or scripts that change the outcome, and name the files explicitly before proceeding.
Explanation: This keeps the skill aligned with progressive disclosure instead of loading the whole copied package by default.
Example 4: Build a reviewer packet
Review @swiftui-liquid-glass using the copied upstream files plus provenance, then summarize any gaps before merge.
Explanation: This is useful when the PR is waiting for human review and you want a repeatable audit packet.
Best Practices
Treat the generated public skill as a reviewable packaging layer around the upstream repository. The goal is to keep provenance explicit and load only the copied source material that materially improves execution.
- Prefer native Liquid Glass APIs over custom blurs.
- Use GlassEffectContainer when multiple glass elements coexist.
- Apply .glassEffect(...) after layout and visual modifiers.
- Use .interactive() for elements that respond to touch/pointer.
- Keep shapes consistent across related elements for a cohesive look.
- Gate with #available(iOS 26, *) and provide a non-glass fallback.
- Keep the imported skill grounded in the upstream repository; do not invent steps that the source material cannot support.
Imported Operating Notes
Imported: Core Guidelines
- Prefer native Liquid Glass APIs over custom blurs.
- Use
when multiple glass elements coexist.GlassEffectContainer - Apply
after layout and visual modifiers..glassEffect(...) - Use
for elements that respond to touch/pointer..interactive() - Keep shapes consistent across related elements for a cohesive look.
- Gate with
and provide a non-glass fallback.#available(iOS 26, *)
Troubleshooting
Problem: The operator skipped the imported context and answered too generically
Symptoms: The result ignores the upstream workflow in
plugins/antigravity-awesome-skills-claude/skills/swiftui-liquid-glass, fails to mention provenance, or does not use any copied source files at all.
Solution: Re-open metadata.json, ORIGIN.md, and the most relevant copied upstream files. Load only the files that materially change the answer, then restate the provenance before continuing.
Problem: The imported workflow feels incomplete during review
Symptoms: Reviewers can see the generated
SKILL.md, but they cannot quickly tell which references, examples, or scripts matter for the current task.
Solution: Point at the exact copied references, examples, scripts, or assets that justify the path you took. If the gap is still real, record it in the PR instead of hiding it.
Problem: The task drifted into a different specialization
Symptoms: The imported skill starts in the right place, but the work turns into debugging, architecture, design, security, or release orchestration that a native skill handles better. Solution: Use the related skills section to hand off deliberately. Keep the imported provenance visible so the next skill inherits the right context instead of starting blind.
Related Skills
- Use when the work is better handled by that native specialization after this imported skill establishes context.@supply-chain-risk-auditor
- Use when the work is better handled by that native specialization after this imported skill establishes context.@sveltekit
- Use when the work is better handled by that native specialization after this imported skill establishes context.@swift-concurrency-expert
- Use when the work is better handled by that native specialization after this imported skill establishes context.@swiftui-expert-skill
Additional Resources
Use this support matrix and the linked files below as the operator packet for this imported skill. They should reflect real copied source material, not generic scaffolding.
| Resource family | What it gives the reviewer | Example path |
|---|---|---|
| copied reference notes, guides, or background material from upstream | |
| worked examples or reusable prompts copied from upstream | |
| upstream helper scripts that change execution or validation | |
| routing or delegation notes that are genuinely part of the imported package | |
| supporting assets or schemas copied from the source package | |
Imported Reference Notes
Imported: Resources
- Reference guide:
references/liquid-glass.md - Prefer Apple docs for up-to-date API details.
Imported: Implementation Checklist
- Define target elements and desired glass prominence.
- Wrap grouped glass elements in
and tune spacing.GlassEffectContainer - Use
as needed..glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) - Use
/.buttonStyle(.glass)
for actions..buttonStyle(.glassProminent) - Add morphing transitions with
when hierarchy changes.glassEffectID - Provide fallback materials and visuals for earlier iOS versions.
Imported: Quick Snippets
Use these patterns directly and tailor shapes/tints/spacing.
if #available(iOS 26, *) { Text("Hello") .padding() .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16)) } else { Text("Hello") .padding() .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16)) }
GlassEffectContainer(spacing: 24) { HStack(spacing: 24) { Image(systemName: "scribble.variable") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() Image(systemName: "eraser.fill") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() } }
Button("Confirm") { } .buttonStyle(.glassProminent)
Imported: Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.