Claude-Code-Game-Studios launch-checklist
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
install
source · Clone the upstream repo
git clone https://github.com/Donchitos/Claude-Code-Game-Studios
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/Donchitos/Claude-Code-Game-Studios "$T" && mkdir -p ~/.claude/skills && cp -r "$T/.claude/skills/launch-checklist" ~/.claude/skills/donchitos-claude-code-game-studios-launch-checklist && rm -rf "$T"
manifest:
.claude/skills/launch-checklist/SKILL.mdsource content
Explicit invocation only: This skill should only run when the user explicitly requests it with
. Do not auto-invoke based on context matching./launch-checklist
Phase 1: Parse Arguments
Read the argument for the launch date or
dry-run mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
Phase 2: Gather Project Context
- Read
for tech stack, target platforms, and team structureCLAUDE.md - Read the latest milestone in
production/milestones/ - Read any existing release checklist in
production/releases/ - Read the content calendar in
if it existsdesign/live-ops/content-calendar.md
Phase 3: Scan Codebase Health
- Count
,TODO
,FIXME
comments and their locationsHACK - Check for any
,console.log
, or debug output left in production codeprint() - Check for placeholder assets (search for
,placeholder
,temp_
)WIP_ - Check for hardcoded test/dev values (localhost, test credentials, debug flags)
Phase 4: Generate the Launch Checklist
# Launch Checklist: [Game Title] Target Launch: [Date or DRY RUN] Generated: [Date] --- ## 1. Code Readiness ### Build Health - [ ] Clean build on all target platforms - [ ] Zero compiler warnings - [ ] All unit tests passing - [ ] All integration tests passing - [ ] Performance benchmarks within targets - [ ] No memory leaks (verified via extended soak test) - [ ] Build size within platform limits - [ ] Build version correctly set and tagged in source control ### Code Quality - [ ] TODO count: [N] (zero required for launch, or documented exceptions) - [ ] FIXME count: [N] (zero required) - [ ] HACK count: [N] (each must have documented justification) - [ ] No debug output in production code - [ ] No hardcoded dev/test values - [ ] All feature flags set to production values - [ ] Error handling covers all critical paths - [ ] Crash reporting integrated and verified ### Security - [ ] No exposed API keys or credentials in source - [ ] Save data encrypted - [ ] Network communication secured (TLS/DTLS) - [ ] Anti-cheat measures active (if multiplayer) - [ ] Input validation on all server endpoints (if multiplayer) - [ ] Privacy policy compliance verified --- ## 2. Content Readiness ### Assets - [ ] All placeholder art replaced with final assets - [ ] All placeholder audio replaced with final audio - [ ] Audio mix finalized and approved by audio director - [ ] All VFX polished and performance-verified - [ ] No missing or broken asset references - [ ] Asset naming conventions enforced ### Text and Localization - [ ] All player-facing text proofread - [ ] No hardcoded strings (all externalized for localization) - [ ] All supported languages translated and verified - [ ] Text fits UI in all languages (text fitting pass complete) - [ ] Font coverage verified for all supported languages - [ ] Credits complete, accurate, and up to date ### Game Content - [ ] All levels/maps playable from start to finish - [ ] Tutorial flow complete and tested with new players - [ ] All achievements/trophies implemented and tested - [ ] Save/load works correctly for all game states - [ ] Difficulty settings balanced and tested - [ ] End-game/credits sequence complete --- ## 3. Quality Assurance ### Testing - [ ] Full regression test suite passed - [ ] Zero S1 (Critical) bugs open - [ ] Zero S2 (Major) bugs open (or documented exceptions) - [ ] Soak test passed (8+ hours continuous play) - [ ] Multiplayer stress test passed (if applicable) - [ ] All critical user paths tested on every platform - [ ] Edge cases tested (full storage, no network, suspend/resume) ### Platform Certification - [ ] PC: Steam/Epic/GOG SDK requirements met - [ ] Console: TRC/TCR/Lotcheck submission prepared - [ ] Mobile: App Store/Play Store guidelines compliant - [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind) - [ ] Age ratings obtained (ESRB, PEGI, regional) ### Performance - [ ] Target FPS met on minimum spec hardware - [ ] Load times within budget on all platforms - [ ] Memory usage within budget on all platforms - [ ] Network bandwidth within targets (if multiplayer) - [ ] No frame hitches in critical gameplay moments --- ## 4. Store and Distribution ### Store Pages - [ ] Store page copy finalized and proofread - [ ] Screenshots current and per-platform resolution - [ ] Trailers current and approved - [ ] Key art and capsule images finalized - [ ] System requirements accurate (PC) - [ ] Pricing configured for all regions - [ ] Pre-purchase/wishlist campaigns active (if applicable) ### Legal - [ ] EULA finalized and approved by legal - [ ] Privacy policy published and linked - [ ] Third-party license attributions complete - [ ] Music/audio licensing verified - [ ] Trademark/IP clearance confirmed - [ ] GDPR/CCPA compliance verified (data collection, consent, deletion) --- ## 5. Infrastructure ### Servers (if multiplayer/online) - [ ] Production servers provisioned and load-tested - [ ] Auto-scaling configured and tested - [ ] Database backups configured - [ ] CDN configured for content delivery - [ ] DDoS protection active - [ ] Monitoring and alerting configured ### Analytics and Monitoring - [ ] Analytics pipeline verified and receiving data - [ ] Crash reporting active and dashboard accessible - [ ] Server monitoring dashboards live - [ ] Key metrics tracked: DAU, session length, retention, crashes - [ ] Alerts configured for critical thresholds --- ## 6. Community and Marketing ### Community Readiness - [ ] Community guidelines published - [ ] Moderation team briefed and tools ready - [ ] Discord/forum/social channels set up - [ ] FAQ and known issues page prepared - [ ] Support email/ticketing system active ### Marketing - [ ] Launch trailer published - [ ] Press/influencer review keys distributed - [ ] Social media launch posts scheduled - [ ] Launch day blog post/dev update drafted - [ ] Patch notes for launch version published --- ## 7. Operations ### Team Readiness - [ ] On-call schedule set for first 72 hours post-launch - [ ] Incident response playbook reviewed by team - [ ] Rollback plan documented and tested - [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours) - [ ] Communication plan for launch issues (who posts, where, how fast) ### Day-One Plan - [ ] Day-one patch prepared (if needed) - [ ] Server unlock/go-live procedure documented - [ ] Launch monitoring dashboard bookmarked by all leads - [ ] War room/channel established for launch day --- ## Go / No-Go Decision **Overall Status**: [READY / NOT READY / CONDITIONAL] ### Blocking Items [List any items that must be resolved before launch] ### Conditional Items [List items that have documented workarounds or accepted risk] ### Sign-Offs Required - [ ] Creative Director — Content and experience quality - [ ] Technical Director — Technical health and stability - [ ] QA Lead — Quality and test coverage - [ ] Producer — Schedule and overall readiness - [ ] Release Manager — Build and deployment readiness
Phase 5: Save Checklist
Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).
If not in dry-run mode, ask: "May I write this to
production/releases/launch-checklist-[date].md?"
If yes, write the file, creating directories as needed.
Phase 6: Next Steps
- Run
to get a formal PASS/CONCERNS/FAIL verdict before launch./gate-check - Coordinate sign-offs via
./team-release