Claude-Code-Game-Studios release-checklist
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
install
source · Clone the upstream repo
git clone https://github.com/Donchitos/Claude-Code-Game-Studios
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/Donchitos/Claude-Code-Game-Studios "$T" && mkdir -p ~/.claude/skills && cp -r "$T/.claude/skills/release-checklist" ~/.claude/skills/donchitos-claude-code-game-studios-release-checklist && rm -rf "$T"
manifest:
.claude/skills/release-checklist/SKILL.mdsource content
Explicit invocation only: This skill should only run when the user explicitly requests it with
. Do not auto-invoke based on context matching./release-checklist
Phase 1: Parse Arguments
Read the argument for the target platform (
pc, console, mobile, or all). If no platform is specified, default to all.
Phase 2: Load Project Context
- Read
for project context, version information, and platform targets.CLAUDE.md - Read the current milestone from
to understand what features and content should be included in this release.production/milestones/
Phase 3: Scan Codebase
Scan for outstanding issues:
- Count
commentsTODO - Count
commentsFIXME - Count
commentsHACK - Note their locations and severity
Check for test results in any test output directories or CI logs if available.
Phase 4: Generate the Release Checklist
## Release Checklist: [Version] -- [Platform] Generated: [Date] ### Codebase Health - TODO count: [N] ([list top 5 if many]) - FIXME count: [N] ([list all -- these are potential blockers]) - HACK count: [N] ([list all -- these need review]) ### Build Verification - [ ] Clean build succeeds on all target platforms - [ ] No compiler warnings (zero-warning policy) - [ ] All assets included and loading correctly - [ ] Build size within budget ([target size]) - [ ] Build version number correctly set ([version]) - [ ] Build is reproducible from tagged commit ### Quality Gates - [ ] Zero S1 (Critical) bugs - [ ] Zero S2 (Major) bugs -- or documented exceptions with producer approval - [ ] All critical path features tested and signed off by QA - [ ] Performance within budgets: - [ ] Target FPS met on minimum spec hardware - [ ] Memory usage within budget - [ ] Load times within budget - [ ] No memory leaks over extended play sessions - [ ] No regression from previous build - [ ] Soak test passed (4+ hours continuous play) ### Content Complete - [ ] All placeholder assets replaced with final versions - [ ] All TODO/FIXME in content files resolved or documented - [ ] All player-facing text proofread - [ ] All text localization-ready (no hardcoded strings) - [ ] Audio mix finalized and approved - [ ] Credits complete and accurate
Add platform-specific sections based on the argument:
For
:pc
### Platform Requirements: PC - [ ] Minimum and recommended specs verified and documented - [ ] Keyboard+mouse controls fully functional - [ ] Controller support tested (Xbox, PlayStation, generic) - [ ] Resolution scaling tested (1080p, 1440p, 4K, ultrawide) - [ ] Windowed, borderless, and fullscreen modes working - [ ] Graphics settings save and load correctly - [ ] Steam/Epic/GOG SDK integrated and tested - [ ] Achievements functional - [ ] Cloud saves functional - [ ] Steam Deck compatibility verified (if targeting)
For
:console
### Platform Requirements: Console - [ ] TRC/TCR/Lotcheck requirements checklist complete - [ ] Platform-specific controller prompts display correctly - [ ] Suspend/resume works correctly - [ ] User switching handled properly - [ ] Network connectivity loss handled gracefully - [ ] Storage full scenario handled - [ ] Parental controls respected - [ ] Platform-specific achievement/trophy integration tested - [ ] First-party certification submission prepared
For
:mobile
### Platform Requirements: Mobile - [ ] App store guidelines compliance verified - [ ] All required device permissions justified and documented - [ ] Privacy policy linked and accurate - [ ] Data safety/nutrition labels completed - [ ] Touch controls tested on multiple screen sizes - [ ] Battery usage within acceptable range - [ ] Background behavior correct (pause, resume, terminate) - [ ] Push notification permissions handled correctly - [ ] In-app purchase flow tested (if applicable) - [ ] App size within store limits
Store and launch sections (all platforms):
### Store / Distribution - [ ] Store page metadata complete and proofread - [ ] Short description - [ ] Long description - [ ] Feature list - [ ] System requirements (PC) - [ ] Screenshots up to date and per-platform resolution requirements met - [ ] Trailers up to date - [ ] Key art and capsule images current - [ ] Age rating obtained and configured: - [ ] ESRB - [ ] PEGI - [ ] Other regional ratings as required - [ ] Legal notices, EULA, and privacy policy in place - [ ] Third-party license attributions complete - [ ] Pricing configured for all regions ### Launch Readiness - [ ] Analytics / telemetry verified and receiving data - [ ] Crash reporting configured and dashboard accessible - [ ] Day-one patch prepared and tested (if needed) - [ ] On-call team schedule set for first 72 hours - [ ] Community launch announcements drafted - [ ] Press/influencer keys prepared for distribution - [ ] Support team briefed on known issues and FAQ - [ ] Rollback plan documented (if critical issues found post-launch) ### Go / No-Go: [READY / NOT READY] **Rationale:** [Summary of readiness assessment. List any blocking items that must be resolved before launch. If NOT READY, list the specific items that need resolution and estimated time to address them.] **Sign-offs Required:** - [ ] QA Lead - [ ] Technical Director - [ ] Producer - [ ] Creative Director
Phase 5: Save Checklist
Present the checklist to the user with: total checklist items, number of known blockers (FIXME/HACK counts, known bugs).
Ask: "May I write this to
production/releases/release-checklist-[version].md?"
If yes, write the file, creating the directory if needed.
Phase 6: Next Steps
- Run
for a formal phase gate verdict before proceeding to release./gate-check - Coordinate final sign-offs via
./team-release