Skills maui-app-lifecycle

install
source · Clone the upstream repo
git clone https://github.com/dotnet/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/dotnet/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/plugins/dotnet-maui/skills/maui-app-lifecycle" ~/.claude/skills/dotnet-skills-maui-app-lifecycle && rm -rf "$T"
manifest: plugins/dotnet-maui/skills/maui-app-lifecycle/SKILL.md
source content

.NET MAUI App Lifecycle

Handle application state transitions correctly in .NET MAUI. This skill covers the cross-platform Window lifecycle events, their platform-native mappings, and patterns for preserving state across backgrounding and resume cycles.

When to Use

  • Saving or restoring state when the app backgrounds or resumes
  • Subscribing to Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying)
  • Hooking into platform-native lifecycle callbacks via
    ConfigureLifecycleEvents
  • Deciding where to place initialization, teardown, or refresh logic
  • Understanding the difference between Deactivated and Stopped

When Not to Use

  • Page-level navigation events — use Shell navigation guidance instead
  • Registering services at startup — use dependency injection guidance instead
  • Calling platform-specific APIs outside lifecycle context — use platform invoke guidance instead

Inputs

  • The target lifecycle transition (e.g., "save draft when backgrounded", "refresh data on resume")
  • Which platforms the developer targets (Android, iOS, Mac Catalyst, Windows)
  • Whether the app uses multiple windows (iPad, Mac Catalyst, desktop Windows)

App States

A .NET MAUI app moves through four states:

StateDescription
Not RunningProcess does not exist
RunningForeground, receiving input
DeactivatedVisible but lost focus (dialog, split-screen, notification shade)
StoppedFully backgrounded, UI not visible

Typical flow: Not Running → Running → Deactivated → Stopped → Running (resumed) or Not Running (terminated).

Window Lifecycle Events

Microsoft.Maui.Controls.Window
exposes six cross-platform events:

EventFires when
Created
Native window allocated
Activated
Window receives input focus
Deactivated
Window loses focus (may still be visible)
Stopped
Window is no longer visible
Resumed
Window returns to foreground after Stopped
Destroying
Native window is being torn down

Subscribing via CreateWindow

Override

CreateWindow
in your
App
class and attach event handlers:

public partial class App : Application
{
    protected override Window CreateWindow(IActivationState? activationState)
    {
        var window = base.CreateWindow(activationState);

        window.Created += (s, e) => Debug.WriteLine("Created");
        window.Activated += (s, e) => Debug.WriteLine("Activated");
        window.Deactivated += (s, e) => Debug.WriteLine("Deactivated");
        window.Stopped += (s, e) => Debug.WriteLine("Stopped");
        window.Resumed += (s, e) => Debug.WriteLine("Resumed");
        window.Destroying += (s, e) => Debug.WriteLine("Destroying");

        return window;
    }
}

Subscribing via a Custom Window Subclass

Create a

Window
subclass and override the virtual methods:

public class AppWindow : Window
{
    public AppWindow(Page page) : base(page) { }

    protected override void OnActivated() { /* refresh UI */ }
    protected override void OnStopped() { /* save state */ }
    protected override void OnResumed() { /* restore state */ }
    protected override void OnDestroying() { /* cleanup */ }
}

Return it from

CreateWindow
:

protected override Window CreateWindow(IActivationState? activationState)
    => new AppWindow(new AppShell());

Workflow: Save and Restore State on Background

  1. Identify transient state — draft text, scroll position, form inputs, timer values.
  2. Save in
    OnStopped
    — use
    Preferences
    for small values or file serialization for larger state.
  3. Restore in
    OnResumed
    — read back saved values and apply to your view model.
  4. Also save in
    OnDestroying
    on Android — the back button can skip
    Stopped
    entirely.
  5. Keep handlers fast — complete within 1–2 seconds to avoid ANR on Android or watchdog kills on iOS.
protected override void OnStopped()
{
    base.OnStopped();
    Preferences.Set("draft_text", _viewModel.DraftText);
    Preferences.Set("scroll_y", _viewModel.ScrollY);
}

protected override void OnResumed()
{
    base.OnResumed();
    _viewModel.DraftText = Preferences.Get("draft_text", string.Empty);
    _viewModel.ScrollY = Preferences.Get("scroll_y", 0.0);
}

protected override void OnDestroying()
{
    base.OnDestroying();
    // Android back-button can skip Stopped
    Preferences.Set("draft_text", _viewModel.DraftText);
}

Platform Lifecycle Mapping

Android

Window EventAndroid Callback
Created
OnCreate
Activated
OnResume
Deactivated
OnPause
Stopped
OnStop
Resumed
OnRestart
OnStart
OnResume
Destroying
OnDestroy

iOS / Mac Catalyst

Window EventUIKit Callback
Created
WillFinishLaunching
/
SceneWillConnect
Activated
DidBecomeActive
Deactivated
WillResignActive
Stopped
DidEnterBackground
Resumed
WillEnterForeground
Destroying
WillTerminate

Windows (WinUI)

Window EventWinUI Callback
Created
OnLaunched
Activated
Activated
(foreground)
Deactivated
Activated
(background)
Stopped
VisibilityChanged
(false)
Resumed
VisibilityChanged
(true)
Destroying
Closed

Hooking Native Lifecycle Directly

Use

ConfigureLifecycleEvents
in
MauiProgram.cs
when you need platform-specific callbacks beyond what Window events provide:

builder.ConfigureLifecycleEvents(events =>
{
#if ANDROID
    events.AddAndroid(android => android
        .OnCreate((activity, bundle) => Debug.WriteLine("Android OnCreate"))
        .OnResume(activity => Debug.WriteLine("Android OnResume"))
        .OnPause(activity => Debug.WriteLine("Android OnPause"))
        .OnStop(activity => Debug.WriteLine("Android OnStop"))
        .OnDestroy(activity => Debug.WriteLine("Android OnDestroy")));
#elif IOS || MACCATALYST
    events.AddiOS(ios => ios
        .DidBecomeActive(app => Debug.WriteLine("iOS DidBecomeActive"))
        .WillResignActive(app => Debug.WriteLine("iOS WillResignActive"))
        .DidEnterBackground(app => Debug.WriteLine("iOS DidEnterBackground"))
        .WillEnterForeground(app => Debug.WriteLine("iOS WillEnterForeground")));
#elif WINDOWS
    events.AddWindows(windows => windows
        .OnLaunched((app, args) => Debug.WriteLine("Windows OnLaunched"))
        .OnActivated((window, args) => Debug.WriteLine("Windows Activated"))
        .OnClosed((window, args) => Debug.WriteLine("Windows Closed")));
#endif
});

Common Pitfalls

  1. Resumed does not fire on first launch. The initial sequence is

    Created
    Activated
    . Use
    OnActivated
    for logic that must run on every foreground entry, not
    OnResumed
    .

  2. Deactivated ≠ Stopped. A dialog, split-screen, or notification pull-down triggers

    Deactivated
    without
    Stopped
    . Do not perform heavy saves in
    OnDeactivated
    — the app may never actually background.

  3. Android back button skips Stopped. On Android, pressing back may call

    Destroying
    directly without
    Stopped
    . Place critical save logic in both
    OnStopped
    and
    OnDestroying
    .

  4. Multi-window apps fire events independently. On iPad, Mac Catalyst, and desktop Windows each

    Window
    instance fires its own lifecycle events. Do not assume a single global lifecycle.

  5. Long-running handlers cause kills. Android enforces a ~5 second ANR timeout; iOS has limited background execution time. Keep lifecycle handlers synchronous and fast — use

    Preferences
    for quick saves, not database writes.

  6. Do not use legacy Xamarin.Forms lifecycle methods.

    Application.OnStart()
    ,
    Application.OnSleep()
    , and
    Application.OnResume()
    exist for backward compatibility but bypass Window-level events. In .NET MAUI, prefer
    Window
    lifecycle events (
    OnActivated
    ,
    OnStopped
    ,
    OnResumed
    , etc.) for correct multi-window behavior.