Swift-ios-skills photokit
Implement, review, or improve photo picking, camera capture, and media handling in iOS apps using PhotoKit and AVFoundation. Use when working with PhotosPicker, PHPickerViewController, camera capture sessions (AVCaptureSession), photo library access, image loading and display, video recording, or media permissions. Also use when selecting photos from the library, taking pictures, recording video, processing images, or handling photo/camera privacy permissions in Swift apps.
git clone https://github.com/dpearson2699/swift-ios-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/dpearson2699/swift-ios-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/photokit" ~/.claude/skills/dpearson2699-swift-ios-skills-photokit && rm -rf "$T"
skills/photokit/SKILL.mdPhotoKit
Modern patterns for photo picking, camera capture, image loading, and media permissions targeting iOS 26+ with Swift 6.3. Patterns are backward-compatible to iOS 16 unless noted. See references/photokit-patterns.md for complete picker recipes and references/camera-capture.md for AVCaptureSession patterns.
Contents
- PhotosPicker (SwiftUI, iOS 16+)
- Privacy and Permissions
- Camera Capture Basics
- Image Loading and Display
- Common Mistakes
- Review Checklist
- References
PhotosPicker (SwiftUI, iOS 16+)
PhotosPicker is the native SwiftUI replacement for UIImagePickerController. It runs out-of-process, requires no photo library permission for browsing, and supports single or multi-selection with media type filtering.
Single Selection
import SwiftUI import PhotosUI struct SinglePhotoPicker: View { @State private var selectedItem: PhotosPickerItem? @State private var selectedImage: Image? var body: some View { VStack { if let selectedImage { selectedImage .resizable() .scaledToFit() .frame(maxHeight: 300) } PhotosPicker("Select Photo", selection: $selectedItem, matching: .images) } .onChange(of: selectedItem) { _, newItem in Task { if let data = try? await newItem?.loadTransferable(type: Data.self), let uiImage = UIImage(data: data) { selectedImage = Image(uiImage: uiImage) } } } } }
Multi-Selection
struct MultiPhotoPicker: View { @State private var selectedItems: [PhotosPickerItem] = [] @State private var selectedImages: [Image] = [] var body: some View { VStack { ScrollView(.horizontal) { HStack { ForEach(selectedImages.indices, id: \.self) { index in selectedImages[index] .resizable() .scaledToFill() .frame(width: 100, height: 100) .clipShape(RoundedRectangle(cornerRadius: 8)) } } } PhotosPicker( "Select Photos", selection: $selectedItems, maxSelectionCount: 5, matching: .images ) } .onChange(of: selectedItems) { _, newItems in Task { selectedImages = [] for item in newItems { if let data = try? await item.loadTransferable(type: Data.self), let uiImage = UIImage(data: data) { selectedImages.append(Image(uiImage: uiImage)) } } } } } }
Media Type Filtering
Filter with
PHPickerFilter composites to restrict selectable media:
// Images only PhotosPicker(selection: $items, matching: .images) // Videos only PhotosPicker(selection: $items, matching: .videos) // Live Photos only PhotosPicker(selection: $items, matching: .livePhotos) // Screenshots only PhotosPicker(selection: $items, matching: .screenshots) // Images and videos combined PhotosPicker(selection: $items, matching: .any(of: [.images, .videos])) // Images excluding screenshots PhotosPicker(selection: $items, matching: .all(of: [.images, .not(.screenshots)]))
Loading Selected Items with Transferable
PhotosPickerItem loads content asynchronously via loadTransferable(type:). Define a Transferable type for automatic decoding:
struct PickedImage: Transferable { let data: Data let image: Image static var transferRepresentation: some TransferRepresentation { DataRepresentation(importedContentType: .image) { data in guard let uiImage = UIImage(data: data) else { throw TransferError.importFailed } return PickedImage(data: data, image: Image(uiImage: uiImage)) } } } enum TransferError: Error { case importFailed } // Usage if let picked = try? await item.loadTransferable(type: PickedImage.self) { selectedImage = picked.image }
Always load in a
Task to avoid blocking the main thread. Handle nil returns and thrown errors -- the user may select a format that cannot be decoded.
Privacy and Permissions
Photo Library Access Levels
iOS provides two access levels for the photo library. The system automatically presents the limited-library picker when an app requests
.readWrite access -- users choose which photos to share.
| Access Level | Description | Info.plist Key |
|---|---|---|
| Add-only | Write photos to the library without reading | |
| Read-write | Full or limited read access plus write | |
PhotosPicker requires no permission to browse -- it runs out-of-process and only grants access to selected items. Request explicit permission only when you need to read the full library (e.g., a custom gallery) or save photos.
Checking and Requesting Photo Library Permission
import Photos func requestPhotoLibraryAccess() async -> PHAuthorizationStatus { let status = PHPhotoLibrary.authorizationStatus(for: .readWrite) switch status { case .notDetermined: return await PHPhotoLibrary.requestAuthorization(for: .readWrite) case .authorized, .limited: return status case .denied, .restricted: return status @unknown default: return status } }
Camera Permission
Add
NSCameraUsageDescription to Info.plist. Check and request access before configuring a capture session:
import AVFoundation func requestCameraAccess() async -> Bool { let status = AVCaptureDevice.authorizationStatus(for: .video) switch status { case .notDetermined: return await AVCaptureDevice.requestAccess(for: .video) case .authorized: return true case .denied, .restricted: return false @unknown default: return false } }
Handling Denied Permissions
When the user denies access, guide them to Settings. Never repeatedly prompt or hide functionality silently.
struct PermissionDeniedView: View { let message: String @Environment(\.openURL) private var openURL var body: some View { ContentUnavailableView { Label("Access Denied", systemImage: "lock.shield") } description: { Text(message) } actions: { Button("Open Settings") { if let url = URL(string: UIApplication.openSettingsURLString) { openURL(url) } } } } }
Required Info.plist Keys
| Key | When Required |
|---|---|
| Reading photos from the library |
| Saving photos/videos to the library |
| Accessing the camera |
| Recording audio (video with sound) |
Omitting a required key causes a runtime crash when the permission dialog would appear.
Camera Capture Basics
Manage camera sessions in a dedicated
@Observable model. The representable view only displays the preview. See references/camera-capture.md for complete patterns.
Minimal Camera Manager
import AVFoundation @available(iOS 17.0, *) @Observable @MainActor final class CameraManager { let session = AVCaptureSession() private let photoOutput = AVCapturePhotoOutput() private var currentDevice: AVCaptureDevice? var isRunning = false var capturedImage: Data? func configure() async { guard await requestCameraAccess() else { return } session.beginConfiguration() session.sessionPreset = .photo // Add camera input guard let device = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back) else { return } currentDevice = device guard let input = try? AVCaptureDeviceInput(device: device), session.canAddInput(input) else { return } session.addInput(input) // Add photo output guard session.canAddOutput(photoOutput) else { return } session.addOutput(photoOutput) session.commitConfiguration() } func start() { guard !session.isRunning else { return } Task.detached { [session] in session.startRunning() } isRunning = true } func stop() { guard session.isRunning else { return } Task.detached { [session] in session.stopRunning() } isRunning = false } private func requestCameraAccess() async -> Bool { let status = AVCaptureDevice.authorizationStatus(for: .video) if status == .notDetermined { return await AVCaptureDevice.requestAccess(for: .video) } return status == .authorized } }
Start and stop
AVCaptureSession on a background queue. The startRunning() and stopRunning() methods are synchronous and block the calling thread.
Camera Preview in SwiftUI
Wrap
AVCaptureVideoPreviewLayer in a UIViewRepresentable. Override layerClass for automatic resizing:
import SwiftUI import AVFoundation struct CameraPreview: UIViewRepresentable { let session: AVCaptureSession func makeUIView(context: Context) -> PreviewView { let view = PreviewView() view.previewLayer.session = session view.previewLayer.videoGravity = .resizeAspectFill return view } func updateUIView(_ uiView: PreviewView, context: Context) { if uiView.previewLayer.session !== session { uiView.previewLayer.session = session } } } final class PreviewView: UIView { override class var layerClass: AnyClass { AVCaptureVideoPreviewLayer.self } var previewLayer: AVCaptureVideoPreviewLayer { layer as! AVCaptureVideoPreviewLayer } }
Using the Camera in a View
struct CameraScreen: View { @State private var cameraManager = CameraManager() var body: some View { ZStack(alignment: .bottom) { CameraPreview(session: cameraManager.session) .ignoresSafeArea() Button { // Capture photo -- see references/camera-capture.md } label: { Circle() .fill(.white) .frame(width: 72, height: 72) .overlay(Circle().stroke(.gray, lineWidth: 3)) } .padding(.bottom, 32) } .task { await cameraManager.configure() cameraManager.start() } .onDisappear { cameraManager.stop() } } }
Always call
stop() in onDisappear. A running capture session holds the camera exclusively and drains battery.
Image Loading and Display
AsyncImage for Remote Images
AsyncImage(url: imageURL) { phase in switch phase { case .empty: ProgressView() case .success(let image): image .resizable() .scaledToFill() case .failure: Image(systemName: "photo") .foregroundStyle(.secondary) @unknown default: EmptyView() } } .frame(width: 200, height: 200) .clipShape(RoundedRectangle(cornerRadius: 12))
AsyncImage does not cache images across view redraws. For production apps with many images, use a dedicated image loading library or URLCache-based caching.
Downsampling Large Images
Load full-resolution photos from the library into a display-sized
CGImage to avoid memory spikes. A 48MP photo can consume over 200 MB uncompressed.
import ImageIO import UIKit func downsample(data: Data, to pointSize: CGSize, scale: CGFloat = UITraitCollection.current.displayScale) -> UIImage? { let maxDimensionInPixels = max(pointSize.width, pointSize.height) * scale let options: [CFString: Any] = [ kCGImageSourceCreateThumbnailFromImageAlways: true, kCGImageSourceShouldCacheImmediately: true, kCGImageSourceCreateThumbnailWithTransform: true, kCGImageSourceThumbnailMaxPixelSize: maxDimensionInPixels ] guard let source = CGImageSourceCreateWithData(data as CFData, nil), let cgImage = CGImageSourceCreateThumbnailAtIndex(source, 0, options as CFDictionary) else { return nil } return UIImage(cgImage: cgImage) }
Use this whenever displaying user-selected photos in lists, grids, or thumbnails. Pass the raw
Data from PhotosPickerItem directly to the downsampler before creating a UIImage.
Image Rendering Modes
// Original: display the image as-is with its original colors Image("photo") .renderingMode(.original) // Template: treat the image as a mask, colored by foregroundStyle Image(systemName: "heart.fill") .renderingMode(.template) .foregroundStyle(.red)
Use
.original for photos and artwork. Use .template for icons that should adopt the current tint color.
Common Mistakes
DON'T: Use
UIImagePickerController for photo picking.
DO: Use PhotosPicker (SwiftUI) or PHPickerViewController (UIKit).
Why: UIImagePickerController is legacy API with limited functionality. PhotosPicker runs out-of-process, supports multi-selection, and requires no library permission for browsing.
DON'T: Request full photo library access when you only need the user to pick photos. DO: Use
PhotosPicker which requires no permission, or request .readWrite and let the system handle limited access.
Why: Full access is unnecessary for most pick-and-use workflows. The system's limited-library picker respects user privacy and still grants access to selected items.
DON'T: Load full-resolution images into memory for thumbnails. DO: Use
CGImageSource with kCGImageSourceThumbnailMaxPixelSize to downsample. A 48MP image is over 200 MB uncompressed.
DON'T: Block the main thread loading
PhotosPickerItem data.
DO: Use async loadTransferable(type:) in a Task.
DON'T: Forget to stop
AVCaptureSession when the view disappears.
DO: Call session.stopRunning() in onDisappear or dismantleUIView.
DON'T: Assume camera access is granted without checking. DO: Check
AVCaptureDevice.authorizationStatus(for: .video) and handle .denied/.restricted.
DON'T: Call
session.startRunning() on the main thread.
DO: Dispatch to a background thread with Task.detached or a dedicated serial queue.
Why: startRunning() is a synchronous blocking call that can take hundreds of milliseconds while the hardware initializes.
DON'T: Create
AVCaptureSession inside a UIViewRepresentable.
DO: Own the session in a separate @Observable model.
Review Checklist
-
used instead of deprecatedPhotosPickerUIImagePickerController - Privacy descriptions in Info.plist for camera/photo library
- Loading states handled for async image/video loading
- Large images downsampled with
before displayCGImageSource - Camera session started on background thread; stopped in
onDisappear - Permission denial handled with Settings deep link
-
owned by model, not created insideAVCaptureSessionUIViewRepresentable - Media asset types and picker results are
across concurrency boundariesSendable
References
- references/photokit-patterns.md — Picker patterns, media loading, HEIC handling
- references/camera-capture.md — AVCaptureSession, photo/video capture, QR scanning
- references/image-loading-caching.md — AsyncImage, caching, downsampling
- references/av-playback.md — AVPlayer, streaming, audio