Swift-ios-skills swiftui-animation
Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(_:body:) or .animation(_:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
git clone https://github.com/dpearson2699/swift-ios-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/dpearson2699/swift-ios-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/swiftui-animation" ~/.claude/skills/dpearson2699-swift-ios-skills-swiftui-animation && rm -rf "$T"
skills/swiftui-animation/SKILL.mdSwiftUI Animation (iOS 26+)
Review, write, and fix SwiftUI animations. Apply modern animation APIs with correct timing, transitions, and accessibility handling using Swift 6.3 patterns.
Contents
- Triage Workflow
- withAnimation (Explicit Animation)
- Implicit Animation
- Spring Type (iOS 17+)
- PhaseAnimator (iOS 17+)
- KeyframeAnimator (iOS 17+)
- @Animatable Macro
- matchedGeometryEffect (iOS 14+)
- Navigation Zoom Transition (iOS 18+)
- Transitions (iOS 17+)
- ContentTransition (iOS 16+)
- Symbol Effects (iOS 17+)
- Symbol Rendering Modes
- Common Mistakes
- Review Checklist
- References
Triage Workflow
Step 1: Identify the animation category
| Category | API | When to use |
|---|---|---|
| State-driven | , , | Explicit state changes, selective modifier animation, or simple value-bound changes |
| Multi-phase | | Sequenced multi-step animations |
| Keyframe | | Complex multi-property choreography |
| Shared element | | Layout-driven hero transitions |
| Navigation | + | NavigationStack push/pop zoom |
| View lifecycle | | Insertion and removal |
| Text content | | In-place text/number changes |
| Symbol | | SF Symbol animations |
| Custom | protocol | Novel timing curves |
Step 2: Choose the animation curve
// Timing curves .linear // constant speed .easeIn(duration: 0.3) // slow start .easeOut(duration: 0.3) // slow end .easeInOut(duration: 0.3) // slow start and end // Spring presets (preferred for natural motion) .smooth // no bounce, fluid .smooth(duration: 0.5, extraBounce: 0.0) .snappy // small bounce, responsive .snappy(duration: 0.4, extraBounce: 0.1) .bouncy // visible bounce, playful .bouncy(duration: 0.5, extraBounce: 0.2) // Custom spring .spring(duration: 0.5, bounce: 0.3, blendDuration: 0.0) .spring(Spring(duration: 0.6, bounce: 0.2), blendDuration: 0.0) .interactiveSpring(response: 0.15, dampingFraction: 0.86)
Step 3: Apply and verify
- Confirm animation triggers on the correct state change.
- Test with Accessibility > Reduce Motion enabled.
- Verify no expensive work runs inside animation content closures.
withAnimation (Explicit Animation)
withAnimation(.spring) { isExpanded.toggle() } // With completion (iOS 17+) withAnimation(.smooth(duration: 0.35), completionCriteria: .logicallyComplete) { isExpanded = true } completion: { loadContent() }
Implicit Animation
Prefer
.animation(_:body:) when only specific modifiers should animate.
Use .animation(_:value:) for simple value-bound changes that can animate the
view's animatable modifiers together.
Badge() .foregroundStyle(isActive ? .green : .secondary) .animation(.snappy) { content in content .scaleEffect(isActive ? 1.15 : 1.0) .opacity(isActive ? 1.0 : 0.7) }
Circle() .scaleEffect(isActive ? 1.2 : 1.0) .opacity(isActive ? 1.0 : 0.6) .animation(.bouncy, value: isActive)
Spring Type (iOS 17+)
Four initializer forms for different mental models.
// Perceptual (preferred) Spring(duration: 0.5, bounce: 0.3) // Physical Spring(mass: 1.0, stiffness: 100.0, damping: 10.0) // Response-based Spring(response: 0.5, dampingRatio: 0.7) // Settling-based Spring(settlingDuration: 1.0, dampingRatio: 0.8)
Three presets mirror Animation presets:
.smooth, .snappy, .bouncy.
PhaseAnimator (iOS 17+)
Cycle through discrete phases with per-phase animation curves.
enum PulsePhase: CaseIterable { case idle, grow, shrink } struct PulsingDot: View { var body: some View { PhaseAnimator(PulsePhase.allCases) { phase in Circle() .frame(width: 40, height: 40) .scaleEffect(phase == .grow ? 1.4 : 1.0) .opacity(phase == .shrink ? 0.5 : 1.0) } animation: { phase in switch phase { case .idle: .easeIn(duration: 0.2) case .grow: .spring(duration: 0.4, bounce: 0.3) case .shrink: .easeOut(duration: 0.3) } } } }
Trigger-based variant runs one cycle per trigger change:
PhaseAnimator(PulsePhase.allCases, trigger: tapCount) { phase in // ... } animation: { _ in .spring(duration: 0.4) }
KeyframeAnimator (iOS 17+)
Animate multiple properties along independent timelines.
struct AnimValues { var scale: Double = 1.0 var yOffset: Double = 0.0 var opacity: Double = 1.0 } struct BounceView: View { @State private var trigger = false var body: some View { Image(systemName: "star.fill") .font(.largeTitle) .keyframeAnimator( initialValue: AnimValues(), trigger: trigger ) { content, value in content .scaleEffect(value.scale) .offset(y: value.yOffset) .opacity(value.opacity) } keyframes: { _ in KeyframeTrack(\.scale) { SpringKeyframe(1.5, duration: 0.3) CubicKeyframe(1.0, duration: 0.4) } KeyframeTrack(\.yOffset) { CubicKeyframe(-30, duration: 0.2) CubicKeyframe(0, duration: 0.4) } KeyframeTrack(\.opacity) { LinearKeyframe(0.6, duration: 0.15) LinearKeyframe(1.0, duration: 0.25) } } .onTapGesture { trigger.toggle() } } }
Keyframe types:
LinearKeyframe (linear), CubicKeyframe (smooth curve),
SpringKeyframe (spring physics), MoveKeyframe (instant jump).
Use
repeating: true for looping keyframe animations.
@Animatable Macro
Replaces manual
AnimatableData boilerplate. Attach to any type with
animatable stored properties.
// Replaces manual AnimatableData boilerplate @Animatable struct WaveShape: Shape { var frequency: Double var amplitude: Double var phase: Double @AnimatableIgnored var lineWidth: CGFloat func path(in rect: CGRect) -> Path { // draw wave using frequency, amplitude, phase } }
Rules:
- Stored properties must conform to
.VectorArithmetic - Use
to exclude non-animatable properties.@AnimatableIgnored - Computed properties are never included.
matchedGeometryEffect (iOS 14+)
Synchronize geometry between views for shared-element animations.
struct HeroView: View { @Namespace private var heroSpace @State private var isExpanded = false var body: some View { if isExpanded { DetailCard() .matchedGeometryEffect(id: "card", in: heroSpace) .onTapGesture { withAnimation(.spring(duration: 0.4, bounce: 0.2)) { isExpanded = false } } } else { ThumbnailCard() .matchedGeometryEffect(id: "card", in: heroSpace) .onTapGesture { withAnimation(.spring(duration: 0.4, bounce: 0.2)) { isExpanded = true } } } } }
Exactly one view per ID must be visible at a time for the interpolation to work.
Navigation Zoom Transition (iOS 18+)
Pair
matchedTransitionSource on the source view with
.navigationTransition(.zoom(...)) on the destination.
struct GalleryView: View { @Namespace private var zoomSpace let items: [GalleryItem] var body: some View { NavigationStack { ScrollView { LazyVGrid(columns: [GridItem(.adaptive(minimum: 100))]) { ForEach(items) { item in NavigationLink { GalleryDetail(item: item) .navigationTransition( .zoom(sourceID: item.id, in: zoomSpace) ) } label: { ItemThumbnail(item: item) .matchedTransitionSource( id: item.id, in: zoomSpace ) } } } } } } }
Apply
.navigationTransition on the destination view, not on inner containers.
Transitions (iOS 17+)
Control how views animate on insertion and removal.
if showBanner { BannerView() .transition(.move(edge: .top).combined(with: .opacity)) }
Built-in types:
.opacity, .slide, .scale, .scale(_:anchor:),
.move(edge:), .push(from:), .offset(x:y:), .identity,
.blurReplace, .blurReplace(_:), .symbolEffect,
.symbolEffect(_:options:).
Asymmetric transitions:
.transition(.asymmetric( insertion: .push(from: .bottom), removal: .opacity ))
ContentTransition (iOS 16+)
Animate in-place content changes without insertion/removal.
Text("\(score)") .contentTransition(.numericText(countsDown: false)) .animation(.snappy, value: score) // For SF Symbols Image(systemName: isMuted ? "speaker.slash" : "speaker.wave.3") .contentTransition(.symbolEffect(.replace.downUp))
Types:
.identity, .interpolate, .opacity,
.numericText(countsDown:), .numericText(value:), .symbolEffect.
Symbol Effects (iOS 17+)
Animate SF Symbols with semantic effects.
// Discrete (triggers on value change) Image(systemName: "bell.fill") .symbolEffect(.bounce, value: notificationCount) Image(systemName: "arrow.clockwise") .symbolEffect(.wiggle.clockwise, value: refreshCount) // Indefinite (active while condition holds) Image(systemName: "wifi") .symbolEffect(.pulse, isActive: isSearching) Image(systemName: "mic.fill") .symbolEffect(.breathe, isActive: isRecording) // Variable color with chaining Image(systemName: "speaker.wave.3.fill") .symbolEffect( .variableColor.iterative.reversing.dimInactiveLayers, options: .repeating, isActive: isPlaying )
All effects:
.bounce, .pulse, .variableColor, .scale, .appear,
.disappear, .replace, .breathe, .rotate, .wiggle.
Scope:
.byLayer, .wholeSymbol. Direction varies per effect.
Symbol Rendering Modes
Control how SF Symbol layers are colored with
.symbolRenderingMode(_:).
| Mode | Effect | When to use |
|---|---|---|
| Single color applied uniformly (default) | Toolbars, simple icons matching text |
| Single color with opacity layers for depth | Subtle depth without multiple colors |
| System-defined fixed colors per layer | Weather, file types — Apple's intended palette |
| Custom colors per layer via | Brand colors, custom multi-color icons |
// Hierarchical — single tint, opacity layers for depth Image(systemName: "speaker.wave.3.fill") .symbolRenderingMode(.hierarchical) .foregroundStyle(.blue) // Palette — custom color per layer Image(systemName: "person.crop.circle.badge.plus") .symbolRenderingMode(.palette) .foregroundStyle(.blue, .green) // Multicolor — system-defined colors Image(systemName: "cloud.sun.rain.fill") .symbolRenderingMode(.multicolor)
Variable color:
.symbolVariableColor(value:) for percentage-based fill (signal strength, volume):
Image(systemName: "wifi") .symbolVariableColor(value: signalStrength) // 0.0–1.0
Common Mistakes
1. Using bare .animation(_:)
when you need precise scope
.animation(_:)// TOO BROAD — applies when the view changes .animation(.easeIn) // CORRECT — bind animation to one value .animation(.easeIn, value: isVisible) // CORRECT — scope animation to selected modifiers .animation(.easeIn) { content in content.opacity(isVisible ? 1.0 : 0.0) }
2. Expensive work inside animation closures
Never run heavy computation in
keyframeAnimator / PhaseAnimator content closures — they execute every frame. Precompute outside, animate only visual properties.
3. Missing reduce motion support
@Environment(\.accessibilityReduceMotion) private var reduceMotion withAnimation(reduceMotion ? .none : .bouncy) { showDetail = true }
4. Multiple matchedGeometryEffect sources
Only one view per ID should be visible at a time. Two visible views with the same ID causes undefined layout.
5. Using DispatchQueue or UIView.animate
// WRONG DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { withAnimation { isVisible = true } } // CORRECT withAnimation(.spring.delay(0.5)) { isVisible = true }
6. Forgetting animation on ContentTransition
// WRONG — no animation, content transition has no effect Text("\(count)").contentTransition(.numericText(countsDown: true)) // CORRECT — pair with animation Text("\(count)") .contentTransition(.numericText(countsDown: true)) .animation(.snappy, value: count)
7. navigationTransition on wrong view
Apply
.navigationTransition(.zoom(sourceID:in:)) on the outermost destination view, not inside a container.
Review Checklist
- Animation curve matches intent (spring for natural, ease for mechanical)
-
wraps the state change; implicit animation useswithAnimation
for selective modifier scope or.animation(_:body:)
with an explicit value.animation(_:value:) -
has exactly one source per ID; zoom uses matchingmatchedGeometryEffect
/idnamespace -
macro used instead of manual@AnimatableanimatableData -
checked; noaccessibilityReduceMotion
/DispatchQueueUIView.animate - Transitions use
;.transition()
is paired with animation and uses the narrowest implicit animation scope that fitscontentTransition - Animated state changes on @MainActor; animation-driving types are Sendable
References
- See references/animation-advanced.md for CustomAnimation protocol, full Spring variants, all Transition types, symbol effect details, Transaction system, UnitCurve types, and performance guidance.
- Core Animation bridging patterns: references/core-animation-bridge.md