Swift-ios-skills swiftui-performance

Audit and improve SwiftUI runtime performance. Use when diagnosing slow rendering, janky scrolling, high CPU, memory usage, excessive view updates, layout thrash, body evaluation cost, identity churn, view lifetime issues, lazy loading, Instruments profiling guidance, and performance audit requests.

install
source · Clone the upstream repo
git clone https://github.com/dpearson2699/swift-ios-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/dpearson2699/swift-ios-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/swiftui-performance" ~/.claude/skills/dpearson2699-swift-ios-skills-swiftui-performance && rm -rf "$T"
manifest: skills/swiftui-performance/SKILL.md
source content

SwiftUI Performance

Audit SwiftUI view performance end-to-end, from instrumentation and baselining to root-cause analysis and concrete remediation steps.

Contents

Workflow Decision Tree

  • If the user provides code, start with "Code-First Review."
  • If the user only describes symptoms, ask for minimal code/context, then do "Code-First Review."
  • If code review is inconclusive, go to "Guide the User to Profile" and ask for a trace or screenshots.

1. Code-First Review

Collect:

  • Target view/feature code.
  • Data flow: state, environment, observable models.
  • Symptoms and reproduction steps.

Focus on:

  • View invalidation storms from broad state changes.
  • Unstable identity in lists (
    id
    churn,
    UUID()
    per render).
  • Top-level conditional view swapping (
    if/else
    returning different root branches).
  • Heavy work in
    body
    (formatting, sorting, image decoding).
  • Layout thrash (deep stacks,
    GeometryReader
    , preference chains).
  • Large images without downsampling or resizing.
  • Over-animated hierarchies (implicit animations on large trees).

Provide:

  • Likely root causes with code references.
  • Suggested fixes and refactors.
  • If needed, a minimal repro or instrumentation suggestion.

2. Guide the User to Profile

Explain how to collect data with Instruments:

  • Use the SwiftUI template in Instruments.
  • Profile a Release build on a real device when possible.
  • Reproduce the exact interaction (scroll, navigation, animation).
  • Capture SwiftUI timeline and Time Profiler.
  • Export or screenshot the relevant lanes and the call tree.

Ask for:

  • Trace export or screenshots of SwiftUI lanes + Time Profiler call tree.
  • Device/OS/build configuration.

3. Analyze and Diagnose

Prioritize likely SwiftUI culprits:

  • View invalidation storms from broad state changes.
  • Unstable identity in lists (
    id
    churn,
    UUID()
    per render).
  • Top-level conditional view swapping (
    if/else
    returning different root branches).
  • Heavy work in
    body
    (formatting, sorting, image decoding).
  • Layout thrash (deep stacks,
    GeometryReader
    , preference chains).
  • Large images without downsampling or resizing.
  • Over-animated hierarchies (implicit animations on large trees).

Summarize findings with evidence from traces/logs.

4. Remediate

Apply targeted fixes:

  • Narrow state scope (
    @State
    /
    @Observable
    closer to leaf views).
  • Stabilize identities for
    ForEach
    and lists.
  • Move heavy work out of
    body
    (precompute, cache,
    @State
    ).
  • Use
    equatable()
    or value wrappers for expensive subtrees.
  • Downsample images before rendering.
  • Reduce layout complexity or use fixed sizing where possible.

Common Code Smells (and Fixes)

Look for these patterns during code review.

Expensive formatters in
body

var body: some View {
    let number = NumberFormatter() // slow allocation
    let measure = MeasurementFormatter() // slow allocation
    Text(measure.string(from: .init(value: meters, unit: .meters)))
}

Prefer cached formatters in a model or a dedicated helper:

final class DistanceFormatter {
    static let shared = DistanceFormatter()
    let number = NumberFormatter()
    let measure = MeasurementFormatter()
}

Computed properties that do heavy work

var filtered: [Item] {
    items.filter { $0.isEnabled } // runs on every body eval
}

Prefer precompute or cache on change:

@State private var filtered: [Item] = []
// update filtered when inputs change

Sorting/filtering in
body
or
ForEach

// DON'T: sorts or filters on every body evaluation
ForEach(items.sorted(by: sortRule)) { item in Row(item) }
ForEach(items.filter { $0.isEnabled }) { item in Row(item) }

Prefer precomputed, cached collections with stable identity. Update on input change, not in

body
.

Unstable identity

ForEach(items, id: \.self) { item in
    Row(item)
}

Avoid

id: \.self
for non-stable values; use a stable ID.

Top-level conditional view swapping

var content: some View {
    if isEditing {
        editingView
    } else {
        readOnlyView
    }
}

Prefer one stable base view and localize conditions to sections/modifiers (for example inside

toolbar
, row content,
overlay
, or
disabled
). This reduces root identity churn and helps SwiftUI diffing stay efficient.

Image decoding on the main thread

Image(uiImage: UIImage(data: data)!)

Prefer decode/downsample off the main thread and store the result.

Broad dependencies in observable models

@Observable class Model {
    var items: [Item] = []
}

var body: some View {
    Row(isFavorite: model.items.contains(item))
}

Prefer granular view models or per-item state to reduce update fan-out.

5. Verify

Ask the user to re-run the same capture and compare with baseline metrics. Summarize the delta (CPU, frame drops, memory peak) if provided.

Outputs

Provide:

  • A short metrics table (before/after if available).
  • Top issues (ordered by impact).
  • Proposed fixes with estimated effort.

Instruments Profiling

SwiftUI Instrument Template

Instruments ships with a dedicated SwiftUI template (available in Xcode 15+ / Instruments 15+). This template provides:

  • SwiftUI View Body instrument -- counts how many times each view's
    body
    is evaluated.
  • SwiftUI View Properties instrument -- tracks
    @State
    ,
    @Binding
    , and
    @Observable
    property changes that trigger view updates.
  • Time Profiler -- standard CPU profiler for identifying expensive
    body
    computations.
  • Hangs instrument -- flags main-thread hangs > 250ms.

Profiling Workflow

  1. Build for Profiling. Product > Profile (Cmd+I) in Xcode. This creates a Release build with profiling symbols.
  2. Select the SwiftUI template. Or create a custom template with SwiftUI + Time Profiler + Hangs.
  3. Record the interaction. Reproduce the exact scroll, navigation, or animation that is slow.
  4. Inspect the SwiftUI lane. Look for views with high body evaluation counts. A view evaluated hundreds of times during a single scroll is likely the bottleneck.
  5. Cross-reference with Time Profiler. If a view body is called often AND takes significant time per call, that is the priority fix.

View Body Evaluation Count

In the SwiftUI instrument lane, each row represents a view type. Key signals:

  • High count, low time per call: Identity or state-invalidation problem (too many re-evaluations).
  • Low count, high time per call: Expensive computation inside
    body
    (formatting, sorting, image work).
  • High count AND high time: Both problems -- fix the expensive work first, then fix the invalidation.

Identifying Unnecessary Redraws

Add

Self._printChanges()
in Debug builds to log exactly which property triggered a view update:

var body: some View {
    #if DEBUG
    let _ = Self._printChanges()  // prints: "MyView: @self, _count changed."
    #endif
    Text("Count: \(count)")
}

Remove

_printChanges()
before submitting to the App Store -- it is a debug-only API.

Time Profiler for Body Hotspots

When Time Profiler shows significant time in a view's

body
:

  1. Filter the call tree by the view type name.
  2. Look for allocations (
    NumberFormatter()
    ,
    DateFormatter()
    ), collection operations (
    .sorted()
    ,
    .filter()
    ), or image decoding.
  3. Move expensive operations to
    onChange
    ,
    task
    , or precomputed
    @State
    .

Identity and Lifetime

Structural Identity vs Explicit Identity

SwiftUI assigns every view an identity used to track its lifetime, state, and animations.

  • Structural identity (default): determined by the view's position in the view hierarchy. SwiftUI uses the call-site location in
    body
    to distinguish views.
  • Explicit identity: you assign with
    .id(_:)
    modifier or
    ForEach(items, id: \.stableID)
    .
// Structural identity: SwiftUI knows these are different views by position
VStack {
    Text("First")   // position 0
    Text("Second")  // position 1
}

How Identity Tracks View Lifetime

When a view's identity changes, SwiftUI treats it as a new view:

  • All
    @State
    is reset.
  • onAppear
    fires again.
  • Animations may restart.
  • Transition animations play (if defined).

When identity stays the same, SwiftUI updates the existing view in place, preserving state and providing smooth transitions.

AnyView and Identity Reset

AnyView
erases type information, forcing SwiftUI to fall back to less efficient diffing:

// DON'T: AnyView destroys type identity
func makeView(for item: Item) -> AnyView {
    if item.isPremium {
        return AnyView(PremiumRow(item: item))
    } else {
        return AnyView(StandardRow(item: item))
    }
}

// DO: use @ViewBuilder to preserve structural identity
@ViewBuilder
func makeView(for item: Item) -> some View {
    if item.isPremium {
        PremiumRow(item: item)
    } else {
        StandardRow(item: item)
    }
}

AnyView
also prevents SwiftUI from detecting which branch changed, causing full subtree replacement instead of targeted updates.

id() Modifier Impacts

The

.id()
modifier assigns explicit identity. Changing the value destroys and recreates the view:

// DON'T: UUID() changes every render, destroying and recreating the view each time
ScrollView {
    LazyVStack {
        ForEach(items) { item in
            Row(item: item)
                .id(UUID())  // kills performance -- new identity every render
        }
    }
}

// DO: use a stable identifier
ForEach(items) { item in
    Row(item: item)
        .id(item.stableID)  // identity only changes when the item actually changes
}

Intentional

.id()
change is useful for resetting state (e.g.,
.id(selectedTab)
to reset a scroll position when switching tabs).

Lazy Loading Patterns

LazyVStack and LazyHStack

Lazy stacks only create views for items currently visible on screen. Off-screen items are not evaluated until scrolled into view.

ScrollView {
    LazyVStack(spacing: 12) {
        ForEach(items) { item in
            ItemRow(item: item)
        }
    }
}

Key behaviors:

  • Views are created lazily but not destroyed when scrolled off screen (they remain in memory).
  • onAppear
    fires when the view first enters the visible area.
  • onDisappear
    fires when it leaves, but the view is still alive.

LazyVGrid and LazyHGrid

Use lazy grids for multi-column layouts:

// Adaptive: as many columns as fit with minimum width
let columns = [GridItem(.adaptive(minimum: 150))]

ScrollView {
    LazyVGrid(columns: columns, spacing: 16) {
        ForEach(photos) { photo in
            PhotoThumbnail(photo: photo)
        }
    }
}

// Fixed: exact number of equal columns
let fixedColumns = [
    GridItem(.flexible()),
    GridItem(.flexible()),
    GridItem(.flexible()),
]

When to Use Lazy vs Eager Stacks

ScenarioUse
< 50 items
VStack
/
HStack
(eager is fine)
50-100 itemsEither works; prefer
Lazy
if items are complex
> 100 items
LazyVStack
/
LazyHStack
(required for performance)
Always-visible content
VStack
(no benefit to lazy)
Scrollable lists
LazyVStack
inside
ScrollView
, or
List

Important: Do not nest

GeometryReader
inside lazy containers. It forces eager measurement and defeats lazy loading. Use
.onGeometryChange
(iOS 18+) instead.

State and Observation Optimization

@Observable Granular Tracking

@Observable
(Observation framework, iOS 17+) tracks property access at the per-property level. A view only re-evaluates when properties it actually read in
body
change:

@Observable class UserProfile {
    var name: String = ""
    var avatarURL: URL?
    var biography: String = ""
}

// This view ONLY re-renders when `name` changes -- not when
// biography or avatarURL change, because it only reads `name`
struct NameLabel: View {
    let profile: UserProfile
    var body: some View {
        Text(profile.name)
    }
}

This is a significant improvement over

ObservableObject
+
@Published
, which invalidates all observing views when any published property changes.

Avoiding Observation Scope Pollution

If a view reads many properties from an

@Observable
model in
body
, it re-renders when any of those properties change. Push reads into child views to narrow the scope:

// DON'T: reads name, email, avatar, and settings in one body
struct ProfileView: View {
    let model: ProfileModel
    var body: some View {
        VStack {
            Text(model.name)           // tracks name
            Text(model.email)          // tracks email
            AsyncImage(url: model.avatar) // tracks avatar
            SettingsForm(model.settings)  // tracks settings
        }
    }
}

// DO: split into child views so each only tracks what it reads
struct ProfileView: View {
    let model: ProfileModel
    var body: some View {
        VStack {
            NameRow(model: model)      // only tracks name
            EmailRow(model: model)     // only tracks email
            AvatarView(model: model)   // only tracks avatar
            SettingsForm(model: model) // only tracks settings
        }
    }
}

Computed Properties for Derived State

Use computed properties on

@Observable
models to derive state without introducing extra stored properties that widen observation scope:

@Observable class ShoppingCart {
    var items: [CartItem] = []

    // Views reading `total` only re-render when `items` changes
    var total: Decimal {
        items.reduce(0) { $0 + $1.price * Decimal($1.quantity) }
    }
}

Common Mistakes

  1. Profiling Debug builds. Debug builds include extra runtime checks and disable optimizations, producing misleading perf data. Profile Release builds on a real device.
  2. Observing an entire model when only one property is needed. Break large
    @Observable
    models into focused ones, or use computed properties/closures to narrow observation scope.
  3. Using
    GeometryReader
    inside ScrollView items.
    GeometryReader forces eager sizing and defeats lazy loading. Prefer
    .onGeometryChange
    (iOS 18+) or measure outside the lazy container.
  4. Calling
    DateFormatter()
    or
    NumberFormatter()
    inside
    body
    .
    These are expensive to create. Make them static or move them outside the view.
  5. Animating non-equatable state. If SwiftUI cannot determine equality, it redraws every frame. Conform state to
    Equatable
    , then use
    .animation(_:value:)
    for simple value-bound changes or
    .animation(_:body:)
    for narrower modifier-scoped implicit animation.
  6. Large flat
    List
    without identifiers.
    Use
    id:
    or make items
    Identifiable
    so SwiftUI can diff efficiently instead of rebuilding the entire list.
  7. Unnecessary
    @State
    wrapper objects.
    Wrapping a simple value type in a class for
    @State
    defeats value semantics. Use plain
    @State
    with structs.
  8. Blocking
    MainActor
    with synchronous I/O.
    File reads, JSON parsing of large payloads, and image decoding should happen off the main actor. Use
    Task.detached
    or a custom actor.

Review Checklist

  • No
    DateFormatter
    /
    NumberFormatter
    allocations inside
    body
  • Large lists use
    Identifiable
    items or explicit
    id:
  • @Observable
    models expose only the properties views actually read
  • Heavy computation is off
    MainActor
    (image processing, parsing)
  • GeometryReader
    is not inside a
    LazyVStack
    /
    LazyHStack
    /
    List
  • Implicit animations use
    .animation(_:value:)
    for value-bound changes or
    .animation(_:body:)
    for narrower modifier scope
  • No synchronous network/file I/O on the main thread
  • Profiling done on Release build, real device
  • @Observable
    view models are
    @MainActor
    -isolated; types crossing concurrency boundaries are
    Sendable

References