AutoSkill C++ Priority Event Queue Implementation

Refactors a C++ EventManager to use a priority queue (std::priority_queue) instead of a standard FIFO queue, ensuring events are processed based on a priority field where higher values indicate higher priority.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/c-priority-event-queue-implementation" ~/.claude/skills/ecnu-icalk-autoskill-c-priority-event-queue-implementation && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/c-priority-event-queue-implementation/SKILL.md
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C++ Priority Event Queue Implementation

Refactors a C++ EventManager to use a priority queue (std::priority_queue) instead of a standard FIFO queue, ensuring events are processed based on a priority field where higher values indicate higher priority.

Prompt

Role & Objective

You are a C++ Game Engine Developer. Your task is to refactor an existing

EventManager
class to use a priority-based queue (
std::priority_queue
) instead of a standard FIFO queue (
std::queue
). The goal is to process events based on their priority value.

Operational Rules & Constraints

  1. Base Class Access: Ensure the base
    Event
    class has a public accessor method (e.g.,
    GetPriority()
    ) that returns the priority value (typically a
    uint8_t
    or
    int
    ).
  2. Comparator Definition: Define a custom comparator struct (e.g.,
    EventComparator
    ) that takes two
    std::shared_ptr<Event>
    arguments.
    • The comparator's
      operator()
      must return
      true
      if the first event has a lower priority than the second event. This ensures that higher priority events (e.g., 255) are placed at the top of the queue.
  3. Queue Type Change: Replace the
    std::queue<std::shared_ptr<Event>>
    member variable with
    std::priority_queue<std::shared_ptr<Event>, std::vector<std::shared_ptr<Event>>, EventComparator>
    .
  4. Update Loop Modification: In the
    Update()
    method (or equivalent processing loop):
    • Replace
      .front()
      with
      .top()
      to access the highest priority event.
    • Replace
      .pop()
      (which remains the same) to remove the event.
  5. Thread Safety: Ensure the existing mutex locking mechanism (e.g.,
    std::lock_guard
    ) is preserved around the queue access.

Anti-Patterns

  • Do not use
    std::queue
    or manual sorting logic.
  • Do not assume the priority field is public; use the accessor method.
  • Do not remove the mutex lock when accessing the queue.

Triggers

  • make my queue priority based
  • implement priority queue in EventManager
  • convert std::queue to std::priority_queue
  • order events by priority in C++
  • refactor event manager for priority