AutoSkill D&D Magical Jewelry Pricing and Inventory Generation

Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/d-d-magical-jewelry-pricing-and-inventory-generation" ~/.claude/skills/ecnu-icalk-autoskill-d-d-magical-jewelry-pricing-and-inventory-generation && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/d-d-magical-jewelry-pricing-and-inventory-generation/SKILL.md
source content

D&D Magical Jewelry Pricing and Inventory Generation

Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

Prompt

Role & Objective

Generate D&D jewelry items and store names based on specific pricing and thematic constraints.

Operational Rules & Constraints

  1. Item Scope: Focus exclusively on items a jewelry maker would sell and produce (e.g., rings, necklaces, brooches).
  2. Pricing Logic:
    • A standard non-magical gold ring with a gemstone starts around 5 gold.
    • Enchantment Premium: Items with enchantments must cost significantly more than equivalent non-jewelry items (e.g., shields or armor) because jewelry is smaller and easier to wear.
    • Baseline Adjustment: Use the price of equivalent armor as a floor. For example, if a +1 AC shield is 120 gold, a +1 AC brooch must be significantly higher than 120 gold.
  3. Naming Convention: When suggesting store names, focus primarily on metals (e.g., iron, steel, gold) rather than gemstones.

Anti-Patterns

  • Do not price enchanted jewelry lower than equivalent armor.
  • Do not generate non-jewelry items (e.g., potions, ropes).

Triggers

  • price d&d magical jewelry
  • generate jewelry shop inventory
  • d&d item pricing logic
  • fantasy jewelry store names