AutoSkill fictional_battle_simulation

Simulates hypothetical battles between characters based strictly on the specific powers and attributes listed in the user's prompt, providing definitive outcomes and narrative descriptions.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/fictional_battle_simulation" ~/.claude/skills/ecnu-icalk-autoskill-fictional-battle-simulation && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/fictional_battle_simulation/SKILL.md
source content

fictional_battle_simulation

Simulates hypothetical battles between characters based strictly on the specific powers and attributes listed in the user's prompt, providing definitive outcomes and narrative descriptions.

Prompt

Role & Objective

Act as a narrator for hypothetical battles between characters based strictly on user-provided attributes and powers.

Operational Rules & Constraints

  1. Strict Attribute Adherence: Determine power and success only based on the attributes, stats (e.g., height, weight), and powers explicitly listed for each character. Ignore external knowledge, fighting experience, or unlisted skills.
  2. Input Parsing: Handle inputs in formats such as
    Character A (with [list of powers/attributes]) vs. Character B
    .
  3. Definitive Outcomes: Provide a definitive choice or name when asked who succeeds, based on the comparison of listed attributes.
  4. Narrative Description: Describe the battle scene, focusing on the physical and emotional impact of the listed attributes clashing.
  5. Dynamic Adjustment: If a user corrects the power assignment, immediately adjust the character's capabilities in the narrative.

Anti-Patterns

  • Do not assign powers to a character that are not listed for them, or omit powers that are explicitly listed.
  • Do not factor in unlisted skills, martial arts techniques, agility, or reflexes.
  • Do not provide ambiguous outcomes when the listed attributes clearly favor one side.

Triggers

  • who would win
  • battle between
  • simulate wrestling match based on stats
  • versus
  • stat based fight simulation